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Skills[edit]

HP Up[edit]

Increase maximum HP.

  • Skill Type: Stat Increase
  • Prerequisites: None.
LV Benefit from level
1 MAX HP+10%
2 MAX HP+11%
3 MAX HP+12%
4 MAX HP+13%
5 MAX HP+19%
LV Benefit from level
6 MAX HP+20%
7 MAX HP+21%
8 MAX HP+22%
9 MAX HP+23%
10 MAX HP+30%

TP Up[edit]

Increase maximum TP.

  • Skill Type: Stat Increase
  • Prerequisites: None
LV Benefit from level
1 MAX TP+10%
2 MAX TP+12%
3 MAX TP+14%
4 MAX TP+16%
5 MAX TP+28%
LV Benefit from level
6 MAX TP+30%
7 MAX TP+32%
8 MAX TP+34%
9 MAX TP+36%
10 MAX TP+50%

DEF Up[edit]

Increase maximum defense.

  • Skill Type: Stat Increase
  • Prerequisites: None
LV Benefit from level
1 DEF+5%
2 DEF+6%
3 DEF+7%
4 DEF+8%
5 DEF+9%
LV Benefit from level
6 DEF+10%
7 DEF+11%
8 DEF+12%
9 DEF+13%
10 DEF+15%

Shields[edit]

Increase elemental defense.

  • Skill Type: Stat Increase
  • Prerequisites: None
LV Benefit from level
1 Elemental defense up 5%
2 Elemental defense up 6%
3 Elemental defense up 7%
4 Elemental defense up 8%
5 Elemental defense up 9%
LV Benefit from level
6 Elemental defense up 10%
7 Elemental defense up 11%
8 Elemental defense up 12%
9 Elemental defense up 13%
10 Elemental defense up 15%

Aegis[edit]

Preparedness for death makes it possible to survive with 1 HP.

  • Skill Type: Passive Skill
  • Prerequisites: DEF Up above LV5
LV Benefit from level
1 20% chance
2 21% chance
3 22% chance
4 23% chance
5 29% chance
LV Benefit from level
6 30% chance
7 31% chance
8 32% chance
9 33% chance
10 40% chance

En Garde[edit]

Chance of automatically blocking enemy attacks.

  • Skill Type: Passive Skill
  • Prerequisites: DEF Up above LV7, Shields above LV7
LV Benefit from level
1 10% chance
2 11% chance
3 12% chance
4 13% chance
5 16% chance
LV Benefit from level
6 17% chance
7 18% chance
8 19% chance
9 20% chance
10 23% chance

Provoke[edit]

Increase defense and divert the enemy's attention to you. Lasts 5 turns.

  • Skill Type: Special Skill
  • Prerequisites: DEF Up above LV1
LV Benefit from level TP
1 Learn skill; 60% more attention 2
2 70% more attention 2
3 80% more attention 2
4 90% more attention 2
5 100% more attention 3
LV Benefit from level TP
6 100% + DEF up 10% 3
7 100% + DEF up 11% 3
8 100% + DEF up 12% 3
9 100% + DEF up 13% 3
10 100% + DEF up 15% 3

Flee[edit]

Sacrifice HP to escape from battle to the previous floor.

  • Skill Type: Escape Skill
  • Prerequisites: DEF Up level 3
LV Benefit from level TP
1 Learn skill; Success Rate 60%, HP-50% 4
2 Success Rate 64%, HP-50% 4
3 Success Rate 68%, HP-50% 4
4 Success Rate 72%, HP-50% 4
5 Success Rate 80%, HP-50% 4
LV Benefit from level TP
6 Success Rate 82%, HP-45% 5
7 Success Rate 84%, HP-40% 5
8 Success Rate 86%, HP-35% 5
9 Success Rate 88%, HP-30% 5
10 Success Rate 98%, HP-25% 5

Parry[edit]

Await the enemy's attack to parry it and negate the damage.

  • Skill Type: Defense Skill
  • Prerequisites: DEF Up level 3
LV Benefit from level TP
1 Learn skill; chance 70% 4
2 chance 75% 4
3 chance 80% 5
4 chance 90% 5
5 chance 100%, 5% chance to last through turn 6
LV Benefit from level TP
6 chance 100%, 10% chance to last through turn 6
7 chance 100%, 15% chance to last through turn 6
8 chance 100%, 20% chance to last through turn 6
9 chance 100%, 25% chance to last through turn 6
10 chance 100%, 35% chance to last through turn 6

Fortify[edit]

Digs in for ironclad defense against physical damage. Lasts 5 Turns.

  • Skill Type: Defense Skill
  • Prerequisites: DEF Up level 3, Shields level 3
LV Benefit from level TP
1 Learn skill; DEF up 20% 4
2 DEF up 23% 4
3 DEF up 26% 4
4 DEF up 29% 5
5 DEF up 32% 5
LV Benefit from level TP
6 DEF up 33% 6
7 DEF up 34% 6
8 DEF up 35% 6
9 DEF up 35% 6
10 DEF up 36% 6

Defender[edit]

Organizes the party into a formation of increased defense. Lasts 5 turns.

  • Skill Type: Defense Skill
  • Prerequisites: F. Guard level 3, B. Guard level 3
LV Benefit from level TP
1 Learn skill; all allies DEF up 20% 8
2 all allies DEF up 23% 9
3 all allies DEF up 26% 10
4 all allies DEF up 29% 11
5 all allies DEF up 32% 12
LV Benefit from level TP
6 all allies DEF up 33% 12
7 all allies DEF up 34% 12
8 all allies DEF up 35% 12
9 all allies DEF up 35% 12
10 all allies DEF up 36% 12

F. Guard[edit]

Shield skill that may take damage in the front line's place. Always activates at the beginning of the turn. Reduces physical damage only.

