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The world in Eternal Lands is called Draia and is currently divided into 3 continents. The second and third have hidden ways to reach them that must be discovered in game. The details of the first continent, Seridia, is listed below. Safe means there are no hostile monsters, non-safe means hostile monsters but no Player vs Player (PK).

Map Notes
Desert Pines Safe both inside & outside
Grubani Peninsula PK
Isla Prima Safe both inside & outside. All players start here.
Kilaran Field PK
Morcraven Marshlands Non-safe outside & inside
Naralik Non-safe outside & inside
Nordcarn Safe outside, south cave non-save, north cave PK
Portland Non-safe
Ruins of Tirnym PK
Southern Kilaran Safe outside (?), no inside exists
Tahraji Desert PK, cave non-safe
Valley of the Dwarves Safe outside, but non-safe inside (Invasions there often)
Whitestone Safe during the day but not at night, various caves & insides non-safe