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Result of /alt list for Shadowknights

# Ability Description Cost per Level
1 Innate Strength - SK This ability raises your base Strength by 2 points for each ability level. 1
2 Innate Stamina This ability raises your base Stamina by 2 points for each ability level. 1
3 Innate Agility This ability raises your base Agility by 2 points for each ability level. 1
4 Innate Dexterity This ability raises your base Dexterity by 2 points for each ability level. 1
5 Innate Intelligence This ability raises your base Intelligence by 2 points for each ability level. 1
6 Innate Wisdom This ability raises your base Wisdom by 2 points for each ability level. 1
7 Innate Charisma This ability raises your base Charisma by 2 points for each ability level. 1
8 Innate Fire Protection This ability raises your base Save Vs Fire by 2 points for each ability level. 1
9 Innate Cold Protection This ability raises your base Save Vs Cold by 2 points for each ability level. 1
10 Innate Magic Protection This ability raises your base Save Vs Magic by 2 points for each ability level. 1
11 Innate Poison Protection This ability raises your base Save Vs Poison by 2 points for each ability level. 1
12 Innate Disease Protection This ability raises your base Save Vs Disease by 2 points for each ability level. 1
13 Innate Run Speed This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. 1
15 Innate Metabolism This ability decreases your food consumption by 10, 25 and 50 percent. 1
16 Innate Lung Capacity This ability increases the amount of air you have by 10, 25, and 50 percent. 1
17 First Aid This ability increases the maximum that you can bind wound by 10 percent for each ability level. 1
23 Spell Casting Fury This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent. 2
24 Channeling Focus This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent. 2
26 Spell Casting Expertise This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52. 2
27 Spell Casting Deftness This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent. 2
28 Natural Durability This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) 2
29 Natural Healing This ability raises your natural regeneration by one point per ability level. 2
30 Combat Fury This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. 2
31 Fear Resistance This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier. 2
32 Finishing Blow This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPC's below 50, the second on NPC's below 52, and the third on NPC's below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.) 2
33 Combat Stability This ability increases melee damage mitigation by 2, 5, and 10 percent. 2
34 Combat Agility This ability increases your melee damage avoidance by 2, 5 and 10 percent. 2
78 Fearless This ability will make you permanently immune to fear spells. 6
79 2 Hand Bash This ability will allow you to use your Bash skill while wielding any 2-handed weapon. 6
85 Unholy Steed This ability provides you with the power to call the ultimate unholy steed to your side. 5
86 Improved Harm Touch This ability gives you a low-resist Harm Touch. Using this ability also uses your existing Harm Touch timer. 6
87 Leech Touch This ability gives you a life tap harm touch. Using this ability also uses your existing Harm Touch timer. 6
89 Soul Abrasion This ability gives you increased damage off of the lifetap procs that result from your self buffs. 3
104 Double Riposte This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. 3
119 Body and Mind Rejuvenation This ability will give you one additional point of mana and hit point regeneration. 5
120 Physical Enhancement This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. 5
125 Pet Discipline This ability will allo you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. 6
129 Advanced Innate Strength This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
130 Advanced Innate Stamina This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
131 Advanced Innate Agility This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
132 Advanced Innate Dexterity This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
133 Advanced Innate Intelligence This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
134 Advanced Innate Wisdom This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
135 Advanced Innate Charisma This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
136 Warding of Solusek This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
137 Blessing of E'ci This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
138 Marr's Protection This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
139 Shroud of The Faceless This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
140 Bertoxxulous' Gift This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
141 New Tanaan Crafting Mastery Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.) 3
142 Planar Power This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61. 2
148 Coup de Grace This ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPC's below level 55, the second on NPC's below 57, and the third on NPC's below 59. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 2
149 Fury of the Ages This ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 3
150 Mastery of the Past This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56. The third, on all spells below level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 3
151 Lightning Reflexes This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61. 3
152 Innate Defense This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61. 3
168 Flash of Steel This ability further increases your chance of double riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 3
176 Suspended Minion This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64. 5
188 Knight's Advantage This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65. 2
198 Consumption of the Soul The most advanced Shadow Knights can further enhance their Leech Curse ability. This ability adds 200 additional damage and healing to Leech Curse, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65. 3
201 Touch of the Wicked This ability decreases the amount of time required between uses of Harm Touch and its upgrades by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65. 2
