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At this point reset the video game and reload your savestate.

After you defeat Zoma in his Castle and escape to the Cave north of Ludatorm, exit the Cave and you will hear a rumble which tells you the hole to the World above closed: now you can only cast Return to the five towns in Alefgard. Not only this: with the death of Zoma the light returned to the dark Alefgard. Return to Ludatorm and get hailed as a hero there. Talk with the King and he will tell you what you already knew: The Hole to the World above has closed and the light has returned thanks to Zoma's Death. Then he gives you the title of the hero, Loto (Erdrick in the NES). The credits will then roll over the screen until the text "To be continued in Dragon Quest I-II" appears.

The title "Loto" gives you access to the Sky World.

Reset the game and try to reload your savestate: you will see the hero title "Loto" appears next to your name. Now that you are given the title, you can go to the Sky World, that is the bonus dungeon. In the Sky World you can obtain more treasures, but also meet new and stronger monsters. The last step in the Sky World is the wish filled by God Dragon/Divinegon once you defeat him.

The Sky World dungeon[edit]

Access the Sky World[edit]

This is the Entrance to Heaven.
The cave on the floating island.

Return to Dragon Queen Castle to the place where you found the Small Medal. Go in the sunlight and all around you will get distorted and you will appear on a small Heaven isle with a cave which is the Bonus Dungeon.

The bonus dungeon[edit]

DQ3 Bonus Dungeon 02.png
Monsters in Sky World

In the Bonus Dungeon new monsters never seen before will appears along with some known monsters. Dark Troll, Evil Crab, Ramia, Gate Guard, DemonSword, Baramevil, Mtl Wyvern, Devil Wiz are new monsters. Baramevil is the only one who drops a Mystic Nut, but if you want to hoard seeds and maximize your attributes, then you'd be better off going for Wisdom Seeds instead. King Hydra is also a common Monster in this dungeon.

When you enter it you will probably get the feeling you know this dungeon, and you're right: this part is from Necrogond Cave, as well as every other level of the Bonus Dungeon is taken from other places. You will recognize a lot of places as you walk through the dungeon.

Anyway, go north then west for a chest which contains a Mimic. You may as well ignore it and go east until you find a path going north. There is another chest with a Dragon Warrior 3 GBC Seed.png STRseed / Dragon Warrior 3 SNES Seed.png Strength Seed inside. Grab it then go east, north and then west all the way. The chest at the dead end contains a Dragon Warrior 3 GBC Staff.png Bounce DW3 staff.png / Dragon Warrior 3 SNES Staff.png Staff of Reflection. Now go east to the stairs to the next level.

DQ3 Bonus Dungeon 03.png
DQ3 Bonus Dungeon 04.png

Just like in the Necrogond Cave you need to find the right way to the next stairs below, but there are no treasures on this level. The next level is from Orochi Cave. Just like there, a treasure chest can be found at the same place. It holds a unique item that you thought was lost it in the volcano: it's the Dragon Warrior 3 GBC Sword.png Gaia DW3 knife.png / Dragon Warrior 3 SNES Sword.png Gaia Sword!

DQ3 Bonus Dungeon 05.png
DQ3 Bonus Dungeon 06.png

A level deeper you find yourself in the pyramid, where two different stairs exist. Take the right stairs to a room where a priest lives. Under the cross is a Dragon Warrior 3 GBC Seed.png MysticNut / Dragon Warrior 3 SNES Seed.png Mystic Nut hidden. Go back up and go to the treasure chest southwest: it has a Dragon Warrior 3 TinyMedal.png TinyMedal / Dragon Warrior 3 SNES Small Medal.png Small Medal. Now take the left stairs downstairs to the next level.

Priest is helpful for reviving your dead friends.
DQ3 Bonus Dungeon 07.png

This one has a HP/MP recover spot just like the Dream Cave near Noaniels. This is an ideal spot to train yourself to higher levels, as the boss is quite tough. Go west then north ignoring the west path for the moment. At the end go get Dragon Warrior 3 GBC Brown Shield.png Sorrow DW3 shield.png / Dragon Warrior 3 SNES Shield.png Sorrow Shield and Dragon Warrior 3 TinyMedal.png TinyMedal / Dragon Warrior 3 SNES Small Medal.png Small Medal from the two chests. Now go back and take the west path.

DQ3 Bonus Dungeon 08.png
DQ3 Bonus Dungeon 09.png

In the next level search two treasures with the help of the "Seek Out" spell. You will find Dragon Warrior 3 GBC Seed.png STRseed / Dragon Warrior 3 SNES Seed.png Strength Seed and Dragon Warrior 3 GBC Seed.png LifeAcorn / Dragon Warrior 3 SNES Seed.png Life Nut near the statues. This is the bottom, now you start climbing stairs up. In the Samanosa Jail there are also two treasures, one in the pot and the other right to the corpse; they are a Dragon Warrior 3 TinyMedal.png TinyMedal / Dragon Warrior 3 SNES Small Medal.png Small Medal and a Dragon Warrior 3 GBC Book.png Hero DW3 book.png / DQ3 SNES Book.png Hero Guide.

