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Green text on this page indicates that it is exclusive to the GBC and SNES versions.

The denizens of Tantegel castle have directed you to the village of Kol, nestled into a crown of mountains on the northeast corner of Alefgard.

However, one can also save some backtracking time by visiting the town of Hauksness (Domdora) to the south, for this game takes place long before Dragon Warrior I, where a terrible calamity destroyed it and turned it into a wasteland.

Beyond this thriving desert town is another town nestled in a pocket of mountains. Whereas this town is a bustling economy in the future, hope has dwindled to a minimum and all of the merchants spend their time gambling instead of working. Even with fortified walls, the citizens don't feel that they have enough protection from the powerful monsters that roam the wilderness outside. Someone has begun researching a way to boost the town's security.

Finally, there is the town of Rimuldar resting in the southeast corner of Alefgard, above a holy shrine. There you will find clues as to how to reach Zoma's castle, as well as more stories about your father Ortega.

Of course, nothing outright directs you to any of the lower towns. So, for the purposes of this guide, you will be given the most efficient order of visiting them and the dungeons that dot the land. Go south from Tantegel to enter the West Cave.

The West Cave[edit | edit source]

Here you will fight some old foes, as well as the ferocious Darthbears. They have a 25% crit chance and notable attack, so Defeat would be good to use.

Nothing you find in the cave is vital to your quest, but a Wizard Ring is always a welcome addition to your assets. The entrance to the cave is a short walk south west of Tantegel (Ludatorm), or directly south of Port Island.

This cave has a good number of dead-ends and empty sections. The walkthrough described here will take you through the minimum steps needed to examine all of the treasure chests found in the cave. The first floor contains two treasure chests, and three stair cases that lead down to the floor below. However, the two staircases found in the corners lead to closed off sections of the bottom floor, and are of no use to your exploration.

There are only a few useful treasures.

From the entrance, walk to the right and continue walking along that path for as long as you are able. When you see the path continue into some blackness, follow the path into the next room. There, you will find a treasure chest with a Wizard's Ring. Collect, and head back toward the entrance. As you walk back, take the path that leads up when you get the chance. This will lead you to the stairs in the upper left corner, but ignore them. Instead, walk to the right for as long as you can until you are forced to head down into a new room. In this room, you will find another treasure chest, this time containing 1016 gold.

From this room, walk back up, and follow the first corridor that leads down. It will bend to the left and take you to a set of stairs which are the only true way to explore the second floor.

Monsters in West Cave

From your arrival on the second floor, exit the room through the right and walk through an intersection. Follow the path to the room below, where you'll find a treasure chest that contains an Invisibility Herb ( TinyMedal / Small Medal). Then exit the room and return to the intersection. Travel down and to the left, and then down once again as the pathway winds around until it leads to the left. Follow the path as it bends back up to another room.

80 Small Medals
GBC/SNES only
You should have 80 medals by now, so go to Aliahan and grab the Dragon Claw.

Enter the room and you'll find two treasure chests. The left one is a Mimic ( Devil / Sword of Destruction), and you must decide carefully if you wish to take it on. The right treasure chest contains armor, but it is the Armor of Hades ( Devil / Devil's Armor). While this is the most defensively powerful armor in the game, it is cursed and renders its wearer immobile. Equipping this armor is not recommended.

If you have examined these five treasure chests, then you have found all that this cave has to offer. You can walk back to the entrance, or cast Outside, or simply wander around to obtain more experience points.

Hauksness (Domdora)[edit | edit source]

Monsters in Hauksness Area
Equipment shop
Zombie Slasher
Dragon
Dragon Killer
9800G
15,000G
Staff of Judgment
Snow
Frost Blade
2700G
23,000G
Sacred Robe
Magic
Magic Robe
4400G
Dragon Mail
Dragon
9800G
Shield of Strength
Heal
Heal Shield
15,000G
Revealing Swimsuit
Tight
Tight Bikini
78,000G

Making your way down to Hauksness (Domdora) from Tantegel (Ludatorm) is straightforward. Compared to the first Dragon Warrior, you can no longer walk far to the west and take a bridge to access the southern regions of Alefgard. Instead, the mountain chain south of Tantegel (Ludatorm) no longer blocks you from accessing the land on the other side. You can cross the hills and slip below the West Cave, and continue on your way. Stopspell and fire magic the Vile Shadows as you go—they know Beat.

