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There are four difficulties in the game: Breezin' mode, Cruisin' mode, Sweatin' mode and Hard ROCK! mode, which are the easy, normal, hard and insane modes, respectively. Hard ROCK! mode is Sweatin' mode but with the beat maps mirrored and faster appearing beat markers.

The Elite-o-Meter[edit]

The Elite-o-Meter is the meter at the top of your screen. Essentially, it is your life bar. The meter will decrease over time or when you miss. How fast the meter falls depends on the song. The only way to increase it is by getting hits. How much it increases depends on the points you get. Your goal is to keep it high during the song.

The Elite-o-Meter is divided into two parts, a yellow part and a red part. When you are in the yellow zone, it will show a 'Yes', meaning that you are doing well. If you are in the red zone, it will show a 'No', showing that you are failing. If you are close to failing, it will become an '!' to signify that you are close to losing.

Each episode is divided into parts, like the meter. At the end of each scene, the outcome of that scene will change depending on your meter. If it is yellow, it will show the target doing well and an 'O'. However, should you be in the red zone, the opposite will happen, and you will get an 'X'.

The outcome of the story depends on how many parts you succeed in. Succeed in all of them and the story will get the best ending. Succeed at least once and you will get a decent ending. Fail them all and the story will get a bad ending. Even a bad ending counts as clearing the stage. Only running out of the Elite-o-Meter will make you fail the stage.

Markers[edit]

During the song various markers will appear on the touch screen. Correctly interacting with them increases your score and refills the Elite-o-Meter. The markers appear in color coded groups, with dots guiding the eye between the markers. Completing a group awards an extra point and a stronger refill of the Elite-o-Meter.

Hit Markers[edit]

Hit Markers are the circles that you must tap in a specific numbered order, to the beat of the song.

  • 300 points for a 'Perfect'
  • 100 points for a 'Good'
  • 50 points for a 'OK'
  • 0 points for a 'Miss'

Phrase Markers[edit]

Phrase Markers are paths that you must follow with your stylus.

  • Reaching the end of a track will earn you 30 points.
  • Each 'dot' along the track will earn you 10 points each.
  • Completing a track without any mistakes and with perfect timing will earn you 300 points.
  • Completing a track with mistakes or not with perfect timing will earn you 100 points.
  • Completely missing a track will result in a Miss (X).

Spin Markers[edit]

Spin Markers are fullscreen disks that you must spin in order to fill up the meter. Despite not being color coded, they do count as part of a marker group, usually a group with only the Spin Marker in the group.

  • You earn 100 points for every full spin.
  • After you fill the meter, each full spin will earn you 1000 bonus points.
  • If you don't fill the meter before time runs out, it will result in a Miss (X).

Song Grouping[edit]

In this game new songs are unlocked in groups when easier songs are completed. The newly unlocked songs can be completed in any order, but all songs in a group must be completed before the next group is unlocked.

Once unlocked, additional bonus songs are added to the groups. If unlocked, they too must be completed before the next group of songs unlocks.