Abbreviation key
JHP |
Jacketed Hollow Point
|
AP |
Armor Piercing
|
FMJ |
Full Metal Jacket
|
12S |
12 Gauge Shell
|
MFC |
Micro Fusion Cell
|
SEC |
Small Energy Cell
|
Due to a bug in the Fallout engine, ammo modifiers are not take into account at all. AP, JHP and FMJ ammo all have the same penetration, accuracy and damage characteristics (all weapons will always deal their base amount of damage, reduced by any armor worn by the enemy). Use whichever ammo type you have.
As for energy weapons, their real effectiveness depends on the type of weapon used. For instance, laser weapons aren't as effective as plasma weapons on armored targets. Plasma is good against anything except for Tesla armor. The Alien Blaster uses a different technology (and from the death animations seen from Fallout and Fallout 2, I think pulse) which is goes through any type of armor. The cells themselves don't serve as damage modifiers, but are merely power units.
Pistols & sub-machine guns[edit | edit source]
Name |
Selling price |
First seen |
Required strength |
Damage |
Range |
Ammo usage |
Ammo type |
Ammo capacity |
Action points used
|
10 mm Pistol
|
$450 |
You start out with it. |
3 |
5-12 hp, normal |
25 hexes |
single shot only, can be aimed |
AP or JHP 10 mm bullets |
12 bullets |
5 for single, 6 for aimed
|
14 mm Pistol
|
$1000-1400 |
Buy from Jake in Old Town, located in the Hub. You can also get it from killing the guards in the Heights. |
4 |
12-22 hp, normal |
24 hexes |
single shot only, can be aimed |
AP 14 mm ammo cartridge |
6 bullets in cartridge |
5 for single, 6 for aimed
|
Desert Eagle .44
|
$800 |
Swipe from Raiders. |
4 |
10-16 hp, normal |
22 hexes |
single shot only, can be aimed |
.44 caliber JHP or FMJ bullet |
8 bullets |
5 for single, 6 for aimed
|
Mauser 9 mm
|
$2000 |
Kill Gizmo to get it. |
4 |
6-10 hp, normal |
22 hexes |
single shot only, can be aimed |
9 mm parabellum |
7 rounds |
4 for single, 5 for aimed
|
.223 Pistol
|
$4000 |
Solve Irwin's quest and he'll give it to you. |
5 |
20-30 hp, normal |
30 hexes |
single shot only, can be aimed |
.223 FMJ cartridge |
5 rounds |
5 for single, 6 for aimed
|
10mm SMG
|
$1000 |
Vault 15, locker on 3rd floor. |
4 |
5-12 hp per bullet, normal |
25 hexes |
single shot, can be aimed, burst shot of 10 bullets |
10 mm JHP or AP bullets |
30 bullets |
5 for single, 6 for aimed, 6 for burst
|
Name |
Selling price |
First seen |
Required strength |
Damage |
Range |
Ammo usage |
Ammo type |
Ammo capacity |
Action points used
|
Minigun
|
$3800 |
Buy from Gun Runners, or pick it from the Super Mutants. |
7 |
4-10 per bullet, normal |
35 hexes |
burst shot of 40 bullets |
5 mm JHP or AP bullets |
120 bullets |
6 for burst
|
Rocket Launcher
|
$6000 |
Buy from Old Town in the Hub. |
6 |
35-100 hp, explosive |
40 hexes |
single rocket |
Explosive or Anti-Armor rockets |
one rocket |
6 for single
|
Flamethrower
|
$2000 |
Buy from Old Town in the Hub. |
6 |
30-60 hp, fire |
5 hexes |
burst of flames |
Flame Fuel |
Enough fuel for 5 shots |
6 for burst
|
Name |
Selling price |
First seen |
Required strength |
Damage |
Range |
Ammo |
Action points used
|
Usage |
Type |
Capacity
|
Hunting Rifle
|
$900 |
In one of the rooms in Vault 15. |
5 |
8-20 hp, normal |
40 hexes |
Single, can be aimed |
.223 FMJ |
10 rounds |
5 for single, 6 for aimed
|
Assault Rifle
|
$1300 |
Hub, Old Town |
5 |
8-16 hp per bullet, normal |
45 hexes |
