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Vital Statistics[edit]

All character classes have the same basic set of statistics: Strength (STR), Dexterity (DEX), Endurance (END), Intelligence (INT) and Spirit (SPR). STR determines a character's ability to inflict damage against monsters and other players in guild wars. DEX determines a character's accuracy as well as their ability to dodge most physical attacks. END determines the defense of a character, block rate, and maximum HP. INT determines a character's magical offensive potential, whereas SPR affects three aspects of any character, including resistance to magical attacks, potential to achieve critical hits with regular attacks and skills/spells, and the size of their mana pool, which is used for all active skills and spells.

Though each stat receives an increase according to the player's class (Fighters, for example, receive more STR and END per level up than Mages) with each new level gained, all characters receive one bonus stat point at each level up that may be added to any of the primary stats that the player desires.

Skills[edit]

There are three kinds of skills in Fiesta. The first kind are active skills, which players activate using the game's hotkeys (numbered 1-0 on a standard keyboard, with the minus (-) and equals (=) keys reserved for life and mana potions respectively). The second are passive skills, which boost specific attributes, such as the damage dealing potential of an Archer or the mana pool of a Cleric. There are also miscellaneous skills that every class can acquire which include mining, mount riding and item crafting skills.

An interesting aspect of Fiesta's skill system is the Empower Skill ability. All players receive an Empower point at every odd level achieved, beginning at level 3. This may be used to empower certain facets of any particular active skill, such as reducing its cooldown time or increasing its damage potential.

Titles[edit]

Fiesta also utilizes a Title system similar to Tales of Symphonia. Players can earn these titles by accomplishing certain feats or completing special quests. For example, players that have five contacts on their Friends list will receive the title "Friend Seeker", and players that have ten contacts will obtain the "Friendly" title. The title "Monster Joke Punchline" will be given to players who have died numerous times in the game, while other players may receive the titles "Announcer" or "Talk Show Host" if they continue to shout to all players in any given map. One title that is no longer available is the "Closed Beta Tester", which was only given to players who participated in the closed beta test of Fiesta.

Another method to achieve titles is by defeating certain types of monsters over and over again. By equipping a weapon with a license, a kind of item that increases the said weapon's effectiveness against a particular monster type, players gain a 15% damage bonus and the title of "<monster> Killer". Again, there are multiple title 'ranks' and a commensurate increase in damage bonus with each rank achieved; the highest known title and bonus is "<monster> Conqueror" at 80%. Additionally, there is a 50% critical bonus.

Unfortunately titles gained through killing monsters are only temporary, as they are actually attached to the weapon and not to the player's character.

Guilds[edit]

Guilds, or clans, in Fiesta come in two varieties: regular guilds, which can engage in wars with other guilds, and Exhibition guilds, which cannot. There is currently no limit to the amount of guilds any one guild can war with at any given time, however at the present time there is no incentive to war with other guilds aside from bragging rights. There is also no limit to the location of a war between guilds; once a war has begun, all maps become 'fields of honor', regardless if said map is a town, dungeon or a regular explorable area. To initiate a guild war, interested guilds issue a challenge to other guilds, whom then have the option of accepting or declining the said challenge. In the International English Open Beta hosted by Outspark, this is the only method for players to engage in Player-versus-Player battles.