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Healers who treat the party's wounds. Their combat skill is limited, but they are highly useful regardless.

Skills[edit]

Name Type TP Cost Description
Heal Mastery Mastery Skill Enables healing skills and increases HP recovered through healing.
Cure Healing Skill Recovers HP for an ally.
Salve Healing Skill Recovers HP for the party.
Unbind Healing Skill Removes binds from an ally.
Refresh Healing Skill Removes ailments from a line.
Immunize Guard Skill Raises the party's elemental defense for 3 turns.
Regenerate Healing Skill Restores HP at the end of the turn for 3 turns.
Delayed Heal Healing Skill Restores the party's HP at the start of the next turn.
Heal Healing Skill Greatly recovers HP for an ally.
Revive Healing Skill Resurrects an ally.
CPR Guard Skill Gives the party a chance to survive mortal blows with 1 HP for 3 turns.
HP Up Stat Up Raises maximum HP.
Anaesthetic Battle Skill May induce sleep for an enemy.
Toxin Injection Battle Skill May poison an enemy.
Curare Battle Skill May paralyze an enemy.
Diagnosis Buff Skill Raises critical rate for one line.
Clear Strike Staff Skill Melee bash attack to 1 enemy.
TP Up Stat Up Raises maximum TP.
Safe Passage Field Skill Lowers damage sustained from hazard floors for a certain number of steps.
Scavenge Passive Skill Raises drop rate of items from monsters.
Focus Battle Skill Recovers TP at a turn's end if the user's HP is at maximum.
ATK Up Stat Up Raises physical attack.
Caduceus Staff Skill Melee bash attack to 1 enemy. May stun.
Chop Field Skill Allows the user to find more resources at certain chopping spots.