Single, can be aimed, burst fire of 8 bullets |
5 mm JHP or AP bullets |
24 bullets |
5 for single, 6 for aimed, 6 for burst
|
Sniper Rifle
|
$2200 |
Hub, Old Town |
5 |
14-34 hp, normal |
50 hexes |
Single, can be aimed |
.223 FMJ |
6 rounds |
6 for single, 7 for aimed
|
Shotgun
|
$800 |
Raiders Base, it is in the fridge |
4 |
12-22 hp, normal |
14 hexes |
Single, can be aimed |
12 gauge shells |
2 shells |
5 for single, 6 for aimed
|
Combat Shotgun
|
$2750 |
Hub, Old Town. Either buy it from Jake or kill the thugs holding the Brotherhood initiate captive. |
5 |
15-25 hp per shell, normal |
22 hexes |
Single, can be aimed, burst of 3 shells |
12 gauge shells |
12 shells |
5 for single, 6 for aimed
|
Red Ryder BB Gun
|
$200 |
Killian's General Store, in the locked storage room |
3 |
1-3 hp per pellet, normal |
22 hexes |
Single, can be aimed |
??? |
100 BB pellets |
5 for single, 6 for aimed
|
Red Ryder LE BB Gun
|
$3500 |
Random Encounter (Bob's Used Cars) |
3 |
25 hp per pellet, normal |
32 hexes |
Single, can be aimed |
??? |
100 BB pellets |
4 for single, 5 for aimed
|
Name |
Selling price |
First seen |
Required strength |
Damage |
Range |
Ammo |
Action points used
|
Usage |
Type |
Capacity
|
Laser Pistol
|
$1600 |
You can get it from the Brotherhood, or kill COC techs and take it from them. |
3 |
10-22 hp, laser |
35 hexes |
Single, can be aimed |
Small Energy Cells |
12 cells |
5 for single, 6 for aimed
|
Plasma Pistol
|
$2750 |
Can be found in the sewers of Necropolis, but you can also buy it at the Gun Runners or find it at the Glow. |
4 |
16-35 hp, plasma |
20 hexes |
Single, can be aimed |
Small Energy Cells |
16 cells |
5 for single, 6 for aimed
|
Laser Rifle
|
$5000 |
Harry has one, and you can get one from the mutants at the Cathedral/Military Base. |
6 |
25-50 hp, laser |
45 hexes |
Single, can be aimed |
Micro Fusion Cells |
12 cells |
5 for single, 6 for aimed
|
Plasma Rifle
|
$4000 ($6000) |
Again, you can buy it from the Gun Runners, pick it up from the nightkin guards in the 2nd-4th levels of the Cathedral, or get one real early from the 5th level of the Glow, if you decide to go there. |
6 |
30-65 hp (35-70 hp), plasma |
25 hexes (35 hexes) |
Single, can be aimed |
Micro Fusion Cells |
10 cells |
5 for single, 6 for aimed (4 for single, 5 for aimed)
|
Gatling Laser
|
$7500 |
You can kill Brotherhood guards to get it, but your karma will go way down. The lone Nightkin guarding the entrance to the basement in the Cathedral has the only Gatling Laser which you can get peacefully (BTW, all of the Brotherhood guards will be after you.) The lieutenant also has one, but he is encountered too late in the game. |
6 |
20-40 hp per cell used, laser |
40 hexes |
Burst of laser rays using 10 cells |
Micro Fusion Cells |
30 cells for 3 laser ray bursts |
6 for burst
|
Alien Blaster
|
??? |
Available in a special random encounter with two dead aliens. Only is available to characters with extremely high luck. |
2 |
30-90 hp, pulse (good against any armor) |
10 hexes |
??? |
Small Energy Cells |
30 cells for 30 shots |
???
|
Upgrading the Plasma rifle[edit | edit source]
Turbo Plasma Rifle! Ask Smitty in the Boneyard. The upgrade lowers the AP cost as well as slightly increasing damage and greatly increasing range. This is the best weapon in the game.
All melee weapons cause normal damage. The maximum damage value might vary as it is a direct result of your melee damage bonus.
