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Town of Sull[edit]

Map of the town of Sull.
The mystic in town practices Faerie magic.

After presenting the Earth sword to the Wizard in Bell and becoming an apprentice in Earth magic, talk to all the characters in the four cities again. They all point to the town of Sull, which is east of Granville.

Chests on the road to Sull:

  • East from Granville: red potion, blue elixir, boots+1 (sell for 8 G), mace+2 (sell for 30 G)
  • Sull area: red potion, headgear+1 (sell for 5 G), (underwater: ring)

The underwater ring is better left alone for the time being, because sea enemies are too strong.

In Sull, you will learn that a ring known as the Ring of Flight is found in the Dungeon of Doom, and that this dungeon can be found to the west of Sull.

Dungeon of Doom[edit]

False-color map of the dungeon of Doom

This dungeon is far more linear than the sanctuary of Selle. In fact, there is just one staircase between each of the two floors.

  • Ground floor

The entrance closest to the staircase down is the west one.

If you want to take down the two harpies before the werewolves, enter from the north gate. The first harpy is in the room just to the west, the other one is in the great central hall.

  • Floor −1

This floor is a true maze, but at least you can dodge most of the enemies on the way down. All the three types can be met: the easier werewolves, the poisoning harpies, and the tougher skeletons.

After the first crossroad, there are three ways to get through the central area. Obviously, choose the one that enables you to avoid as many enemies as possible. After the "funnel" (to the east), the narrow southern corridors could make dodging quite difficult.

  • Floor −2

The Ring of Flight is in the chest to the north-east, protected by four poisonous harpies.

A free armour upgrade is in the four-doors portion to the south-east.

Floor Enemies Chests
0 10 werewolves, 2 harpies Red potion, boots+2 (sell for 30 G)
−1 7 harpies, 4 skeletons, 3 werewolves Red potion, shield+1 (sell for 40 G)
−2 7 harpies, 6 skeletons, 1 werewolf Red potion, sword+3 (sell for 50 G), armour+3, ring of flight

Cavern in the sky[edit]

False-color map of the cavern in the sky

If you have one or two blue potions left, sell them (for 23 G each) to make room in the inventory (beware: keep the unique blue elixir of life, worth 112 G).

Leave town and use the Ring of Flight to instantly fly to the island in the sky. Once you use the Ring of Flight, it will go to the end of the "item" queue. You have to de-select and re-select it in order to use it again (or you can use any other four items and make it advance through the queue).

You will find yourself in a new island located above the clouds. In the middle of this island is a cavern which consists of a single floor on three areas. The two enemy species (golems and zombies) are purely physical, without any status ailment. You are now in search of another ring.

  • East:

A new armour upgrade can be found in the north-west portion.

  • North-west:

The Ring of Sight is in the south-east portion, positioned as far as possible from any entrance.

A weapon upgrade is in the southern portion.

  • South:

The helm upgrade is in a tunnel to the west.

Chest contents
Equipment Useful items Secondary items
Outside - Red potion Grey potion, grey jar, red jar
Cavern, east Armour +4 Red potion -
Cavern, north-west Mace +4 Ring of Sight Blue jar, trousers +2 (sell for 70 G)
Cavern, south Helmet +3 Red potion Grey jar

Invisible chamber[edit]

False-color map of the invisible chamber

In order to enter this building, you need the Ring of Sight found in the cavern on the island in the sky. When you exit the cavern, walk a few steps north-west to see the building.

Main gates (N-S-E)[edit]

When you use the ring of flight, you arrive on a tile to the east of the invisible chamber. Entering from that side brings you to a large area with many monsters and three chests (the last one on the lower floor).

West gate[edit]

The "back door" is the only one that allows to access the deeper floors of the invisible chamber, where the sword of element is hidden.

  • Ground floor

Enter from the west in order to access the lower floors of the dungeon.

  • Floor −1

A small area with a grey potion that you can sell.

  • Floor −2

To the south is an helmet you can sell, to the north an armor upgrade: the best gauntlet. Near the gauntlet is the staircase to the next area.

  • Floor −1 revisted

There are two staircases down. Aim for the staircase furthest away. This floor is populated by many slimes and ogres, but no evil clerics. Note that there are two paths that both lead to the chest and the stairways; the north one has more slimes, the west one more ogres.

  • Floor −2 revisted

The larger area holds just a red potion, guarded by many evil clerics. The sword of the second element can be found in the smaller portion, guarded by an ogre.

Floor Enemies Chests (main) Chests (west gate)
0 Ogres, slimes Sword +5, red potion Blue elixir, red jar
−1 (none) Red potion Grey potion (sell it)
−2 Ogres, priests N/A Helmet +3 (sell it), Glove +3
−1 bis Ogres, slimes N/A Armour +5
−2 bis Ogres, priests N/A Red potion, Sword of Element

The sword of the second element[edit]

Bring the sword to the wizard in Sull who is a practitioner of Fairy magic. If you started the game with Fairy magic, the sword of spirit element will stay in your inventory.

Spirit magic is probably the most useful: it visualizes maps (Dungeon Magic rune farie 2.png Dungeon Magic rune farie 2.png), it visualizes your attributes and position (Dungeon Magic rune farie 2.png Dungeon Magic rune farie 3.png), and it also visualizes the enemies' attributes and whether they flank you (Dungeon Magic rune farie 3.png Dungeon Magic rune farie 1.png). All these spells cost zero health points to cast.