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Quests/EXPERIENCE TABLE[edit]

Some of the information given might be inaccurate.

VAULT 13[edit]

  • 500 kxp - Kill all twenty rats in the Vault 13 cavern.
  • 750 xp - Calm the rebel faction by talking with Theresa.
  • 700 xp - Access both of the learning terminals at the Vault 13 library.
  • 1000 xp - Catch the water thief.
  • 7500 xp - Return the Water Chip to the overseer.

SHADY SANDS (First Visit)[edit]

  • 250 xp - Speak with Katrina. Choose the dialogue "Please Help Me..." and ask everything that appears in the menu.
  • 100 xp - Convince Ian to join your group.
    • Reward: Ian joins your group
  • 990 kxp - Kill all nine of the radscorpions in the radscorpion caves. Ask Seth to send you there. Also, take the tail off of one dead radscorpion.
  • 500 xp - You will get this after you kill all nine of the radscorpions.
  • 250 xp - Make a radscorpion poison antidote. Speak with Razlo during the day and tell him that you have some radscorpion flesh.
    • Reward: Antidote against poison.
  • 400 xp - Heal Jarvis, Seth's brother. He is suffering from the effects of the radscorpion poison; use the antidote that Razlo gave you on him.
  • 500 xp - Tell the farmer in the brahmin-pen area of Shady Sands about crop rotation. You'll need high (40%+) science skill in order to do this.

VAULT 15[edit]

  • 365 kxp - Kill all of the rats on Level I.
  • 525 kxp - Kill all of the rats on Level II.
  • 840 kxp - Kill all of the rats on Level III.
  • 500 xp - Reach the command center. It is buried under rock.

SHADY SANDS (Second Visit)[edit]

  • 0 xp - Get quest to release Tandi from the Khan raider camp.
    • Reward: Spear, two Stimpacks

KHAN RAIDER CAMP (First Visit)[edit]

  • 400 xp - Release Tandi without using any violence
    • Reward: Tandi joins your group

SHADY SANDS (Third Visit)[edit]

  • 500 xp - Return Tandi to Shady Sands.
    • Reward: 500 dollars

KHAN RAIDER CAMP (Second Visit)[edit]

  • 1125 kxp - Kill all of the Raiders.
  • 400 xp - Free the two female slaves that Garl is holding.

JUNKTOWN[edit]

(experience for killing Killlian and Neal is not available)

  • 400 xp - Kill the assassin - 250 kxp - Kill the assassin
  • 500 xp - Secure Gizmo's confession.
    • Reward: Choice of shotgun and 100 shells
      Leather Armor
      Doctor's Bag
      20 stimpacks
  • 600 xp - Kill Gizmo and speak with Lars after you assist Junktown's guards in the death of Gizmo.
    • Reward: $500
  • 425 kxp - Kill Gizmo and Izo.
  • 300 xp - Talk with Tycho; ask him to teach you some survival skills. Also ask him to join you.
    • Reward: 5% increase to outdoorsman. Tycho joins your group.
  • 1000 xp - Save Sinthia from the crazed raider.
    • Reward: One free room at crash house
  • 100 xp - Get Dogmeat out of Phil's house.
    • Reward: Dogmeat joins your group.
  • 400 xp - Steal Neal's urn and give it to Vinnie.
  • 185 kxp - Kill the Skulz.
  • 300 xp - Kill the Skulz.
  • 500 xp - Speak with Lars after you assist Junktown's guards in the death of the Skulz.
  • 250 xp - Straighten out the issues between Saul and Trish.
  • 600 xp - Kill Killian for Gizmo. You'll kill most of Junktown this way as well.
  • 530 kxp - Kill Doc Morbid and his guards.

HUB[edit]