Once you cross the bridge, you will be entering Wyvern territory. The fire breathing Wyverns of the past are not terribly strong, but they're not the pushovers they presented themselves to be in the first game either. They have medium strength fire breath, a 12.5% chance of critical hits, and non-weighted targeting, so use Sleep & offensive magic on them.

You now get to witness Hauksness (Domdora) in its former glory, before it gets destroyed and ravaged by the forces of the Dragon Lord. It's quite a bustling town with a few shops. However, one merchant is preoccupied with thinking of a name for his new baby.


Tool shop
Medical Herb
Herb
8G
Antidote Herb
Antidote
10G
Fairy Water
Repellent
Holy Water
20G
Wing of Wyvern
WarpWing
25G
Full Moon Herb
MoonHerb
30G
Poison Moth Powder
Brave
Brave Book
500G
90G

The equipment shop in the middle of town does sell a useful shield, the Shield of Strength (Heal Shield). When used in battle, this shield heals the user. In NES, this is a great purchase if you have money. Otherwise, the Sage's Staff is cheaper for the same effect, and is buyable in Kol.

Search the horse pasture.

Other than one man indicating that Oricon may be found nearby, you will learn little of use inside the town walls. However, Hauksness (Domdora) is more than just the well-built section that you arrive in. More activity can be found through a gap in the south wall. In the enclosed building, a man indicates that something called the Sphere of Light (Light Orb) can be found in your original world. West of it live a old man. Check his bookshelf and pot for a Joke / Joke Book and TinyMedal / Small Medal. And a woman standing by the well to the east of town says that she say something glittering in the pasture. Go down the well and search southwest of the small pond there for a TinyMedal / Small Medal.

Services
Inn Healing
100G/person No

The pasture she is referring to is the small patch of grass found in the corral for the horses in the lower right portion of town outside the walls. After you pass through a small stable, you can step into the corral with the horses. If you search the tile in the middle of the small patch of grass, you will find the Oricon ( Orichalcum), an important item that you will need to hang on to for later.

Check the right horse stable for one more TinyMedal / Small Medal. Enter the house north of the Inn and go upstairs. Get the Sucker / Pacifier fromt the dresser. Go upstairs in the Inn and get the Bunny / Bunny Ears from the dresser. Talk with Lena and she will ask how the dancer group in Ashalam is doing in which she once was. If you return to Ashalam at night, tell the Dancer's Leader that Lena is doing well. He will thank you and give you a Magic / Magic Bikini.

Garinham?[edit | edit source]

You may be curious to find out more information from Tantegel's nearest neighboring town, Garinham. Return to Tantegel, board your ship, and go north while fighting the oceans enemies. They are mostly old foes, with the exception of the Merzon Kings/MerKings & Kragacles. The former are unexceptional and easily dispatched by fire & infernos magics, but the latter have 338-450 HP and can attack up to three times in a single round. Fortunately, they are vulnerable to Defeat, so your Priest or Sage can easily wipe them while the rest of your party Parries.

When you get to Garinham, all you will find is a humble abode. Inside, two parents are seated at a table. It seems that their son Garin has left home, and the father claims that he took the Silver Harp with him. Check the cupboards for a MohawkWig / Mohawk Wig and a TinyMedal / Small Medal. However, much like the town of Garinham in the future, the back wall of this building is cloaked in darkness. And much like in the future, you can push against that back wall to find an opening which leads to a path that arrives at a set of stairs. Climb down those stairs, and you will find a room where the Silver Harp ( ShinyHarp) has been stored away in a treasure chest (In the Remakes the ShinyHarp / Silver Harp isn't in the Chest but on the ground right of the Chest). This unique item has the same function as in the first Dragon Warrior, summoning a monster to battle you on the spot. However, in this game it is not a key item, and you may store it or throw it away as you please.

