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Dynamite Düx
Box artwork for Dynamite Düx.
Japanese title ダイナマイトドゥークス
Developer(s) Sega
Publisher(s) Sega
Release date(s)
Genre(s) Beat 'em up
System(s) Arcade, Sega Master System, Sinclair ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Commodore Amiga
Players 1-2
Mode(s) Single player, Multiplayer
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Dynamite Düx (ダイナマイトドゥークス Dainamaito Dūkusu?) is a beat 'em up arcade game, which was released by Sega in 1988; it runs on the company's System 16B hardware, and is seen by some as a precursor to their Sonic the Hedgehog series which started three years later (in fact, that first player's duck, "Bin", reappeared as a selectable character in Sonic the Fighters, in 1996, but he was renamed to "Bean"). The players must use an 8-way joystick and two buttons (one's for attacking, the other for jumping) to take control of two Woody Woodpecker-styled anthropomorphic ducks named "Bin" (blue and 1P) and "Pin" (red and 2P), whose owner Lucy has been kidnapped by "Achacha the Great" and taken into the "Achacha World" by him, so they are on a mission to rescue her - and by holding down the Attack Button, the players can charge their punch (a move that would later get reused by Konami for their Astérix arcade game, in 1992). Various other weapons can also be collected and used along the way such as bombs, super-soakers, machine guns, rocket/missile launchers, and flamethrowers.

The ducks' journey takes them through six different locations: Downtown, Japan, Jungle, Chicago (in some home conversions it's changed to Brooklyn, and Pin is also not present in some versions), Texas and Achacha; also, after the second and fourth stages, there is a boxing bonus game where Bin and Pin must try to knock each other out within thirty seconds (if only one player is playing it, the other duck will be controlled by the CPU, and the Jump Button is also used to block the other duck's punches). The winning player will receive a 100000-point bonus - however, if that timer runs out, the player with more energy left will receive a 50000-point bonus. The losing player will also not have to forfeit a life (or the game, if they happen to be down to their last one) for their being defeated, either.

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