Listed below are the various types of items you will be able to find in Fallout.
Item |
Selling price |
Use |
First seen
|
Rope |
$25 |
In Vault 15, you will need it to descend down the elevator shafts. In the Glow, you'll need to attach the rope to the beam and descend down the crater. |
Shady Sands has one in one of the houses in the farm. You can also buy one from Seth.
|
Tool |
$200 |
Use it whenever you are repairing things to get an increase of 25% to the 'Repair' skill. |
You start out with one if you have enough repair skill. Killian has one in his store.
|
Lockpicks |
$150 |
Use it whenever you are picking conventional locks for an increase to the 'Lockpick' skill. |
You start out with them, or you can get them from the fridge in the Raiders base.
|
Electronic Lockpicks |
$375 |
Use it whenever you are picking electronic locks for an increase in the 'Lockpick' skill. |
You must give the necklace that Hightower owns to Loxley. He'll send you to Jasmine, who will give you a set of electronic lockpicks.
|
Radio |
$350 |
Use it to draw off the mutants in the military base, and it can also be used to remotely toggle the computer in the base. |
I traded some caps and flares for it from Lars at Junktown.
|
Flares |
$35 |
Twist the cap and drop the flare for an increase in brightness in an area. Not too great. |
You start out with them.
|
Dynamite |
$500 |
Set the timer and the explosives will blow. Good for destroying forcefields, disabling locks on locked doors, and killing immobile foes (i.e, Master). |
Vault 15 lockers, third floor
|
Plastic Explosives |
$850 |
Same as Dynamite, but a bit more powerful. |
Tyne sells it. He is a merchant in Adytum; to get to his store, head on to the left and enter the small shack and descend down the ladder. Or if you've visited the Military Base, some pieces are in a locker in the fourth floor.
|
First Aid Kit |
$200 |
Increases 'First Aid' skill if you use this item. |
You start out with one.
|
Doctor's Bag |
$300 |
Increases 'Doctor' skill if you use this item. |
There is one in Razlo's bookcase.
|
Motion Sensor for Pip-Boy |
$800 |
Lets you see all of the critters on the Pip-Boy automap. |
Random encounter (police box) or buy from the Hub.
|
Geiger Counter |
$650 |
Lets you see how much radiation is in your system. |
Killian has one.
|
Stealth-Boy |
$1800 |
Makes you slightly invisible and increases chances using the 'Sneak' skill. |
Random encounter (footprint) or kill the Nightkin at the Cathedral.
|
Vats Control Computer Key |
$40 |
Operates the Vats Control Computer at the Military Base. |
The Cathedral tech standing by the Vats Control Computer has one.
|
Military Base Key |
$25 |
Arms the nuclear bomb at the Cathedral. |
It's in the locker where the lieutenant is nearby.
|
Tape Recorder |
$80 |
Records Gizmo's confession for Killian so that he has evidence to kill him.
|
Wire Tap (Bug) |
$50 |
You can plant it on Gizmo's desk to give Killian the evidence |
He needs to kill Gizmo.
|
Backpacks, Bags |
Less than $100 |
It holds items. It's there to better organize your inventory at the expense of carrying weight. |
???
|
Systolic Motivator |
$150 |
It's required to repair the Power Armor suit on Level 3 of the Brotherhood of Steel. |
???
|
Psychic Nullifier |
$1000 |
Use it to "nullify" the Master's psychic attacks. |
???
|
Holodisks can sell for an average of $100 and can be read with the Pip-Boy. They give out information on various subjects.
- Here is a list of various holodiscs
Holodisk name |
Selling price |
Use |
First seen
|
Vault Locations |
100 |
Contains information on specific subject. |
Mrs. Stapleton has this disc.
|
Mutant transmissions |
100 |
Contains information on specific subject. |
The dying mutant has this disc.
|
Ancient Brotherhood tape |
100 |
Contains information on specific subject. |
The dead paladin has one in the Glow.
|
Alpha/Delta/other holodiscs |
100 |
Contains information on specific subject. |
Get them from the Glow.
|
Mutant autopsies |
100 |
Contains information on specific subject. |
Vree has this disc. She has two copies of it.
|
Brotherhood history |
100 |
Contains information on specific subject. |
Sophia has this disc.
|
Maxson's Log |
100 |
Contains information on specific subject. |
Maxson has this disc.
|
Combination key for Military Base |
100 |
Contains information on specific subject. |
The nightkin watching the entrance to the Military Base has it.
|
Zimmerman's son's death |
100 |
Contains information on specific subject. |
Razor has this holodisc.
|
Most of the keys are a type of key card instead of a traditional metal key.
Item |
Selling price |
Use |
First seen
|
Yellow Key Card |
40 |
Open the elevators at the Glow. |
Level 1, Brotherhood soldier
|
Red Key Card |
10 |
Open the elevators at the Glow. |
Level 2, dead soldier with remains of a radioactive rat.
|
Blue Key Card |
10 |
Open the elevators at the Glow. |
Level 4, only dead body
|
Red Pass Key |
12 |
Open the locked doors on the first floor of the Cathedral. |
Lasher has one. You can barter them from Ton and Sister Francis.
|
Black Pass Key |
400 |
Open the locked doors on the first floor of the Cathedral. |
Morpheus has one.
|
Item |
Selling price |
Use |
First seen
|
Scout Handbook |
200 |
Increases Outdoors up to 91%. |
Shady Sands
|
First Aid |
175 |
Increases First Aid up to 91%. |
Shady Sands
|
Guns and Bullets |
425 |
Increases Small Guns up to 91%. |
Gizmo's bookcase
|
Dean's Electronics |
130 |
Increases Repair up to 91%. |
Hub
|
Big Book of Science |
400 |
Increases Science up to 91%. |
Hub
|
Name |
Effect |
Can be sold |
Selling price
|
Beer |
Lose one perception. |
No |
N/A
|
Booze |
Lose one perception. |
No |
N/A
|
Nuke-A-Cola |
You can become addicted to it. |
No |
N/A
|
Lighter |
unknown |
Yes |
???
|
Box of Noodles |
|
Yes |
???
|
TV Dinner |
|
Yes |
???
|
Cat's Paw Magazine / You Have No Idea |
|
Yes |
???
|
T-51b Repair Manual |
It's in the locked storage room at the Brotherhood. |
No |
N/A
|
Flower |
unknown |
Yes |
???
|
Keys in Killian's store |
Effect unknown. |
No |
N/A
|