  • Skill Type: Shield Skill
  • Prerequisites: Shields level 1
LV Benefit from level TP
1 Learn skill; front line damage-20% 3
2 front line damage-23% 3
3 front line damage-26% 4
4 front line damage-29% 4
5 front line damage-35% 5
LV Benefit from level TP
6 front line damage-36% 5
7 front line damage-37% 5
8 front line damage-38% 5
9 front line damage-39% 5
10 front line damage-40% 5

B. Guard[edit]

Shield skill that may take damage in the back line's place. Always activates at the beginning of the turn. Reduces physical damage only.

  • Skill Type: Shield Skill
  • Prerequisites: Shields level 1
LV Benefit from level TP
1 Learn skill; back line damage-20% 3
2 back line damage-23% 3
3 back line damage-26% 4
4 back line damage-29% 4
5 back line damage-35% 5
LV Benefit from level TP
6 back line damage-36% 5
7 back line damage-37% 5
8 back line damage-38% 5
9 back line damage-39% 5
10 back line damage-40% 5

Antifire[edit]

Shield skill that briefly raises the party's fire resistance.

  • Skill Type: Shield Skill
  • Prerequisites: Shields level 5, TP Up level 3
LV Benefit from level TP
1 Learn skill; fire damage - 50% 6
2 fire damage - 60% 6
3 fire damage - 70% 7
4 fire damage - 80% 7
5 fire damage - 100% 8
LV Benefit from level TP
6 absorb fire damage 2% 8
7 absorb fire damage 4% 8
8 absorb fire damage 6% 8
9 absorb fire damage 8% 8
10 absorb fire damage 10% 8

Antivolt[edit]

Shield skill that briefly raises the party's volt resistance.

  • Skill Type: Shield Skill
  • Prerequisites: Shields level 5, TP Up level 3
LV Benefit from level TP
1 Learn skill; volt damage - 50% 6
2 volt damage - 60% 6
3 volt damage - 70% 7
4 volt damage - 80% 7
5 volt damage - 100% 8
LV Benefit from level TP
6 absorb volt damage 2% 8
7 absorb volt damage 4% 8
8 absorb volt damage 6% 8
9 absorb volt damage 8% 8
10 absorb volt damage 10% 8

Anticold[edit]

Shield skill that briefly raises the party's ice resistance.

  • Skill Type: Shield Skill
  • Prerequisites: Shields level 5, TP Up level 3
LV Benefit from level TP
1 Learn skill; ice damage - 50% 6
2 ice damage - 60% 6
3 ice damage - 70% 7
4 ice damage - 80% 7
5 ice damage - 100% 8
LV Benefit from level TP
6 absorb ice damage 2% 8
7 absorb ice damage 4% 8
8 absorb ice damage 6% 8
9 absorb ice damage 8% 8
10 absorb ice damage 10% 8

Smite[edit]

Shield skill that deals a powerful bash to the enemy.

  • Skill Type: Shield Skill
  • Prerequisites: Shields above LV10, Fortify above LV5
LV Benefit from level TP
1 Learn skill; 110% attack power 10
2 115% attack power 11
3 120% attack power 12
4 125% attack power 13
5 135% attack power, 10% arm bind 14
LV Benefit from level TP
6 137% attack power, 11% arm bind 14
7 140% attack power, 12% arm bind 14
8 143% attack power, 13% arm bind 14
9 146% attack power, 14% arm bind 14
10 160% attack power, 20% arm bind 14

Cure[edit]

Protector skill that heals a small amount of HP.

  • Skill Type: Healing Skill
  • Prerequisites: HP Up above LV3
LV Benefit from level TP
1 Learn skill; heal 20 HP 4
2 heal 26 HP 4
3 heal 32 HP 5
4 heal 38 HP 5
5 heal 50 HP 6
LV Benefit from level TP
6 heal 56 HP 6
7 heal 62 HP 6
8 heal 68 HP 6
9 heal 74 HP 6
10 heal 92 HP 6

Cure II[edit]

Protector skill that heals a medium amount of HP.

  • Skill Type: Healing Skill
  • Prerequisites: HP Up above LV5
LV Benefit from level TP
1 Learn skill; heal 75 HP 10
2 heal 81 HP 11
3 heal 87 HP 12
4 heal 93 HP 13
5 heal 111 HP 14
LV Benefit from level TP
6 heal 117 HP 14
7 heal 123 HP 14
8 heal 129 HP 14
9 heal 135 HP 14
10 heal 159 HP 14

Stalker[edit]

Cautious steps reduce the chance of encounters.

  • Skill Type: Search Skill
  • Prerequisites: DEF Up above LV5
LV Benefit from level TP
1 Learn skill; -30% encounters, 30 turns 2
2 -30% encounters, 35 turns 2
3 -30% encounters, 40 turns 2
4 -30% encounters, 45 turns 3
5 -30% encounters, 60 turns 4
LV Benefit from level TP
6 -35% encounters, 65 turns 4
7 -35% encounters, 70 turns 4
8 -40% encounters, 75 turns 4
9 -40% encounters, 80 turns 4
10 -40% encounters, 100 turns 4

Mine[edit]

Mine for materials at item points.

  • Skill Type: Search Skill
  • Prerequisites: None
LV Benefit from level
1 Learn skill; Use twice per day
2 4 times a day, +2% success
3 6 times a day, +5% success
4 8 times a day, +6% success
5 10 times a day, +10% success
LV Benefit from level
6 12 times a day, +11% success
7 14 times a day, +12% success
8 16 times a day, +13% success
9 18 times a day, +14% success
10 20 times a day, +20% success