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Weapons and Ammo[edit]

One of this game's "selling points" was its large variety of weapons. Unlike in most games, the player doesn't find weapons themselves throughout the game, but rather is supplied with a multi-purpose "super-gun" of sorts, the "Cynetics Model XG9101 Multi-Cannon." Several types of ammo can be found in both lesser and greater capacities. Some, especially the #6 and #7 weapons, vary in their appearance and function depending on the player character.

# Weapon/Ammo Rounds Max Description Effect of Weapon Enhancement Chip
1 Kamchak: Punch
Eleena: Claws
Dan Blaze: Pickaxe
-- -- Short-range "swing something and hit it" attack
2 Photon Pulse Cell Photon Pulse Clip
Kamchak: Photon Pulse Cell, Photon Pulse Clip
Ripper Disc Cell Ripper Disc Clip
Eleena: Ripper Disc Cell, Ripper Disc Clip
Laser Cell Laser Clip
Dan Blaze: Laser Cell, Laser Clip
10, 50 200 Generic projectile weapon with medium firing rate. These have a different appearance for each player character, but function the same. Multiple shots per round in a pattern
3 Sonic Shock Cell Sonic Shock Clip
Sonic Shock Cell, Sonic Shock Clip
5, 10 40 Instant impact; low firing rate. Limited carrying capacty, but are abundant throughout the game. Especially good for LSDs and Gryklaan Firing rate doubled
4 Death Dart Cell Death Dart Clip
Death Dart Cell, Death Dart Clip
15, 50 200 Projectile weapon with fast firing rate. A good primary weapon, especially later in the game when they're more common
5 Missile Missile Clip
Missile, Missile Clip
1, 5 40 [PIP] Remote-guidable to a limited extent Homing capability; flies at half-speed
6 Cluster Bomb Cluster Bomb Clip
Kamchak: Cluster Bomb, Cluster Bomb Clip
1, 10 50 When fired, is lobbed ahead a short distance, and detonates after a short delay Explosion is larger and scatters shrapnel
Death Bomb Death Bomb Clip
Eleena: Death Bomb, Death Bomb Clip
When fired, is lobbed ahead a short distance, and detonates after a short delay Explosion is larger and scatters shrapnel
Pellet Bomb Pellet Bomb Clip
Dan Blaze: Pellet Bomb, Pellet Bomb Clip
Several miniature time-delayed explosives that are scattered in the direction of fire Individual pellets are fired rapidly during sustained triggering; one round lasts up to 6 or 7 shots
7 Napalm Charge Clip
Kamchak: Napalm Charge Clip
5 10 When fired, is lobbed ahead a short distance and scatters many spots of damaging green flame on contact
Smokebomb Clip
Eleena: Smokebomb Clip
When fired, is lobbed ahead a short distance. The shell explodes on contact and leaves a canister that discharges damaging smoke for several seconds
Ion Sphere Clip
Dan Blaze: Ion Sphere Clip
When fired, is lobbed ahead up to a moderate range, goes "boosh" on contact that does damage, and leaves spots of arcing that do damage on contact
8 Detonation Mine
Detonation Mine
1 5 [PIP] Ground-based mine that detonates when contacted after being placed, or can be remotely detonated. Caution: these can detonate prematurely and cost a lot of health if you place them while too close to enemies or enemy weapons-fire.
9 Mini-Tank Detonator
Kamchak: Mini-Tank Detonator
Arachnicator
Eleena: Arachnicator
Roving Mine
Dan Blaze: Roving Mine
1 5 [PIP] Remotely-controlled/detonated ground vehicle and explosive. These have a different appearance for each player character, but function the same
10 Nitrofogger Fuel
Kamchak: Nitrofogger Fuel
Thermal Fuel
Eleena: Thermal Fuel
Thermal Fuel
Dan Blaze: Thermal Fuel
200 999 Short-range flamethrower. "Nitrofogger Fuel" has a different appearance but functions the same
11 Boomerang Boomerang Pack
Boomerang, Boomerang Pack
1, 5 10 Works like a traditional boomerang. Will only be expended if it impacts an enemy or takes too long attempting to return to you, otherwise it'll be recovered
12 Evil Li'l Buddy Cell
Evil Li'l Buddy Cell, 4 Evil Li'l Buddy Cells
1, 4 12 Bounces around until impacting an enemy or timing out. Upon finding an enemy, circles around enemy for several seconds, then detonates. Caution: you can target yourself with these, too.
13 Controllable Hoverdrone
Controllable Hoverdrone
1 4 [PIP] Remotely-controlled/detonated flying vehicle and explosive
14 Missile Hunter-Killer
Missile Hunter-Killer
1 4 Automated hovering missile turret that fires several rounds
[PIP] Remote view
15 Death Sphere
Death Sphere
1 1 Automated roving "smart-bomb" that destroys enemies until it's depleted or times out. These are fairly common later on; usually there's at least one in every level after they're introduced
[PIP] Remote view

Powerups[edit]

Instant[edit]

Health
Health
Health
Partially restores health
Full Health
Full Health
Full Health
Restores health to maximum
Invulnerable
Invulnerable
Invulnerable
Temporary invulnerability
Li'l Buddy
Li'l Buddy
Li'l Buddy
Hovering gun turret that follows you and fires when you do. Will persist until its ammo is exhausted, usually a minute or two of moderate combat
Big Buddy
Big Buddy
Big Buddy
Enhanced version of Li'l Buddy. You can have up to two of these and/or Li'l Buddies at once, one on each side of you
Deep Radar Tracking
Deep Radar Tracking
Deep Radar Tracking
Displays floating icons in the directions of enemies, and marks their positions on the automap
Geosurvey
Geosurvey
Geosurvey
Outlines unvisited areas on the automap
Weapon Enhancement Chip
Weapon Enhancement Chip
Weapon Enhancement Chip
Temporarily upgrades the capabilities of some weapons (see details above)
Secret Level Access Keycard
Secret Level Access Keycard
Secret Level Access Keycard
An episode's secret level will be added to the sequence if a sufficient number of these has been collected

Inventoried[edit]

Retina Enhancer
Retina Enhancer
Retina Enhancer
Night-vision. This also shows distant areas that are normally faded to black
Adrenaline Catalyst
Adrenaline Catalyst
Adrenaline Catalyst
Doubles player's running speed
Low-Grav Boots
Low-Grav Boots
Low-Grav Boots
Allows player to jump about double the normal height
Xenonmist Invisibility
Xenonmist Invisibility
Xenonmist Invisibility
Makes the player invisible to enemies
Rainbird Defense Measure
Rainbird Defense Measure
Rainbird Defense Measure
Automated ground-based gun turret that lays down side-to-side suppressing fire
Forcewall Defense Measure
Forcewall Defense Measure
Forcewall Defense Measure
Sets up a temporary barrier that can be used as cover
Soul Capture
Soul Capture
Soul Capture
Draws energy from a corpse and adds it to your health. You can get from four to ten uses out of one of these, and draw health once per corpse