Name |
Selling price |
First seen |
Required strength |
Damage |
Attack methods |
Action points used |
Special
|
Knife
|
$40 |
You start out with one. There is another one to the bones of another vault dweller to your right. (Or your character's left.) |
2 |
2-10 hp |
Swing or thrust |
3 for swing or thrust, 4 for aimed swing or thrust |
|
Combat Knife
|
$160 |
It can be seen at Beth's store; you might be able to get one from the raiders at Irwin's house. |
2 |
3-11 hp |
Swing or thrust |
3 for swing or thrust, 4 for aimed swing or thrust |
|
Throwing Knife
|
$100 |
Raiders |
3 |
3-6 hp |
Swing |
3 for swing, 4 for aimed swing |
|
Sledgehammer
|
$120 |
It's in the room to the east of the farm in Shady Sands. |
6 |
4-10 hp |
Swing or thrust |
3 for swing, 4 for thrust or aimed swing, 5 for aimed thrust |
You can hit people from two hexes away.
|
Super Sledgehammer
|
$3750 |
Jake at Old Town sells it. |
5 |
14-39 hp |
Swing or thrust |
3 for swing, 4 for thrust or aimed swing, 5 for aimed thrust |
You can hit people from two hexes away.
|
Spear
|
$80 |
Aradesh gives it to you when you tell him that you will find Tandi. |
4 |
3-13 hp |
Thrust |
5 for thrust, 6 for aimed thrust |
You can hit people from two hexes away.
|
Club/Police Baton
|
$30 |
Beth sells them. |
3 |
1-7 hp |
Swing |
3 for swing, 4 for aimed swing |
|
Crowbar
|
$50 |
Vault 15 |
5 |
3-13 hp |
Swing |
4 for swing, 5 for aimed swing |
|
Viroblade Ripper
|
$900 |
The Gun Runners sell them. |
4 |
15-35 hp |
Swing or thrust |
4 for swing or thrust, 5 for aimed swing or thrust |
Ammo capacity of 30 Small Energy Cells
|
Cattle Prod
|
$600 |
True to his name, Lasher has one. You can buy one at the Gun Runners. |
4 |
12-23 hp |
Swing or thrust |
4 for swing or thrust, 5 for aimed swing or thrust |
|
On all unarmed weapons, you can hit single or aim an attack. The single costs 3 action points, and the aimed costs 4 action points. All items require one Strength and do normal damage.
Name |
Selling price |
First seen |
Damage |
Ammo
|
Capacity |
Usage
|
Brass Knuckles
|
$60 |
You might start out with them, but you can get a pair from Junktown. |
2-10 hp |
N/A
|
Spiked Knuckles
|
$250 |
You can pick them up from Kane once you confess to the Police about Decker in the Hub. Some of the mutant patrols at the military base have them. |
4-15 hp |
N/A
|
Power Fist
|
$2200 |
You can get this at the Brotherhood, or you can buy one at the Gun Runners or possibly find one at the Glow. There is one in the footlocker on the top level of the Cathedral, the one next to Morpheus' Room. |
12-29 hp |
25 small energy cells |
1 cell per punch
|
Rock
|
$0 |
Shady Sands, the shelf in Aradesh's house/building |
1-4 hp |
N/A
|
Name |
Selling price |
First seen |
Required strength |
Damage |
Damage type |
Range |
Action points used
|
Unaimed throw |
Aimed throw
|
Spear
|
$80 |
Aradesh gives it to you when you tell him that you will find Tandi. |
4 |
3-13 hp |
normal |
8 hexes |
6 |
7
|
Throwing Knife
|
$100 |
Raiders |
3 |
3-6 hp |
normal |
16 hexes |
4 |
N/A
|
Molotov Cocktail
|
$50 |
Raiders Base |
3 |
8-20 |
fire |
12 hexes |
5 |
N/A
|
Fragmentation Grenade
|
$150 |
There are a couple in the Vault 15 lockers |
3 |
20-35 hp |
explosive |
15 hexes |
4 |
N/A
|
Plasma Grenade
|
$300 |
Glow or Gun Runners |
4 |
40-90 hp |
plasma |
15 hexes |
4 |
N/A
|
Pulse Grenade*
|
$250 |
Jake sells them at Old Town in the Hub |
4 |
100-150 hp |
electromagnetic pulse |
15 hexes |
4 |
N/A
|
Flare
|
$35 |
Everywhere |
4 |
1-1 hp |
normal |
15 hexes |
1 |
1
|
Rock
|
$0 |
Shady Sands, the shelf in Aradesh's house/building |
1 |
1-4 hp |
normal |
??? |
4 |
5
|
*Only affects robots.