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Deadly Waters[edit | edit source]

The only way to Scaraba is by taking a boat from Summers, so teleport there. Head to the far right and talk to the captain who will charge you $80 to take his boat. Make sure you are completely healed up first and that you still have the Franklin Badge and some food items with you before getting on. Once you are ready, take the boat to Scaraba. On the way you'll encounter the Kraken!

Boss Battle: Kraken
Kraken
Kraken
Offense: 105   Defense: 166   Speed: 21   Guts: 1
HP: 1097   PP: 176
This boss should be fairly easy considering the last two bosses you just defeated. Kraken uses a Crashing Boom Bang attack that the Franklin Badge will reflect. It also uses a fire breath attack that isn't too much to worry about and a tornado attack that can deal a lot of damage. Have Ness try using PSI Paralysis on it, which has a good chance of working. He should then attack each turn after that. PSI Freeze is also effective, so both Paula and Poo should concentrate on that. Jeff should just use physical attacks and his Hungry HP Sucker (or Heavy Bazooka if you have it). Have Ness and Poo heal when you need to.
Exp: 79267   Money: $3049   Item: Nothing

Soon after the Kraken is defeated, you'll reach Scaraba.

Desert City Scaraba[edit | edit source]

The first thing to do here is buy all the best equipment you can. The prices are a lot better than in Summers for the same items, so stock up. Pick up the Piggy Nose while you're at it, which will help you find Magic Truffles. Also, buy the Broken Cannon from the tool shop and have Jeff fix it (requires 32 IQ points) into a Spectrum Beam. It is a good idea to pick up Big Bottle Rockets for Jeff as well, and Super Bombs if you haven't acquired the Heavy Bazooka yet. There is a man in the back of the hotel who sells them.

Talk to people around town and they'll mention a pyramid in the south. Another man will start to give you a key to a tower in the desert before realizing that he doesn't have it anymore. Make sure you are stocked with items and prepared to venture into the desert before moving on. It is possible to get sunstroke out in the desert, so be ready to heal it with PSI skills if you need to. If you find a red roly-poly fellow known as a Master Criminal Worm, chase it down for massive experience!

Pretty soon, you'll stumble upon a Sphinx with some buttons in front of it. Using your Hieroglyph, you can figure out the order to step on the buttons. If you don't have it with you, you can teleport back to Summers, pay the museum's entry fee, and head to the room upstairs for a refresher. In any case, the code is simple: Step on the top button, then the bottom-left button, then the middle-right button, then the middle-left button, then the bottom-right button, and finally the top button once again.

The Sphinx will grant you access to the Pyramid!