203 Speed of the Knight This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65. 3
214 Theft of Life This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing. 1
220 Unholy Touch A further enhancement to Improved Harm Touch, this ability grants a considerable bonus to the amount of damage done by that ability. You gain the ability to train an additional rank at levels 61, 63, and 65. 2
224 Mental Clarity This ability increases your natural mana regeneration by 1 point per ability level. 2
225 Innate Regeneration This ability raises your regeneration ability by 1 point per ability level. 1
230 Swift Journey This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. 5
231 Convalescence This ability raises your regeneration ability by 1 point per ability level. 3
232 Lasting Breath This ability increases the amount of air you can hold in your lungs. 2
233 Packrat Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight. 3
235 Weapon Affinity Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects. 5
237 Persistent Casting Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns. 3
250 Pet Affinity This ability makes your summoned pets a valid target for beneficial group spells. 12
259 Critical Affliction This ability grants damage-over-time spells the chance to have a critical effect each tick they are active. 3
278 Death's Fury This ability imbues your pet with the ability to land critical hits. 3
280 Advanced Theft of Life This ability increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing. 5
283 Immobilizing Bash This ability increases the chance that your bashes will stun the enemy. 5
284 Vicious Smash This ability increases the damage you do with your bashes. 5
295 Improved Consumption of the Soul This ability adds 200 additional damage and healing to Leech Curse, per rank. 5
296 Intense Hatred This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability. 5
315 Planar Durability The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. 3
323 Eternal Breath This ability grants you the permanent ability to breathe underwater and in airless environments. 5
324 Blacksmithing Mastery This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent. 3
325 Baking Mastery This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent. 3
326 Brewing Mastery This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent. 3
327 Fletching Mastery This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent. 3
328 Pottery Mastery This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent. 3
329 Tailoring Mastery This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent. 3
330 Salvage This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine. 5
331 Origin Upon using this ability, you will be transported back to your starting city. 7
332 Chaotic Potential This ability raises the maximum that your statistics can be increased to with items and spells by 5 points per rank. 5
333 Discordant Defiance This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank. 5
334 Mystical Attuning This ability increases the number of mystical effects that can affect you at once by 1 per rank. 5
335 Delay Death This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points. 3
336 Healthy Aura This ability raises your natural regeneration by 1 point per rank. 3
338 Veteran's Wrath This ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. 3
342 Deathblow This ability further increases the maximum level of NPCs affected by your Finishing Blow ability. The first rank of this ability works on NPCs below level 61, the second rank on NPCs below level 63, and the third rank on NPCs below level 65. 3
344 Reflexive Mastery This ability further increases your chance of completely avoiding incoming melee damage. 5
345 Defensive Instincts This ability further increases your mitigation of incoming melee damage. 5
347 Mnemonic Retention This ability gives you an additional spell slot so you can memorize an additional spell. 3
348 Expansive Mind This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank. 5
356 Improved Critical Affliction This ability grants damage-over-time spells an increased chance to have a critical effect each time they are active. 3
358 Fury of Magic This ability further increases your chance to score a critical hit with your direct damage spells. 3
364 Persistent Minion This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return. 7
366 Advanced Pet Discipline The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet no cast. 5
428 Death Peace This ability gives you an additional way to feign death. 5
434 Steadfast Will This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. 3
435 Shield Block This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks. 3
442 Touch of the Cursed This ability grants the shadowknight a chance to drain the life of his opponent any time he makes a melee attack. 3
443 Spiritual Corrosion This ability further increases the damage of the lifetaps that result from shadowknight self buffs. 5
444 Soul Thief This ability further increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing. 5
322 Innate See Invis This ability permanently enhances your vision allowing you to see the invisible. 9
491 Prolonged Mortality This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points. 5
492 Precognition Each rank in this ability further increases your chance of completely avoiding incoming melee damage. 5
493 Thick Skin Each rank in this ability further increases your mitigation of incoming melee damage. 5
497 Bandage Wounds Each rank in this ability increases the amount of healing provided by a single bandage. 3
502 Channeling Mastery Each rank of this ability further reduces the chance of your spell casts being interrupted. 5
531 Cloak of Shadows This ability allows you to become invisible nearly at will, without the need to memorize spell. 12
532 Willful Death Each rank in this ability grants you an increasing chance for your feigned deaths to not be revealed by spells cast upon you. 5
533 Swift Blade Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield. 3
498 Enhanced Aggression Each rank of this ability increases the maximum amount of attack you can gain from items. 5
564 Knight's Expertise Each rank in this ability grants you an increased chance of performing a double attack in any given combat round. 7