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Weapons and Ammo[edit]
One of this game's "selling points" was its large variety of weapons. Unlike in most games, the player doesn't find weapons themselves throughout the game, but rather is supplied with a multi-purpose "super-gun" of sorts, the "Cynetics Model XG9101 Multi-Cannon." Several types of ammo can be found in both lesser and greater capacities. Some, especially the #6 and #7 weapons, vary in their appearance and function depending on the player character.
Powerups[edit]
Instant[edit]
Health Partially restores health | |
Full Health Restores health to maximum | |
Invulnerable Temporary invulnerability | |
Li'l Buddy Hovering gun turret that follows you and fires when you do. Will persist until its ammo is exhausted, usually a minute or two of moderate combat | |
Big Buddy Enhanced version of Li'l Buddy. You can have up to two of these and/or Li'l Buddies at once, one on each side of you | |
Deep Radar Tracking Displays floating icons in the directions of enemies, and marks their positions on the automap | |
Geosurvey Outlines unvisited areas on the automap | |
Weapon Enhancement Chip Temporarily upgrades the capabilities of some weapons (see details above) | |
Secret Level Access Keycard An episode's secret level will be added to the sequence if a sufficient number of these has been collected |
Inventoried[edit]
Retina Enhancer Night-vision. This also shows distant areas that are normally faded to black | |
Adrenaline Catalyst Doubles player's running speed | |
Low-Grav Boots Allows player to jump about double the normal height | |
Xenonmist Invisibility Makes the player invisible to enemies | |
Rainbird Defense Measure Automated ground-based gun turret that lays down side-to-side suppressing fire | |
Forcewall Defense Measure Sets up a temporary barrier that can be used as cover | |
Soul Capture Draws energy from a corpse and adds it to your health. You can get from four to ten uses out of one of these, and draw health once per corpse |