Beyond Garin's black wall.
Monsters in Ocean

Sailing to Kol[edit | edit source]

Monsters in Kol Area

Your next stop will be the village of Kol, which is nestled into a crown of mountains near the north. Start sailing east along the north coast. You will pass a chain of islands, one of which has a tower on it. You're not yet ready to take on the tower, so skip it for now. Sail down to the right of the tower until you are well south of the hills that occupy the land to the east. Then anchor your ship along the coast and travel east until Kol appears in the distance. You can park next to the hills if you want to, but remember that walking through hills increases your chances of encountering an enemy.

Speaking of, you will want to watch out for the Scalgons/Skullgons & Winged Demons/Wing Demons. The first are a bulky new threat that can breath ice breath on you, have 150-200 HP, and regenerate 16-23 HP per round. Luckily, they can be slept, and have no resistance to fire magic.

The demons are a more fragile, but nonetheless greater threat, with their ability to attack twice and cast Blazemost. Your priest/sage will want to Stopspell them while you try to take them out as soon as possible.

Equipment shop
Broad Sword
Zombie
Zombie Killer
1500G
9800G
Sledge Hammer
War
War Hammer
6500G
9500G
Power
Power Knuckle
7100G
Dragon Mail
Blade
Blade Armor
9800G
6500G
Water Flying Cloth
Water
Water Dress
12,500G
Silver Shield
Silver
8800G
Iron Mask
Sage
Sage Staff
3500G
15,000G
Tool shop
Medical Herb
Herb
8G
Fairy Water
Repellent
Holy Water
20G
Wing of Wyvern
WarpWing
25G
Full Moon Herb
MoonHerb!
30G
Pierce
Slime Earrings
950G
Fourth Pachisi Track
GBC/SNES only
In the Well of Kol is the fourth Pachisi Track to explore. It's good to clear it, as it has a Light Dress that is equippable by females of all classes, and reduces both magic & breath damage. Check Pachisi Track for more Info.

There are two people standing outside of town, one of whom is a little difficult to reach. There is a woman below the Inn, but you'll have to walk above and around it to reach her. She informs you that Rubiss is sealed inside the tower you passed. A man standing outside the lower left corner of town informs you that you can free her from the curse with the Fairy Flute. So where is it? You'll need to think back to the first Dragon Warrior in order to find it. Read the spoiler below for more information.

Services
Inn Healing
124G/person No

One guy tells you the Sword of Kings (King's Sword) was shattered by Zoma, while another woman tells you the item shop's owner can restore items. Go in the Well and check south of the stairs for a TinyMedal / Small Medal. Enter the cave, take the stairs up to the 2nd floor, then search the upper-right flower to the left of the 'GOAL' for another TinyMedal / Small Medal. You can find two others on the track itself. Check the stairs in the Bath for a TinyMedal / Small Medal. North of the Inn is a MysticNut / Mystic Nut hidden behind the trees. In the upper left corner of town is a woman who tells you that the Archfiend can be weakened with the Sphere of Light.

90 Small Medals
GBC/SNES only
With all 6 medals found in Kol, you should have 90 by now, if so go to Aliahan and grab the Vivify Staff.
A master swordsmith.

As you travel down the left side of town, you will reach an apartment where the woman inside says she was from Jipang, and she and her husband fled when she might have become an offering to Orochi. She says her husband used to be a swordsmith. Check both dressers behind her for Token / Pachisi Ticket and Cloth / Clothes. In the building to the southeast, a man says that the Sword of Kings (King's Sword) was rumored to me made of Oricon, and the man in the lower right corner of the room says that the man upstairs is from Jipang. Check the tile in the middle of the room for a Token / Pachisi Ticket. Climb the stairs to meet him. You will see a large room with a man behind the counter. The man will offer to sell you a handful of items, with nothing special. However, since you found the Oricon in Hauksness (Domdora), he will offer to purchase it from you at the cost of 22,500 gold. Sell it to him, leave the village, return to it, and speak with him again (In the remakes you need to save and then reset the Game. Load the savestate and return to him). He will have a new item in his list of wares: The Sword of Kings ( Kings / King's Sword), which you can purchase from him at a cost of 35,000 gold. Do so at your earliest convenience. Also check both bags behind him for Token / Pachisi Ticket and TinyMedal / Small Medal.