DQ3 Bonus Dungeon 10.png
DQ3 Bonus Dungeon 11.png

You will pop up in an arena. You've only been outside of the battle arenas to bet on monsters, but now you're battling a monster in the arena yourself. The audience outside the arena tells you good luck while the monster, a Baramevil, asks you, why you so weak are. You can battle him if you want, or ignore and walk around him and continue on. There is a Dragon Warrior 3 GBC Token.png Token / Dragon Warrior 3 SNES Pachisi Ticket.png Pachisi Ticket hidden in the ground near the monster. After the monster, there is a small and monster-free floor from the lighthouse. Going down the stairs brings you finally to Zenithia.


King Zenith's room.
Old man downstairs.

After reaching Zenithia, add it to the Return-List so you don't need to walk through the entire dungeon again. The King welcomes you to Zenithia, introduces himself as King Zenith, and tells you that the God Dragon/Divinegon will grant any wish you choose. The Bard in the right room will give you three riddles to solve. The Bard is in the top right corner. The staircase at the bottom leads to the Old Man.

Once you're done in Zenithia, go downstairs and talk with the old man. He will ask you if you want to meet the God Dragon/Divinegon and offer you medicine from the boiler. Check both pots for a Dragon Warrior 3 TinyMedal.png TinyMedal / Dragon Warrior 3 SNES Small Medal.png Small Medal and a Dragon Warrior 3 GBC White Amulett.png Flee DW3 ring.png / Dragon Warrior 3 SNES Ring.png Flee Ring.

Riddle #1[edit]

DQ3 first puzzle solved.png

A town lies in ruins, and something shines beneath the cross.

This can only mean Tedanki, so jump off the Castle, go to Tedanki, and search there during the day under the Cross for a Dragon Warrior 3 Beast Claw.png Beast DW3 claw.png / Dragon Warrior 3 SNES Claw.png Beast Claw. It's stronger than the Dragon Claw, but only Wizard and Thief classes can use it.

Riddle #2[edit]

DQ3 second puzzle solved.png

A town, surrounded by darkness. Something sleeps in the flowers...

There are only five towns in Alefgard and though others towns also have flowers, the correct town is Mercado. Go in the middle building and search under the second flower from the top for a Dragon Warrior 3 GBC Skirt violet.png Dark DW3 dress.png / Dragon Warrior 3 SNES Skirt Black.png Dark Outfit.

Riddle #3[edit]

DQ3 third puzzle solved.png

Find the one who looks at the stars without ever glancing down.

This can only be a telescope: where can you find one? Of course in Luzami! So go there and search right besides the man behind the telescope for a Dragon Warrior 3 SNES Stone.png SageRock / Dragon Warrior 3 GBC Stone.png Sage's Stone. After you return to the Bard, he will conclude that you are smart and he will give you some info regarding Small Medals, such as how many are left to be found.

Divinegon Tower[edit]

Divinegon tower, outside
Inside the tower, bottom floor, where you start from.

Exit the room and you will find yourself at the bottom from a tower you've never seen before. At the top of this tower lives the legendary Dragon. Climb up the ladder and go left inside to find two treasure chests containing a Dragon Warrior 3 TinyMedal.png TinyMedal / Dragon Warrior 3 SNES Small Medal.png Small Medal and a Dragon Warrior 3 GBC Red Amulett.png Ruby DW3 ring.png / Dragon Warrior 3 SNES Ring.png Ruby Ring. Walk back outside, go right and inside the other door.

Walk through the room and go upstairs. On the second floor you have to walk over the ropes twice to reach the exit, so beware not to fall down or you have to do it all over again.

Inside the tower, middle floor.
The roof.

Exit the tower, go left, climb the stairs and re-enter.

Inside the tower, top floor. But, of course, you start from the bottom.

Go left and get the Dragon Warrior 3 TinyMedal.png TinyMedal / Dragon Warrior 3 SNES Small Medal.png Small Medal: it's the last one and with this you should have all the 110 small medals you can find in the game. Go up and ignore the north stairs, it only leads to a empty room, and go down the other stairs.

Now go north to get Dragon Warrior 3 GBC Shoes.png LUCKShoes / Dragon Warrior 3 SNES Sack.png Lucky Shoes from the chest. Go back south and outside. In the chest outside is the strongest weapon, a Dragon Warrior 3 GBC Wreck Whip.png Wreck DW3 whip.png / Dragon Warrior 3 SNES Whip.png Wrecking Flail, that can attack every enemy too. Go back inside and go north to the stairs.

