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With all the land's accessible destinations explored, it's time to stop procrastinating and start exploring Alefgard's dungeons.

On an island to the east of Kol is a tower where the spirit who created this land is said to be trapped. Afterward is a cave near Tantegel, where all magic is nullified. Both of these contain sacred armor that will one day be known as Erdrick's armament. Once both of these destinations are plundered, it is time to create the Rainbow Drop in the holy shrine south of Rimuldar. Only then will you be able to take the fight to Zoma.

Tower of Rubiss[edit | edit source]

Monsters in Tower of Rubiss

The tower is filled with many powerful enemies, including Leonas. These cast Snowblast and HealAll, and resist status ailments. Fortunately, they have minimal resistance to fire magic and no resistance to Infernos, so they make great fodder for all of your magic casting weapons (especially the Sword of Kings).

When you arrive, you will walk up a set of steps to a door. Unlock the door and step inside. Cast StepGuard to walk on the Barrier tiles before the next door and open that one as well. Immediately above you will be two treasure chests. The one on the left is a Mimic, but the one on the right contains 1016 gold.

Below the chests, you must choose between heading to the right or two the left. The truth is that visiting the right is unnecessary, but if you choose to investigate it, you will find a door that leads out to the grass on the east side of the tower. Taking care not to travel too far so as to exit the Tower, you can walk up to a man who is waiting alongside the tower. He tells you that if you have the Fairy Flute, you should proceed to the fifth floor. Beyond that, there is nothing of value to the right.

From below the two treasure chests, head to the left. Once again, you can open a door that leads outside the tower. This time, there is a man standing just off screen to the bottom. He gives you a hint about how to traverse on the revolving floors. Walk back inside the tower, and head down the passage on the left side to reach a set of stairs that lead to the second floor.

A short distance to the right of where you arrive, you will notice a strange looking tile on the floor. These are the "revolving floor" tiles that the man below was talking about. When you step on them, they change the orientation of the directions on the control pad. Up becomes the direction that the darkened triangle is facing, and down becomes the direction the light triangle is facing. Use the following table to help you determine which direction to press when you are standing on one of these tiles.

Right Left
Up Down Down Up
Left Right

Therefore, if you are standing on a tile whose dark triangle is pointing left and you want to move one square up, you must push the control pad left. If you are standing on a tile whose dark triangle is pointing right, and you want to move to the right, you must push the control pad down. The control pad only changes direction once you are fully standing on the tile, not while you are walking on to it.

From here, you can access two sections of the second floor: the bottom and the middle. The top part is closed off to you. The bottom section contains nothing but two sets of revolving tiles that lead to openings in the wall. If you walk through them, you will arrive back on the first floor. Walk up to the middle section.

In the center, you will find a large number of revolving floor tiles, big sections of Barrier tiles, and eight treasure chests broken into two groups. If you don't want to deal with the revolving tiles, you can simply cast StepGuard and walk across the Barrier tiles to reach the treasure chests. However, it would be a good idea to get some practice on the tiles while you are here, since mastery of them will be necessary later on.

In the bottom set of treasure chests, you will find one Vitality Seed and three Acorns of Life (You get only 2 LifeAcorn / Life Nut, Love / Benevolent Ring and Flame / Flamerang). Among the top set of treasure chests, one has 960 gold, another has a Full Moon Herb ( TinyMedal / Small Medal), and the remaining two are Mimics (No, there is only one in the remakes and the other chest has STR / Strength Ring). After you have examined the chests, walk over to the right side of the middle section to locate the staircase that leads to the third floor.

After climbing to the third floor, you will have to walk down, and you will encounter stairs to the fourth floor very quickly. It is a good idea to climb them now and go straight to the fourth floor. Once there, you can go left or up. The left leads to a dead end. The upper path, however, leads to an important treasure chest. Follow the path up until it leads you to a strip of floor over a giant hole. Take careful not of the revolving tiles on the floor and determine what direction you must push on the control pad to get across them and reach the treasure chest to the left. Along the right set of tiles, you'll have to push up, and along the left set of tiles, you have to push down.

Walk carefully across the floor.

Once you are across, you will be standing before the treasure chest. Examine it to find the Armor of Radiance ( Light / Light Armor), one of the three Tantegel (Ludatorm) treasures needed to defeat Zoma. Give it to your Hero to equip. It will heal one hit point of damage with every step that he takes, as well as reduce magic & breath damage. After you collect it, you can opt to go back the way you came and take the staircase, or you can simply fall over the ledge and drop down to the giant room in the middle of the third floor. Let yourself fall down and search above the lowest skull for a Token / Pachisi Ticket. Either way, return to the central corridor in the bottom of the third floor, then head left and walk up the left side of the floor.

