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All information here was ganked from the Heroes of the Lance manual. It should still be accurate.

Physical attackers[edit]

Sturm Brightblade[edit]

Sturm is the son of a Solamnic Knight. The Knights were unjustly blamed for the Cataclysm and are now hated by the people of Krynn. Sturm has dedicated his life to the Oath and Measure of the Knighthood. The Oath of the Knights is "Est Sularis oth Mithas: My Honor is My Life".

Opinion: He's a strong attacker. He should be used along with Caramon, Tanis, and Riverwind to attack most enemies in the game.

Caramon Mejere[edit]

Caramon is the strongest of the Companions, and a fearsome warrior. He was trained in a battlecraft by his half sister, who later became a Dragon Highlord in Takhisis' dragonarmies. Although they are complete opposites, Caramon is never far from his twin Raistlin. Much of Caramon's experience in combat comes from dealing with the charlatans and fakes whom Raistlin delights in exposing and humiliating.

Opinion: He's probably the best physical attacker in the party. Use him to pummel enemies along with Sturm, Tanis, and Riverwind.

Tanis[edit]

Tanis is a half-elf, with a human father and elven mother. He was never truly accepted by either race. Tanis was driven by his restless nature to leave the elven nation of Qualinesti to search the lands of Krynn for clerics with the legendary true healing powers. Until he fell in with the Companions, his only friend was the dwarf, Flint.

Opinion: He's quite versatile since he can use both a sword and a bow when you want to. He's also fairly strong, although not as much as Caramon and Riverwind, but he can put up a good fight.

Riverwind[edit]

Riverwind and his family were shunned in the Que-Shu tribe for their observance of the ancient traditions. When he asked for the chieftain's daughter in marriage, it was considered a grave affront. Goldmoon's father hoped to rid himself of this upstart by sending him on a quest to find some magical artifact that proved the existence of the old deities. The Riverwind who returned from the quest was not the same man who left.

Riverwind returned with a strange blue staff and no memory of how he had found it. The new Riverwind was somehow changed by his strange journey. He had spoken little and was very stern. After Riverwind and Goldmoon disappeared from the hail of Que-Shu stones, they made their way to Solace. They hoped to give the magic staff to a group of clerics known as the Seekers. The Seekers, they thought, would know the staff's power and use it for the cause of good.

Opinion: A very useful character. He can use both a bow and a sword, and he's very strong.

Flint Fireforge[edit]

Flint is a hill dwarf renowned for his skill in metalcraft and in battle. Tanis and Flint became close friends while the dwarf traveled through Qualinesti peddling his wares. Later he and Tanis met Tas and the rest of the Companions.

Opinion: He's an okay guy. He can use a ranged attack and he's short, so he can avoid getting damaged by some enemies. I don't use him that much though.

Characters with special skills[edit]

Goldmoon (healer)[edit]

Goldmoon is the daughter of a Que-Shu chieftain and her chosen husband was to be chief, but the higher powers had other plans. Goldmoon fell in love with the least suitable of her tribe, the warrior Riverwind. Her father hoped to get rid of the young man by sending him on a quest to find proof of the old deities. No one ever expected him to return.

Months later he did return with a blue crystal staff that he claimed was proof of the Ancients' existence. When the staff did nothing, the chief condemned Riverwind to be stoned as a heretic. Goldmoon threw herself into Riverwind's arms as he began to fall under the angry pelting. Suddenly the staff flashed and the pair disappeared. When they became reoriented, they found that they were miles away from the village, and that all of their wounds were miraculously healed!

  • Note: Skip the part about the blue crystal staff. She uses the Disks of Mishakal in this game.

Opinion: Don't use her to fight. It's much better to use her to heal the other members of your party and to attack using the "Magic User" spells.

Raistlin Mejere (mage)[edit]

Raistlin was so weak when he was born that no one expected him to live. But he did survive because of his half-sister Kitiara's efforts and his strong will. As young boys, the twins Raistlin and Caramon were taken to a local fair where a conjurer was performing simple magic tricks and illusions. That evening, the youngster astonished his family by reproducing every trick he'd seen.

A year later, Raistlin was taken to a Master Mage where he again amazed his elders by reading a spell book he had found in the master's library. Raistlin became the youngest mage ever to take, and pass, the Test of High Sorcery to become a full mage.

Opinion: Use him for his magic prowess. He'll get the crap beat out of him if you try to attack enemies with his staff.

Tasslehoff Burrfoot (trap dodger)[edit]

Tasslehoff, 'Tas' to his friends, is a kender. The kender are a strange race. They stand less than four feet (1.20 m) tall, and generally wear their hair in topknots braided with a brightly colored cloth. Like all others of his race, Tas has a tendency to 'find things'. In fact, he will often find things that might not otherwise have been lost. Kender call this 'borrowing' or explain that they were protecting an item from possible theft or misplacement.

Opinion: He does offer a number of good things to the party. He has a ranged attack and he can clear traps. You can also use him to hit certain enemies and not get hit back, since he's so short. Keep him on the bench though, unless you need him for something.