Before you leave, purchase at least two Sage's Staves. They cast Healmore and are usable by everyone. This helps conserve MP and makes the final boss possible at much lower levels. The Water Dresses are also an excellent purchase for Mages & Sages, as they are one of the few pieces of armor that reduce both magic & breath damage. Unfortunately, the NES only allows Mages to equip them, so they are a lesser purchase in that version.

Finding the Fairy Flute
Search below the baths.
Finding the Fairy Flute in this game is almost identical to finding it in the first one. It is found here in Kol, and it is found directly below the open air baths. From the bath walk south until you bump into the wall below. Search the ground on that spot, and you will obtain the Fairy Flute ( PixyFlute). Having been to Cantlin (Mercado), you know that it won't be used to put any monsters to sleep, but if you ask around in Kol, you will learn the true purpose it serves.

The tunnel project[edit | edit source]

Digging a tunnel to Rimuldar.

If you played the first Dragon Warrior, you may recall that there was an underwater tunnel that connected the land south of Kol with the land surrounding Rimuldar. The entrance to this cave can still be found at the bottom of a poison marsh along the southern coast of the island. However, if you investigate it, you will find that in this time, the cave is only under construction, and still has quite a ways to go before it is complete. You won't be able to utilize it to reach Rimuldar, so you'll have to find another means of getting there. Check right of the westernmost bed for a Token / Pachisi Ticket, go south and search between both men for a TinyMedal / Small Medal)

The Poison Marsh Shrine[edit | edit source]

There is an important shrine for you to visit that lies south of Cantlin (Mercado). Sail your ship along the western and southern coasts of Alefgard to reach it.

You will find a beautiful room filled with flowers. The person sitting in the middle of the room will welcome you, and simply present you with the Staff of Rain (Rain Staff), no questions asked. Once you collect it, you are finished and free to leave. Check the "Cross" before the throne for a TinyMedal / Small Medal. Search with help of Seek Out northeast in the flowerbeet for a Rosary / Silver Rosary.

Explore the shrine for the Staff of Rain.

Sailing to Rimuldar[edit | edit source]

Monsters near Rimuldar
Monsters near Shrine







To reach Rimuldar, you have three options. You can simply sail there from the Poison Marsh shrine. Otherwise, you can go to Kol (mentioned in a later page) and sail east along the north coast of Alefgard, and then sail south along the east coast until you reach the next portion of land. Alternatively, you can walk to the first bridge south of Hauksness, and travel east through the mountain trails that take you through the land north of Cantlin (Mercado). Then you can begin to walk north once you are across the land bridge that connects the two regions.

Either way that you go, you'll need to head to the center of the land until you see the town of Rimuldar encircled by a body of water with a bridge leading to it on the east side. You'll have to approach the bridge from the north side, as the south side is blocked off by the semi-circle of mountains that shelter Rimuldar.

At any rate, the Holy Shrine has nothing for you yet, so you won't see too many of its monsters. Nonetheless, the Voodoo Warlocks/Voodoo Wizs are actually more manageable than their previous palette swaps, for they are vulnerable to Sleep & Ice magic. The Gold Bashers/Gold Golems/Gold Men are also a curiosity. They drop 768-1023G upon defeat, but also have a 25% chance to flee. If you want to hunt them, put them to Sleep and use fire magic.

