This is a list of all the skills in the game. All skills cost 25,000 Credits, or 100 NC Coins, and last 30 days. Superior skills however, cost 38,000 Credits, or 150 NC Coins.
Image | Name | Left hand | Right hand | Level | Price | Required Rank | Period | Damage | Radius | Range | Required SP | Consumed SP | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fatal Diplomacy | SMG | Blade | 1 | 25000 | All | 30 Days | 22% | 0% | 7% | 500 | 400 | Renders your enemy powerless with your sword and then use your SMG to randomly fire at short range. This ability does low damage with a low SP cost. To earn its keep, this ability should be spammed, and with its Sp cost, that's easy to do. | |
Blast Helix | SMG | SMG | 1 | 25000 | All | 30 Days | 19.4% | 12.5% | 0% | 600 | 500 | Targets multiple enemies, then randomly fires while rotating. Again, this ability is primarily used to dodge rockets/siege shots and survive when surrounded. It does little damage, but has a radius better then that of its sword counterpart. | |
Chain Reaction | Booster | None | 2 | 25000 | All | 30 Days | 12.5% | 0% | 29.2% | 600 | 200 | Fires 2 missiles per target for up to two targets. The damage this ability does justifies neither the loss of booster power nor the money/slot spent on the ability. Needs a buff to be more effective, but ok if you have money to burn. Can also be used to dodge attacks with a missile launcher. | |
Dancing Blade | Blade | Blade | 1 | 25000 | All | 30 Days | 25% | 5.5% | 0% | 650 | 550 | Amplified power output maximizes your sword's physical damage with this attack. Does moderate damage in a small radius, often used to dodge cannons/rockets or add a few seconds of life when surrounded by enemies. | |
Devil Slugs | Rocket | None | 1 | 25000 | All | 30 Days | 36.1% | 0% | 7% | 900 | 800 | Knocks the enemy down with shockwaves from an exploding rocket. Has the highest SP cost, but does high damage. It also lines people up for a shot or two immediately after the ability, generally resulting in a quick death. | |
Beat Down | SMG | Shield | 1 | 25000 | All | 30 Days | 26.4% | 0% | 5.5% | 840 | 740 | Knock an enemy down with your shield rendering them defenseless while your SMG pumps them with concentrated fire. This ability does moderate damage with a high SP cost. Not recommended because SMG/shield combos are pretty stupid. Use two SMGs or a rectifier/smg. | |
Gun Slayer I | Rifle | Spear | 1 | 25000 | All | 30 Days | 30.5% | 0% | 11.1% | 800 | 700 | Renders an enemy powerless with crippling shots, then dashes and strikes hard with a spear. If the shotgun ever gets buffed, this ability may prove useful with its above average damage/grab distance and high SP cost. As of this writing, however, the shotgun makes this worthless. | |
Gun Slayer II | Shotgun | Spear | 1 | 25000 | All | 30 Days | 30.5% | 0% | 11.1% | 850 | 750 | Renders an enemy powerless with crippling shots, then dashes and strike hard with a spear. If the shotgun ever gets buffed, this ability may prove useful with its above average damage/grab distance and high SP cost. As of this writing, however, the shotgun makes this worthless. | |
Hell Tornado | Cannon | None | 1 | 25000 | All | 30 Days | 26.4% | 4.2% | 0% | 700 | 600 | A wave motion that physically attacks the enemy. Similar to the helix, but has moderate damage and a small radius. | |
Honcho I | Rifle | Shield | 1 | 25000 | All | 30 Days | 30.5% | 0% | 7% | 700 | 600 | Knocks down an enemy with a shield bash and unleashes a rapid-fire fatal strike. Above moderate damage for an average cost. Sounds a bit silly. | |
Honcho II | Shotgun | Shield | 1 | 25000 | All | 30 Days | 30.5% | 0% | 7% | 700 | 600 | Knocks down an enemy with a shield bash and unleashes a rapid-fire fatal strike. If the shotgun ever gets buffed, this ability will probably still be useless. Does fairly high damage with a moderate SP cost, but the shield requirement is a turn off. | |
Lock Horns | SMG | Spear | 1 | 25000 | All | 30 Days | 36.1% | 0% | 7% | 830 | 730 | Lift an enemy with your spear and barrage it's chest with concentrated fire from your SMG This ability does high damage with a high SP cost. | |
Soul Burn | Rectifier | Shield | 1 | 25000 | All | 30 Days | 30.5% | 0% | 7% | 860 | 760 | Knocks down an enemy by forcefully swinging a shield to bash them and then burn their HP over time. If anyone has seen this used or uses this, let us know. Probably ok at best. Possibly high damage for high cost. | |
Spinal Tap | Shield | Blade | 1 | 25000 | All | 30 Days | 36% | 0% | 7% | 700 | 600 | Move quickly around an enemy striking with a combination of attacks. This ability does high damage with a moderate SP cost. Recommended if you use a shield. | |
Stellar Flare | Booster | None | 1 | 25000 | All | 30 Days | 9.7% | 0% | 44.4% | 600 | 150 | Fire multiple missiles simultaneously at maximum of five targets. Requires: Tomahawk-S or Missile Launcher | |
Stormblast | Shield | Spear | 1 | 25000 | All | 30 Days | 26% | 0% | 7% | 600 | 500 | Bash an enemy's jointed area with your shield and then penetrate it with a fierce spear thrust. This ability does moderate damage with a moderate SP cost. Recommended if you use a shield, but with a spear, you probably shouldn't. | |
Trigger Slice I | Rifle | Blade | 1 | 25000 | All | 30 Days | 36.1% | 0% | 11.1% | 800 | 700 | renders an enemy powerless with crippling shots, then dashes and dices with a sword. High damage, High Sp cost. If you use a Sword and Rifle, you probably haven't grasped the whole "minimum range" thing yet. |