There are many, many critters that you will see in Fallout. They range from rats to super mutants to Deathclaws. This is an incomplete list, as there is quite a large number of creatures in the game.
Rats are relatively easy creatures that you will see in the beginning of the game.
|Cave Rat||6||25||Teeth||Fur||Instant kill with strong critical.|
|Pig Rat||10||50||Teeth||Skin||Instant kill with strong critical.|
|Lesser Mole Rat||22-26||65||Teeth||Fur||Instant kill with strong critical.|
|Greater Mole Rat||26-30||120||Teeth||Fur||Instant kill with strong critical.|
Radscorpions are closely related to the North American Emperor Scorpion, and have been mutated by the war. The increased size makes them larger than humans, and the venom contained in their tails can be used to make an antidote.
Range from varying (townsfolk) to medium (raiders, guards) to difficult (Brotherhood Guards) - note that they have no special. Experience earned is not dependent on the hit points and/or difficulty of the target.
|Townsfolk||10 to 141||varies (one guy carries a Super Sledge at the Boneyard)||varies from none to combat armor|
|Raiders||12-35||Pistols, SMG's, various melee weapons||Leather Armor|
|Junktown City Guards||20-50||Pistols, rifles, shotguns, various melee weapons||Leather Armor|
|Hub City Guards||59 or 83||Combat Shotguns, Assault Rifles, unarmed/melee weapons||Combat Armor or Metal Armor|
|Brotherhood Guards||35-95||Miniguns, gatling lasers, assault rifles, one has a rocket launcher||Power Armor/Brotherhood Armor|
|COC Techs COC Priests, BOS Scribes and Elders||35-75||varies, none to small energy weapons or pistols||COC robes (BOS Scribes have bluish or dark purple robes)|
This is the direct result of what happens when humans are exposed to Forced Evolutionary Virus. They are typically seen with floaters and centaurs. The FEV was designed at the place now known as the Glow with hopes of creating a super soldier. The virus makes them strong, but also sterile.
|Super Mutant||40-140||250-500||Any big gun or large energy weapon (or unarmed)||Green - very lightly armored
Gray - somewhat armored (miniguns/SMG's don't work that well against them)
|Floaters||50-75||A tentacle, which can knock you over||Cause poison damage|
|Centaurs||94-130||Teeth, virtually the same knocking-over capabilities as floaters||Similar to floaters|
Note: You'll only see Centaurs and Floaters in random encounters or in the first level of the Cathedral.
Some humans mutate into ghouls when exposed to radiation.
|Ghoul||12-100||Same as humans, except they cannot use big guns or large energy weapons.||none|
|Glowing Ghouls||36-60||Same as humans, unarmed||none||Cause radiation damage|
Robots - in a post nuclear game. They are either found in the Glow or in the two mutant bases. Pulse grenades do the best job, but plasma grenades and energy weapons are also effective.
|Sentry Robots (tan)||40||175||Unarmed||Steel|
|Floating Eye Robots (red)||60||275||Unarmed||Steel|
|Sentry Robots (black) / Robobrains||80||300||Rifles or Shotguns||Strong Steel|
|Mr. Handy||113||400||Minigun||Strong Steel|
Creatures of the wastes
Creatures that wander around the wasteland, and don't fit under a particular classification.
|Lesser deathclaw/ deathclaw spawn||~300||can be found in the wasteland when traveling with a caravan from the hub, easier to kill than a normal deathclaw|
|Deathclaw||225||1000||Claws||Thick skin (don't be fooled - very strong)||Deathclaws are very strong and deadly creatures. Fighting one by itself isn't too hard with decent small guns skill, but fighting many is difficult. If you give Ian the .223 Pistol and Tycho the Sniper Rifle, then the two make an excellent Deathclaw-killing squadron. They (deathclaws) have an insane amount of action points, so watch out!|
|Mantis||20 or 30||Appendages||Exoskeleton||Mantis are only found in random encounters outside.|