Rimuldar[edit | edit source]

Rimuldar thrives due to the protection of it's natural water and mountain borders. The equipment shop above the entrance has an interesting assortment of items. You may be tempted to buy the Sword of Destruction, but 45,000 gold is a lot to pay for a weapon that is essentially cursed. Though it provides more attack power than any other weapon, it has a tendency to make its wielder freeze up in battle. The Falcon Sword is nice for hunting Metal Babbles, and also invaluable for defeating Divinegon in 15 Turns, if that's something you're interested in doing, but is otherwise overpriced if you just want to beat the main story.

Many inhabitants wander around town. A Soldier near the equipment shop claims he saw an old man standing on the west edge of the land across from Zoma's island. A little boy claims that Ortega has already gone ahead to defeat Zoma. And another man claims that you can't defeat the Archfiend without the Sphere of Light (Light Orb), a third reference to this mysterious item.

Equipment shop
Falcon Sword
Falcon
25,000G
Sword of Destruction
Bastard
Bastard Sword
45,000G
31,000G
Cloak of Evasion
Evade
2900G
Magic Armor
Dragon
Dragon Shield
5800G
3500G
Silver Shield
Ogre
Ogre Shield
8800G
25,000G
Iron Mask
Great
Great Helm
3500G
35,000G
Services
Inn Healing
80G/person Yes

Along the top of the town are two people standing in buildings who claim that the Sacred Amulet (Sacred Talisman) is proof of Rubiss' love, and that the Armor of Radiance (Light Armor) may be found in the tower where she is held. Search the cupboard in right room for a Zen / Zen Book. In the left room are GoldBeak / Golden Beak in cupboard, STRseed / Strength Seed and TinyMedal / Small Medal in pots. A man standing on an island claims that Ortega didn't know how to cross over to the island and drowned in the ocean, but many people have predicted his death before, and so far they have all been wrong.

The building below the man on the island is an interesting place. Inside, a woman finds it remarkable that there is a World of Light above Alefgard, and the man behind the counter claims that drops of liquid light can create a rainbow bridge at the western edge above Rimuldar. Walking up the stairs, you will reach a House of Healing. Additionally, a jail will be visible in the southern portion of the building, but it won't be immediately clear how you can access it. Step back outside of the building, and investigate the south side.

Walk toward the two trees below the building, and push up one square to the right of them (In remakes you need to push from the left side). You will find a covered region of the building with a set of stairs that lead to the jail. The guard standing nearby claims that the prisoner is a chronic liar. If you wish to speak with him, open the jail door and step inside. He will tell you that there's a secret passage behind the thrones in Zoma's castle. Whether he is lying or being honest remains to be seen, but check the table to find a TinyMedal / Small Medal.

Examine this chest at the inn.

Below the Inn, you will see another Soldier walking about. If you speak with him, he claims to be worried about the item that he left in the Inn which he says was given to him by Ortega. Naturally, you should be very curious, and take advantage of this person's naivety. Step inside the inn and open both locked doors that lead the way to the treasure chest in the lower right corner. Open the chest, and you will find the Ring of Life ( Life / Life Ring). This item will restore one lost hit point for every step its wearer takes. Note that the Hero will not earn back two hit points if he or she wears both the Armor of Radiance and the Ring of Life, so be sure to give the Ring of Life to someone else who takes a lot of damage, or runs out of hit points quickly. Also check the cupboard in the Inn for a Toughness / Hard Heart.

95 Small Medals
GBC/SNES only
You should have 95 medals by now, if so go to Aliahan and grab the Sacred Bikini.

Finally, it is possible to explore the outer edges of town. If you walk up along the right side of town, just outside of the water, you will encounter an unhappy woman who is upset that someone hasn't met her. If you continue left along the north side of town, you will reach the building in the upper left corner. In the original Dragon Warrior, this is where you first bought Magic Keys. However, at this time, the man only wishes to see a Magic Key. If you bother to fetch the key from the Vault and show it to him, he will only remark about how interesting it is, and you gain nothing. But you can get Token / Pachisi Ticket and TinyMedal / Small Medal from the cupboards and also a INTseed / Wisdom Seed in the pot. If you continue around to the lower left corner of town, you won't find anyone waiting there. In order to see who the other woman was talking about, you must actually step pretty far out to the left. There you will find a man who mentions that the Sage's Stone can heal everyone's wounds and be used any number of times.

