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A Gunner is a tall, gun-wielding character class. They come from another country (the "Sky Realm") where magic does not exist and have therefore developed technology to compensate for it. Gunner is currently the only class available in both genders (Not yet implemented in North American Version).

Promoted gunners can take several forms. Rangers are a stylish sort of gunner, specializing in using revolvers. They excel in critical hits and quick attacks using both their gun and their kicks. Launchers are heavy weapon specialists. They use Gatling guns, flame throwers, missiles, laser rifles and Steyr sniper rifles, dealing massive area damage to enemies. Mechanics use robots to do their bidding by summoning a veritable army of robots to destroy their master's opponents. Spitfires specialize in infusing various elements into bullets and grenades to deal damage over large areas and inflict status effects. Upon reaching level 48, the classes can further advance to Desperado, Blaster, Metalheart, and Viper respectively.

Skills[edit]

  • Jack Spike
  • Rising Shot

Class Choices[edit]

Spitfire[edit]

A very versatile gunner class choice, this character uses his/her pistols to deal quick damage, as well as elemental with his/her ice grenades, etc.

Later on, this character can use a skill that changes the screen into a sniper scope (when zoomed in it is similar to a first-person shooter) and the character is allowed to shoot four bullets at targets in the dungeon room.

The Spitfire is identifiable by a cartridge on his back.

Ranger[edit]

A more micro-based character than the Gunner's other job choices, this character is more PVP-friendly than Dungeon-friendly. One of his/her passive skills allows the user to shoot faster with a revolver (as fast as an Auto Gun or Repeater guns later on).

Although generally used for PVP, this type of character is still a bearable choice for dungeons thanks to its passive skills that rises attack speed, the chances of piercing attacks, and critical damage (critical being a PvE only passive skill) using a revolver.

The Ranger is identified by a cigarette in his mouth.

Mechanic[edit]

Although this gunner does not use guns as his/her main attack, he/she is still a great character to play. The pros are that the Mechanic can summon many mech units (allowing less difficult soloing, to an extent) and deal substantial damage. On the downside, he/she is much weaker than other gunners and not as fast.

The Mechanic specialises in Autoguns for their slow and powerful but costly magical attacks and fast but weak and cheaper physical attacks and cloth armor, for its magical boosts but low defense.

The Mechanic is similar to the Summoner class, as pets are the main strength of this class rather than the actual abilities of the Mechanic itself.

The Mechanic is distinguishable by the Robot Sphere with a propeller, following it.

Launcher[edit]

Almost the complete opposite of its counterpart the ranger, the launcher boasts heavy, heavy damage, as well as good AoE and is an excellent supporter in dungeons. Launchers are revered everywhere in dungeons because of their positives. They are suggested for dungeon heavy gunners, who prefer doing dungeons more than PVP.

Launchers are a subclasses of Gunner that Specialises in the Hand Cannon weapon, which is slow, power and costly with melee attacks, but weak, fast, and cheaper with magical attacks, with Heavy armor, granting increase defense of the Gunner base class, but making the Launcher slower.

Launcher Use the "sub-weapons" of the Gunner, which include Laser rifles, gatling guns, flamethrowers and more. Launcher are the Maximum range sub class, attacking at long range with high damage of its abilities, rather than close range or basic attacks.

The Launcher is distinguishable by the large rifle weapon on its back.