You are now on the last floor. There is nothing important to grab in this big room, so just go to the stairs which bring you to the roof, where God Dragon/Divinegon awaits you.

God Dragon/Divinegon[edit]

Finally meet one of the strongest boss in the video game.

Boss battle: God Dragon/Divinegon

Beginners should be around level 60 or higher and also have good equipment. If you chose your class changes wisely, it is possible to beat Divinegon at around level 40. The problem on this boss is the time: to get a wish granted you need to beat him within 35 rounds.

He has many devastating spells like Explodet that hits your party for over 100 damage. Not only that, he can also put your characters to sleep and remove any buff just like Zoma. He has over 7000 HP, so get prepared for a long battle and support your party with spells like Bikill, Barrier, and Increase. Lightning and Blazemost are great offensive choices, each dealing about 200 damage. Don't forget to heal with two Sage's Stones or with HealUsAll. Note that it's probably better to equip your party with armor and/or shields that reduce breath damage and/or reduce magic damage. The light dress is a great option, but there are many others as well. In this fight it can be better to opt for slightly lower defense in order to have these improved resistances.

For defeating him you will receive 50,000 experience and sometimes he drops a Strength Seed. If you defeat him within the time limit, then he will grant you a wish, but only one. So choose wisely which one you want:

  1. Pachisi Track
  2. Revive Father Ortega
  3. Naughty Book

The Naughty Book changes your Personality to Lewd (Man)/Sexy (Woman). Reviving your father brings your father back to life and he will be in Aliahan by the side of your mother. Other than that nothing special happens. The best thing is obviously the Pachisi Track which will now be in the well in Zipangu with a lot of good equipment to grab.

Two more wishes are available in the GBC version:

  1. Rare Medals, to be asked three times in order to get all three sets
  2. Ice Cave, the second bonus dungeon

If you want a second wish granted, then return to him again and beat him within 25 rounds! If you also want to get the third and further Wishes, then you need to win the battle within 15 rounds, which is incredibly hard, but feasible.

Here are a few tips for beating him within 15 rounds:

  • Try using HealUsAll to improve your per-turn healing efficiency. This allows sages or pilgrims to cast other spells like BlazeMost. Often it can be better to risk not healing right away, and let HealUsAll pick up the slack later, because it does everything all in one go. Whereas HealUs or sage's stones aren't very efficient due to the much lower hp per character per turn that they offer. If you only have one starry bracelet (the double agility accessory), put it on your hero to increase the chances he'll take his turn before Divinegon does. This can mean the difference between an epic save with HealUsAll versus multiple dead party members.
  • Keep count in your head of how many turns have gone by. Once you're at about turn 12, it probably makes sense to stop casting spells like HealUsAll, Revive, Bikill, Increase, or Barrier, and instead go all out with offensive spells like BlazeMost and Thordain. It's fine if one or two characters die in the last couple rounds.
  • Top up each character's mana if necessary, by equipping the Goddess Ring right before Divinegon and walking around. This area doesn't have any enemy encounters but you'll still regenerate mana. This is especially important if it enables your hero to cast HealUsAll another couple of times.
  • Keep a leaf of the world tree on your hero and/or fighter, that way they have the option of reviving a dead sage or pilgrim.
  • In some cases it makes sense to skip healing a character that you'd otherwise heal in a normal fight, so that your party can do more damage instead. Take the risk that a character might die and then just revive them if needed. Often they'll luck out for a couple turns rather than dying right away, allowing everyone to get more damage in.
  • If you're using a warrior, turn it into a fighter instead at the Shrine of Dhama, and level it back up. The fighter has a much higher chance for critical strikes, approximately equal to its level divided by 256. For example a level 50 fighter has about a 20% chance of critical, or about 1 in 5 hits, whereas all other character classes have a flat 1 in 64 chance. Don't equip the fighter with the wreck whip for this battle because anyone using a whip will not perform critical hits. The beast claw works great, and it's possible that the dragon claw is even slightly better due to the bonus damage against dragons. Put the wreck whip on your hero instead.
  • Keeping your fighter in a Bikill/TwinHits state is more useful than also keeping your hero in that state, because the fighter will be attacking every single round, whereas the hero will sometimes be casting HealUsAll or Thordain. If Divinegon is being particularly wicked with many spell-negating icy pulses, it can be better to give up on casting Bikill on the hero, and instead spend the turns casting BlazeMost.
  • If you have a pilgrim and/or wizard in the party and you keep missing the 15 turn threshold by a large margin, it's time to bite the bullet and replace them with sages instead, or convert them if you still have a zen book.