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Level perks[edit]
At every second level, you will have an option to pick a perk. Each has a minimum level as well as potential Skill or S.P.E.C.I.A.L. requirements before they may be obtained.
Perk | Level | Requirements | Effect |
---|---|---|---|
Black Widow | 2 | Female PC | +10% damage to male NPCs, and unique dialogue options with certain male characters. |
Lady Killer | 2 | Male PC | +10% damage to female NPCs and unique dialogue options with certain female characters. |
Cherchez La Femme | 2 | Female PC | +10% damage to female NPCs and unique dialogue options with certain female characters. |
Confirmed Bachelor | 2 | Male PC | +10% damage to male NPCs and unique dialogue options with certain male characters. |
Friend of the Night | 2 | PE 6, Sneak 30 | Low-light vsion from 8:15pm to 5:45pm |
Heave, Ho! | 2 | Strength 5, Explosives 30 | +50% thrown weapon velocity and range. |
Hunter | 2 | Survival 30 | 75% more critical damage against animals and mutated animals. |
Intense Training (10 ranks) | 2 | Each rank increases a SPECIAL attribute by 1. | |
Rapid Reload | 2 | AG 5, Guns 30 | Increases reload speed by 25%. |
Retention | 2 | IN 5 | Triple skill magazines duration, to 3 minutes. |
Swift Learner (3 ranks) | 2 | IN 4 | Granting an additional 10%/20%/30% experience points. |
Cannibal | 4 | While sneaking, you may eat a human corpse to regain 25 hit points, but lose Karma. | |
Comprehension | 4 | IN 4 | Doubles the skill points gained from skill books and skill magazines. |
Educated | 4 | IN 4 | Gives two more skill points every time you advance in level. |
Entomologist | 4 | Intelligence 4, Survival 45 | Gives +50% extra damage against mutated insects. |
Rad Child | 4 | Survival 70 | Regenerates 2 HP per second per 200 rads accumulated. |
Run 'n Gun | 4 | Guns 45 or Energy Weapons 45 | Halves spread with one-handed ranged weapons while walking or running. |
Travel Light | 4 | Survival 45 | While wearing light armor or no armor, you run 10% faster. |
Bloody Mess | 6 | +5% damage and more violent death animations. | |
Demolition Expert (3 ranks) | 6 | Explosives 50 | Gives +20%/40%/60% damage with explosives. |
Ferocious Loyalty | 6 | Charisma 6 | When you drop below 50% Hit Points, companions gain +50 Damage Resistance. |
Fortune Finder | 6 | Luck 5 | Certain containers have a 10% change of having additional caps (usually 20-80) |
Gunslinger | 6 | +25% accuracy in V.A.T.S. with one-handed weapons. | |
Hand Loader | 6 | Repair 70 | When using Guns, you are twice as likely to recover cases and hulls. You also have all hand load recipes unlocked at any reloading benches. |
Lead Belly | 6 | Endurance 5 | -50% radiation taken from food and water sources. |
Shotgun Surgeon | 6 | Guns 45 | When using shotguns, you ignore an additional 10 points of a target's Damage Threshold. |
The Professional | 6 | Sneak 70 | Your sneak attack criticals with revolvers, pistols, and submachine guns (guns and energy weapons) all inflict an additional 20% damage. |
Toughness (2 ranks) | 6 | Endurance 5 | +3/+6 Damage Threshold. |
Vigilant Recycler | 6 | Science 70 | When using Energy Weapons, you are twice as likely to recover drained ammunition. You also have more efficient recycling recipes available at workbenches. |
Commando | 8 | +25% accuracy in V.A.T.S. with two-handed weapons. | |
Cowboy | 8 | Guns 45, Melee 45 | +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. |
Living Anatomy | 8 | Medicine 70 | Shows health and Damage Threshold of any target. +5% bonus to damage against humans and non-feral ghouls. |
Pack Rat | 8 | Intelligence 5, Barter 70 | Items with a weight of two pounds or less now weigh half as much. |
