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Sega Genesis[edit]

Sega Genesis gameplay (4:30)
Sega Genesis

The first version, and the one all others are based on. The sound and music is faithful to the film and the animation is very smooth.

MS-DOS[edit]

MS-DOS gameplay (3:37)
MS-DOS

A straightforward and faithful conversion. There are some palette and MIDI differences but they are very minor. The only real change is the interface being moved to a black area at the top of the screen, and the Genie's lamp being replaced with an hourglass.

Commodore Amiga[edit]

Commodore Amiga gameplay (7:20)
Commodore Amiga

A straightforward and faithful conversion. There are some palette and MIDI differences but they are very minor. The only real change is the interface being moved to a black area at the top of the screen, and the Genie's lamp being replaced with an hourglass.

Arcade (bootleg)[edit]

Arcade bootleg

An unauthorised arcade port based on the Japanese Sega Mega Drive version and running off Genesis-like hardware. Some game elements have been changed to be more like an arcade game (such as the removal of the options screen). The most major change is that Aladdin can only take two hits before he dies (whereas in the other versions he can take several), although this amount can be increased by collecting Genie hearts. Unusually for an arcade game there is no time limit due to the original game not having one.

NES[edit]

NES gameplay (9:06)
NES

The NES version has simpler, smaller graphics and noticeably fewer frames of animation. The sound and music has also taken a hit.

Note that this is completely different from the NES bootleg of Capcom's Aladdin game, and also not the same as the Famicom bootleg called "Aladdin II".

Famicom (bootleg)[edit]

Famicom gameplay (3:47)
Famicom (Aladdin II bootleg)

Called "Aladdin II", this has completely different graphics and music from the official NES port, and some objects on the stages have been moved around. Rather than a main menu there is a stage select screen. The creators of this bootleg appear to have ported the game to the Famicom themselves (rather than simply modifying the real NES version); the controls are unresponsive, the hit detection is uneven, the animation is jerky, and enemy AI is virtually non-existent. Because of the numerous differences, some information provided in this guide may not apply to this version.

Note that this is completely different from the "Aladdin II" released for the Genesis, which is instead a bootleg of Capcom's Aladdin game. There is also an "Aladdin III", seemingly named as a sequel to one of these bootlegs, but it is instead an unrelated bootleg of Magic Carpet 1001 from Caltron's infamous 6 in 1 NES cartridge.

Game Boy[edit]

Game Boy gameplay (2:00)
Game Boy

Based on the NES version. All color has been lost in the transition, and some graphics have been further simplified.

Game Boy Color[edit]

Game Boy Color gameplay (5:41)
Game Boy Color

A color upgrade of the Game Boy version. Rather than simply restoring the NES version's graphics everything has been recolored (somewhat more faithfully than the NES version) and some of the graphics have been completely redrawn to make better use of these additional colors.