When you cross the boundary to the top of the floor, you will see one treasure chest near the top, but it is a Mimic ( TinyMedal / Small Medal). Walk right to the center and stand on the revolving tiles before the gap in the wall. Allow yourself to walk through the gap, and you will fall all the way down to the first floor. However, you will now be standing before the back side of the tower. Unlock the door to the back and step inside.

Inside the back of the first floor, you can go right or left, but right leads to a dead-end, so enter the room to the left. Climb the stairs up to the second floor. From there, carefully cross the corridor that leads to the right which contains revolving tiles on the floor. Push down to cross the both sets of tiles. Once you make it across, climb the stairs to the third floor. This will deposit you in a small room with stairs that lead up to the fourth floor. Go ahead and climb them.

Free Rubiss with the flute.

On the fourth floor, cross the hallway back to the left. On the opposite side, you will find the stairs that take you up to the fifth and final floor of the tower. Upon arriving at the fifth floor, walk down to the bottom of the floor and cross over to the right until you reach an entrance into the interior. Walk up and approach the locked door. Open the door and continue up to the room containing a statue. Stand before the statue and play the Fairy Flute. Suddenly, the spirit of Rubiss will be freed from her imprisonment. As a reward for your bravery, she will offer you the Sacred Amulet (Crest / Sacred Talisman). It resists instant death spells, so equip it to the Hero. You may now leave the tower.

North Cave[edit | edit source]

The last feature worth investigating in the nearby vicinity is the cave north of Tantegel (Ludatorm) that a man in Brecconaly (Ludatorm) told you about. It's a very simply cave, and it should probably come as little surprise that it shares much of the same architecture as it had in the original game (only this time, you don't need a torch). Most importantly, no magic is allowed for either you or the enemies (unless it's cast via weapon). That means no healing and probably more importantly, no casting Outside for a quick escape. Be sure to bring as many Medical Herbs as possible—the monsters are tough. This is why this cave was saved for last.

Monster in North Cave

The Troll Kings may be a nuisance later, with their ability to cast Limbo. For now though, they are relatively tame, for that spell will always fail in this place. Rip them to shreds with weapon magic, and don't be surprised if they take a while to fall—they have 188-250 HP and stack 44-55 HP regen per round on top of that. On that note, Archmages aren't even worth covering yet, because of how neutered they are by the ban on magic.

Hydras are more troublesome, with non-weighted targeting, a guaranteed two attacks per round, and medium strength flame breath. They also resist fire & infernos magic, so there's little you can do other than grind away with melee attacks. Most threatening are the Salamanders, who can now appear in groups of three. It's hard surviving such a group, which is why you want the Sword of Kings before coming. They have no resistance to Infernos, so it's your best bet for killing them before they kill you.

The first floor is relatively open, and your only goal is to make it from the entrance in the upper left corner to the stairs in the lower right corner.


The second floor is a tad more complicated, simply due to the fact that it forces you to walk all the way around the floor, from the lower right, to the lower left, then up to the upper left and across to the upper right. However, unlike the original game, there is an additional corridor along the top of the floor. Ultimately, you need to visit this corridor and walk to the stairs on the left side. Battles are a little more likely on this floor than they were on the previous floor, so be on guard.

Claim the Shield of Heroes.

Once you reach the bottom floor, you can either unlock the door in the center of the wall, or simply walk through the crack. Beyond the wall, you will see a giant fissure in the floor. You can even attempt to jump into it. If you do, the ground will shake, and all of your party members will be ejected from the crack before landing back down on the floor. Of much more interest to you should be the five treasure chests scattered around the room. The chest on the left below the crack is actually a Mimic, but since magic is sealed, he is practically harmless and easy to defeat. Among the other three chests to the right of the crack, you will find 1976 gold and another Stone of Life ( TinyMedal / Small Medal). But the most important chest to examine is the chest above the crack. Inside, you will find the Shield of Heroes ( Hero / Hero Shield), one of the three treasure of Tantegel (Ludatorm). Give it to your Hero to equip, and then make your way back.


Holy Shrine[edit | edit source]

You are now ready to get the Rainbow Drop from the Holy Shrine. Return to Rimuldar and find your ship parked on the eastern coast of the lower-right mountains. Sail down from there until you reach the small island surrounded by hills along the north edge. In the middle of the island is a shrine surrounded by trees and a ring of mountains. Inside is a man who remarks that the Stones of Sunlight (Sun Stone), the Staff of Rain (Rain Staff), and the Sacred Amulet (Crest / Sacred Talisman) are marks of proof of a hero. If you are missing any of these, he will have nothing to do with you and ask you to leave. However, if you bring all three of these items to him, he will create the Rainbow Drop for you. Check under the left Cross for a TinyMedal / Small Medal.

You must bring all three items.
100 Small Medals
GBC/SNES only
If you've gotten the one in Shrine of Honor, then you should have the necessary 100 medals to get the Gold Pass, if so go to Aliahan and claim the last Reward...