Quick Draw | 8 | Agility 5 | Makes weapon equipping and holstering 50% faster. |
Rad Resistance | 8 | Endurance 5, Survival 40 | +25% radiation resistance. |
Scrounger | 8 | Luck 5 | 75% chance of finding additional ammo in containers. |
Stonewall | 8 | Strength 6, Endurance 6 | +5 Damage Threshold against melee and unarmed attacks, and cannot be knocked down during combat. |
Strong Back | 8 | Strength 5, Endurance 5 | +50 Carry Weight. |
Super Slam! | 8 | Strength 6, Melee Weapons 45 | All melee (except thrown) and unarmed attacks have a chance of knocking your target down. 15% for Unarmed or one-handed melee, 30% for two-handed melee. |
Terrifying Presence | 8 | Speech 70 | Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds. |
Here and Now | 10 | You instantly level up again. | |
Animal Friend (2 ranks) | 10 | Charisma 6, Survival 45 | With the first rank, hostile animals become neutral. With the second rank, they assist in combat, but not against other animals. |
Finesse | 10 | +5% Critical Chance. | |
Math Wrath | 10 | Science 70 | Reduces all AP costs by 10%. |
Miss Fortune | 10 | Luck 6 | 10% chance that Miss Fortune will appear after using V.A.T.S.. She will randomly cripple an opponent's limb or detonate an explosive or weapon in the target's inventory. |
Mister Sandman | 10 | Sneak 60 | Can instantly kill a sleeping non-player character and earn bonus XP when doing so. |
Mysterious Stranger | 10 | Luck 6 | 10% chance that the Mysterious Stranger will finish off a target in V.A.T.S. |
Nerd Rage! | 10 | Intelligence Science 50 | When health is 20% or lower, +15 Damage Threshold and Strength increased to 10. |
Night Person | 10 | +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. | |
Plasma Spaz | 10 | Energy Weapons 70 | Action Points costs for all plasma weapons are reduced by 20%. |
Fast Metabolism | 12 | +20% Hit Points restored with stimpaks. | |
Ghastly Scavenger | 12 | Cannibal perk | When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain 50 hit points, but lose Karma. |
Hit the Deck | 12 | Explosives 70 | DT against explosives. |
Life Giver | 12 | Endurance 6 | +30 hit points. |
Long Haul | 12 | Endurance 6, Barter 70 | Being over-encumbered no longer prevents you from using fast travel. |
Piercing Strike | 12 | Unarmed 70 | All your unarmed and melee attacks negate 15 points of Damage Threshold. |
Pyromaniac | 12 | Explosives 60 | +50% damage with fire-based weapons. |
Robotics Expert | 12 | Science 50 | +25% damage to robots; can shut down robots by sneaking up on them and deactivating. |
Silent Running | 12 | Agility 6, Sneak 50 | Running no longer factors into a successful sneak attempt. |
Sniper | 12 | Perception 6, Agility 6 | 25% more likely to hit the target's head in V.A.T.S. |
Splash Damage | 12 | Explosives 70 | Explosives have a 25% larger area of effect. |
Unstoppable Force | 12 | Strength 7, Melee Weapons 90 | x4 normal damage through enemy blocks with melee and unarmed attacks. |
Adamantium Skeleton | 14 | Damage taken by limbs reduced by 50%. | |
Center of Mass | 14 | Guns 70 | In V.A.T.S., you do an additional 15% damage when targeting the torso. |
Chemist | 14 | Medicine 60 | Chems last twice as long. Other consumable timed items are also affected, including hardcore stimpacks. |
Jury Rigging | 14 | Repair 90 | Repair any item using another item from the same repair category. |
Light Step | 14 | Perception 6, Agility 6 | Floor traps or mines will not be set off. |
Purifier | 14 | You do 50% extra damage with melee and unarmed weapons against centaurs, night stalkers, spore plants, spore carriers, deathclaws and super mutants. | |
Action Boy/Action Girl (2 ranks) | 16 | Agility 6 | +15/+30 Action Points. |