  • 345 kxp - Kill Lorenzo and his guards at the FLC.
  • 975 kxp - Kill Hightower and his guards.
  • 600 xp - Tell Decker that you have killed Hightower.
    • Reward: $3000
  • 575 kxp - Kill Priestess Jain and her minions.
  • 700 xp - Tell Decker that you have killed Jain.
    • Reward: $5000
  • 980 kxp - Kill Decker.
  • 1400 xp - Help the Hub police eliminate Decker.
    • Reward: $1300. If ask Beth about Decker and tell her that you killed him, she'll give you six stimpacks.
  • 500 xp - Blackmail Iguana Bob.
    • Reward: A payment of $50+ every five days.
  • 800 xp - Enter the Deathclaw cavern.
  • 1000 kxp - Kill Deathclaw.
  • 300 kxp - Kill the dying mutant.
  • 1000 xp - Tell Butch and Rutger that mutants are causing the caravan disappearances.
    • Reward: $800, 15% discount at Beth's Weapon Shop
  • 100 xp - Lockpick all of the doors at Thieves' Circle
  • 900 xp - Talk to Loxley and agree to find Hightower's necklace
    • Reward: Lockpicks, flares
  • 500 xp - Give Loxley the necklace.
    • Reward: $3000, Electronic Lockpicks
  • 570 kxp - Kill Raiders at Irwin's house.
    • Reward: .223 Pistol
  • 2000 xp - Buy water from the Water Merchants.
    • Reward: 100 extra days until water runs out at Vault. 400 days (instead of 500) for you to kill the Mutants. This doesn't apply for Fallout 1.1.

BROTHERHOOD[edit]

  • 2000 xp - Successfully complete the Glow quest.
    • Reward: You join the Brotherhood.
  • 100 xp - Read the ancient Brotherhood tape.
  • 500 xp - Watch the initiate combat training.
    • Reward: 5% Unarmed, 5% Melee skill increase
  • 500 xp - Repair the Power Armor on Level 3.
  • 100 xp - Read Vree's autopsy report.
  • 580 kxp - Kill Raiders at the Hub.
  • 1500 xp - Tell Talus that you have freed the initiate and accept the award.
    • Reward: Rocket Launcher
      Laser Pistol
      Super Sledgehammer
      Power Armor (15+ karma only)
  • 1500 xp - Notify the Brotherhood of the military base.
    • Reward: 4 paladins for military base assault

GLOW[edit]

  • 1425 xp - Kill all of the robots on Level 2.
  • 950 xp - Kill all of the robots on Level 3.
  • 650 xp - Kill all of the robots on Level 4.
  • 475 xp - Kill all of the robots on Level 6.
  • 1000 xp - Enter Level 5. This is really experience for fixing the power generator, but you get it if you enter Level 5.
  • 1600 xp - Kill all of the robots on Level 5.
  • 400 xp - Read all of the holodiscs that you find here.

NECROPOLIS[edit]

  • 3340 kxp - Kill all random critters that attack you. This includes ghouls, glowing ghouls, and rats.
  • 1550 kxp - Kill Super Mutants at watershed
    • Reward: Four flares, four nuke-a-colas, flamethrower from the Ghoul in the Followers' library if you tell him that the mutants in the watershed are dead.
  • 1960 kxp - Ask Set for information after you kill the super mutants at the Water Shed. He'll attack you if you do.
  • 1000 xp - Repair the water pump.
  • 2500 xp - Find the water chip.

BONEYARD[edit]

  • 520 xp - Kill all of the deathclaws, the deathclaw mother, and the eggs. (x = number of deathclaws killed)
  • 1000 xp - Notify Gabriel that the deathclaws are dead.
    • Discount at the Gun-Runners
    • Free ammunition and weapons for you (choice 1)
    • Ammunition, weapons, and armor for the Blades (choice 2)
  • 1305 xp - Kill all of the regulators.
    • Reward: 5 stimpacks and money from Michael, MacRae (the door guard at the Blades) can teach you fighting skills
  • 60 xp - Kill Jon Zimmerman.
  • 2000 xp - Razor and the Blades gain control of Adytum. This happens once you have killed Zimmerman and all of the Regulators.
  • 200 xp - Convince Katja to join you.
    • Reward: Katja joins your group.

MILITARY BASE[edit]

  • 1500 xp - Trick the mutants guarding the entrance.
  • 800 xp - Hack into the computer on Level I.
  • 2000 xp - Reach the last level, without being caught in the robes.
  • 1000 xp - Fix Mr. Handy.
  • 1000 xp - Overhear the Lieutenant and Van Haggen's conversation over Vault 13.
  • 10,000 xp - Blow up the base.

CATHEDRAL[edit]

  • 1650 xp - Kill Morpheus and his guards.
  • 1000 xp - Kill Morpheus.
  • 750 xp - Bluff your way past the guards.
  • 1250 xp - Hack into the computer on Level 1.
    • Reward: Location of Military Base
  • 2000 xp - Free the prisoners on Level 2.
  • 1000 xp - Convince Gideon to give you a Psychic Nullifier.
  • 10000 xp - Blow up the Cathedral.