Areas[edit | edit source]
- Main Building
- Tents
Characters[edit | edit source]
- Garl, the leader of the Khans
- Gwen, second in command and advisor to Garl
- Alya, Khan tactician
- Diana, Khan quartermaster
- Petrox, Khan supplier
- Tolya, Khan cook and supplier
- Various Khan raiders
- Khan prisoners
Loot[edit | edit source]
- .44 Magnum FMJ x120
- .44 Magnum JHP x200
- Bottle cap x363
- Desert Eagle .44 x6
- Knife x8
- Throwing Knife x29
- Leather Armor x15
- Booze x3
- Stimpak x5
- Beer
- Metal Armor
- Buffout x3
- Molotov Cocktail x4
- Spear x8
- 10mm JHP x120
- Mentats
- 10mm Pistol x2
- 12 gauge shotgun shells x45
- Dynamite
- Leather Jacket
- Lockpicks
- Shotgun
Notes[edit | edit source]
- Kill everyone except for the two slaves housed in the main building.
- Collect Garl's Metal Armor, the Desert Eagles, Leather Armors, stimpaks, caps, and any ammunition you want.
- Get the Shotgun, 45 shells, and lockpicks from the refrigerator.
Walkthrough[edit | edit source]

When you enter the raider camp, have your guns ready (by now you should have a 10mm SMG, hunting rifle, or shotgun). Melee characters likely have access to spears, knives, and the crowbar. Make sure that Ian has a gun and multiple stimpaks. Regardless of which weapon you prefer, try to quietly kill the raider in the bottom right tent to take his Leather Armor. It'll make fighting the rest of the raiders much easier.
If you use the SMG, don't be afraid to burst at the raiders (just make sure Ian isn't in the way). The burst mode fires in a cone, so you can hit multiple raiders with one attack. The bursts deal more damage the closer you are to an enemy, so it's possible to damage Garl for more than half his health in a single turn. Steal Garl's metal armor and you'll have fairly good defense early on in the game (normally, you would be getting this in Junktown or the Hub).
If you have the shotgun from Vault 13, aiming your shots at the eyes and heads of the raiders can deal significant damage. You can give the 10mm SMG to Ian, but keep in mind that he can (and likely will) use the burst when you're in his line of fire.
Using the hunting rifle, you can pick off the raiders one at a time if you're sneaking (and have a decent sneak skill).
When you kill everyone in the large room in the main raider building, you'll free two slaves and get 200 XP for each of them. There are 6 named raiders (Garl, Gwen, Tolya, etc. worth 50-275 XP), 7 male raiders (60 XP each), and 3 female raiders (worth 50 XP each). Once you've killed all of the raiders, you'll have gained 1125 XP. The fridge in the building has a bundle of dynamite, 5 shotgun shells, a shotgun, a leather jacket, 93 caps, and lockpicks, which you can use to boost your lockpick skill by 20%. The nearby desk has 40 shells and 80 .44 magnum FMJ rounds while the bookcase has 2 molotov cocktails. The tent to the right of the large building has 20 rounds of .44 magnum FMJ.
Take all the guns, caps, armor, ammo, and stimpaks you can find (see the "Loot" section for everything here). If you can't hold everything, give some of it to Ian through pickpocketing as he is capable of holding a lot of loot. The more you take, the better. You can sell the extra stuff you found here in Junktown or the Hub for better armor and stronger weapons.
It's a good idea to give Ian a Desert Eagle and some of the ammo right now, he'll make a good shot with it. The Deagle is a powerful handgun but the hunting rifle, 10mm SMG, and shotgun are stronger options.
When you're ready, exit to the world map and head south to Junktown to continue your journey.