Better Criticals | 16 | Perception 6, Luck 6 | +50% damage with critical hits. |
Chem Resistant | 16 | Medicine 60 | Half as likely to get addicted. |
Meltdown | 16 | Energy Weapons 90 | Foes killed by your Energy Weapons emit a corona of harmful energy. May cause a chain reaction. |
Tag! | 16 | Fourth "tag" skill: +15 points to that skill. | |
Weapon Handling | 16 | Strength < 10 | Weapon Strength requirements are now 2 points lower than normal for you. |
Computer Whiz | 18 | Intelligence 7, Science 70 | Can make one extra attempt to hack a locked-down terminal. |
Concentrated Fire | 18 | Energy Weapons 60, Guns 60 | +5% accuracy in V.A.T.S. with every subsequent attack on a given body part queued. |
Infiltrator | 18 | Perception 7, Lockpick 70 | Can make one more attempt to pick a broken lock. |
Paralyzing Palm | 18 | Unarmed 70 | 30% chance to paralyze an enemy for 30 seconds with a V.A.T.S. unarmed attack. |
Explorer | 20 | All locations are marked on your map. | |
Grim Reaper's Sprint | 20 | A kill in V.A.T.S. restores 20 AP immediately. | |
Ninja | 20 | Melee Weapons 80, Sneak 80 | Multiplies Critical Chance by x1.15 with melee and unarmed weapons (despite the description stating it's a flat +15% bonus), and grants +25% damage with melee/unarmed sneak attack criticals. |
Solar Powered | 20 | Endurance 7 | +2 Strength and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M. |
Laser Commander | 22 | Energy Weapons 90 | You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. |
Nuka Chemist | 22 | Science 90 | Unlocks special Nuka-Cola recipes at the workbench. |
Spray and Pray | 22 | Your attacks do 75% less damage to companions. | |
Slayer | 24 | Strength 7, Agility 7, Unarmed 90 | The speed of all your melee and unarmed attacks is increased by 30%. |
Nerves of Steel | 26 | Agility 7 | 20% faster AP regeneration. |
Rad Absorption | 28 | Endurance 7 | -1 Rad every 20 seconds |
Companion Perks[edit]
While you have a companion following you, they will grant you a perk, usually a minor bonus. Completing each companion's quest will
Companion | Location | Benefit |
---|---|---|
Arcade Gannon | Old Mormon Fort | Better Healing: +20% more health from consumable sources |
Cass | Mojave Outpost | Whiskey Rose: No negative effects from alcohol or alcohol addiction. Whisky increases Damage Threshold by 2, and Wasteland tequila increases Damage Threshold by 3. |
Craig Boone | Novac | Spotter: Highlights hostile targets when actively aiming with a weapon. |
ED-E | Primm | Enhanced Sensors: Detects enemies are a very far range, and cloaked enemies can also be targeted in V.A.T.S. |
Lily | Jacobstown | Stealth Girl: Doubles Stealth Boy duration and sneak attack criticals inflict +10% extra damage |
Raul | Black Mountain | Regular Maintenance: Weapon and armor decays 50% slower. Possible upgrade to Full Maintenance through the companion quest Old School Ghoul, granting 75% slower decay. |
Rex | King's School of Impersonation | Search and Mark: Highlights aid items, weapons and ammo - and containers holding them - while aiming with a weapon. |
Veronica | 188 Trading Post | Scribe Assistant: Allows crafting items without a workbench. |
Challenge Perks[edit]
Name | Ranks | Unlock conditions | Benefit |
---|---|---|---|
Abominable | 3 | Kill 50/100/150 abominations | Deal +3%/+6%/+10% damage to abominations. |
Animal Control | 3 | Kill 50/100/150 mutated animals | Deal +3%/+6%/+10% damage to mutated animals. |
Beautiful Beatdown | 1 | Complete A Fistful of Hollars and inflict 10,000 damage with unarmed weapons. | AP costs for unarmed attacks are reduced by 10%. |
Bug Stomper | 3 | Kill 50/100/150 mutated insects | Deal +3%/+6%/+10% damage to mutated insects. |