Grinding[edit | edit source]

Rimuldar is the best place in the game to grind, due to its penchant for Metal Babbles, as well as its relatively easy enemies. Darthbears are vulnerable to Defeat, Wyverns are OHKOed by an Infermost spell from the Sword of Kings, and the Goopis are easily slain by the Thunder Sword & Staff. Finally, one can also use the Sword of Illusion on any monsters that come with the Metal Babbles (especially Wyverns with their fire breath) and hope they OHKO them.

For this reason, it is recommended that NES players grind until the following objectives are achieved:

  1. HealAll for the Hero at Level 34-35
  2. HealUs for the Priest/Sage at either of those same levels
  3. 240+ Max HP for at least three out of four party members

HealAll is for damaging the final boss—the only foe in the game that takes damage from Herbs and healing spells. This obviates the need for either weapons or the Bikill spell, which will be very helpful. HealUs helps to keep up with its massive damage. Finally, the 240+ HP is the threshold preferred for survival.

Remake players have enough options between the Sage's Staves & expanded list of breath resistant gear that they won't need either HealAll or HealUs. However, there is also the bonus boss Divinegon to consider. The two most reliable strategies for defeating him both involve Level 36-38 characters, so one may want to get the grinding out of the way anyway.

Along the south[edit | edit source]

Monsters in Cantlin Area

Along the mountain pass below Haukesness (Domdora) is a path that leads to the town of Cantlin (Mercado).


There is nothing crucial there, but if you wish to visit, follow the coast and the terrain northeast. Look out for Magiwyverns/MagWyverns. These cast Chaos, so try to get ahead of them with Stopspell and the Sword of Kings. Follow the terrain until you see a bridge leading east. Continue above the bridge until you reach a second bridge. Cross into a small section of marsh, and then travel south to Cantlin (Mercado).

Cantlin (Mercado)[edit | edit source]

Services
Inn Healing
100G/person No

If you were expecting a mythical creature to be standing guard in front of Cantlin (Mercado), you will be disappointed, although one citizen is contemplating the idea. Cantlin (Mercado) of the future is loaded with merchants, selling items of every kind. Cantlin (Mercado) of the past looks deserted by comparison. One guard in town claims that the people of Cantlin (Mercado) have become so dispirited because of the Archfiend that they've closed their shops. The inn is open, and it turns out that Garin is staying there. He mentions that he left his Silver Harp at home, despite claims to the contrary by his father. Check the cupboard next to him for a Punk / Rockstar Ring.

You'll find a staircase up to a set of apartments above one of the shops on the left side of town. Everyone has decided to stay in their rooms out of fear of the Archfiend. Check both cupboards for Token / Pachisi Ticket and Party / Party Dress. One gentleman is inspired by these events to construct a monster that will defend the town, and decides to name it Golem. Check all 5 bookshelves for: Kindly / Kindly Book, Lady / Lady Manual, Smart / Smart Book, Hero / Hero Guide and Defy / Defy Book. The large building in the center is actually a roof over a tranquil park. Inside is a man who advises you to visit an old man at a shrine. Walk through the bottom of the park to reach an enclosed section. Two doors block the way to a man surrounded by Barrier tiles. Open the door and cast StepGuard before speaking with him. He tells you the three items you need to reach the Archfiend: the Stones of Sunlight (Sun Stone), the Staff of Rain (Rain Staff), and the Sacred Amulet (Holy Crest).

There is very little else to see or do in Cantlin (Mercado), but it does have one more feature: a Gambling Hall. Just like the ones found in your world, these halls allow you to place bets on who will win in a battle between various monsters. You'll find this hall no different than any other, except for the fact that you may see different monsters and the bets are more expensive.

Check the ground in the northwest most building for a TinyMedal / Small Medal. Next search in the middle of the southwest most building for a Wizard / Wizard Ring. Now search the small table in southeast most house for a Token / Pachisi Ticket.