Camel of the Mojave | 1 | Drink 100 water items | Water items hydrate and heal you 15% better. |
Day Tripper | 1 | Use 25 addictive Chems. | The effects of addictive Chems last 33% longer. |
Dine and Dash | 1 | Eat 25 corpses with the Cannibal perk. | Get option to take Human remains when using Cannibal. |
Fast Times | 1 | Use turbo 20 times | Turbo's effects last +50% longer. |
Free Radical | 1 | Use 20 RadAway | 10 additional rads removed upon each RadAway usage. |
Friendly Help | 1 | Receive 15 Mysterious Stranger or Miss Fortune visits. | Mysterious Stranger and Miss Fortune are twice as likely to appear in V.A.T.S. |
Lord Death | 3 | Kill 200/700/1000 enemies | Deal an extra +1%/+2%/+4% damage to all enemies. |
Machine Head | 3 | Kill 50/100 robots (glitched; rank is misreported to player, rank 3 is unachievable). | Deal +3%/+6% damage to robots. |
Meat of Champions | 1 | Cannibalize Mr. House, Caesar, The King and Aaron Kimball. | +1 Luck, Strength, Charisma and Intelligence for 60 seconds each time a corpse is consumed. |
Melee Hacker | 2 | First kill 125 enemies with melee weapons. For one rank, deal 10,000 damage with one-handed melee weapons. For another, deal 10,000 damage with two-handed melee weapons. | Level 1: +5% melee weapon attack speed. Level 2: +10% melee weapon attack speed. |
Mutant Massacrer | 3 | Kill 50/100/150 super mutants. | Deal +3%/+6%/+10% damage to super mutants. |
Power Armor Training | 1 | Complete Eyesight to the Blind or Tend to Your Business or For Auld Lang Syne. | Ability to wear all Power Armor variants. |
Set Lasers for Fun | 2 | Deal 16,000 damage with pistol grip energy weapons for one rank and 25,000 damage with rifle grip energy weapons for the other. | ALL energy weapons gain an extra +2%/+4% chance to get a critical hit. |
Tough Guy | 1 | Become crippled 50 times. | Take 20% less limb damage. |
Implant Perks[edit]
The total number of implants one can receive is equal to the Endurance statistic. The additional point granted by the Endurance implant does not count toward this total.
Name | Unlock conditions | Benefit |
---|---|---|
"Hypertrophy Accelerator" Strength Implant | Buy from Doctor Usanagi for 4000 caps. | +1 Strength |
"Optics Enhancer" Perception Implant | Buy from Doctor Usanagi for 4000 caps. | +1 Perception |
"Nociception Regulator" Endurance Implant | Buy from Doctor Usanagi for 4000 caps. | +1 Endurance |
"Empathy Synthesizer" Charisma Implant | Buy from Doctor Usanagi for 4000 caps. | +1 Charisma |
"Logic Co-Processor" Intelligence Implant | Buy from Doctor Usanagi for 4000 caps. | +1 Intelligence |
"Reflex Booster" Agility Implant | Buy from Doctor Usanagi for 4000 caps. | +1 Agility |
"Probability Calculator" Luck Implant | Buy from Doctor Usanagi for 4000 caps. | +1 Luck |
"NEMEAN" Sub-Dermal Armor | Buy from Doctor Usanagi for 8000 caps. | +4 Damage Threshold |
"PHOENIX" Monocyte Breeder | Buy from Doctor Usanagi for 12000 caps. | Regenerate 1 health per 10 seconds |
Unarmed perks[edit]
Special unarmed moves can be learned from various characters in the Mojave.
Name | Unlock conditions | Benefit |
---|---|---|
Khan Trick | Perform all Aba Daba Honeymoon drug runs for the Great Khans | Temporarily stun opponents by throwing dust or dirt at their eyes (requires dirt or sand ground) |
Legion Assault | Talk to Lucius with 50 Unarmed and positive Legion reputation. | Knock back opponents |
Ranger Takedown | Talk to Ranger Andy with 30 Speech or complete the unmarked quest Andy and Charlie. | Knock down opponents |
Scribe Counter | Put Formal wear or White Glove Society attire into Veronica's inventory. | Quick counter-attack after block |