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Spoiler warning! This section of the article contains spoilers, or hints about the game's storyline or progression.

You might want to skip down to the next heading if you do not want facts about the game's storyline or plot revealed to you.


Final Fantasy I (NES) worldmap.jpg

Towns[edit]

Cornelia[edit]

Called "Coneria" in the NES version, frequently misspelled "Corneria."

Cornelia is a small town protected by a castle, and ruled by a king, queen, and princess. It is located on a peninsula that juts into the Inner Sea in the middle of the Southern Continent. It is cut off from the mainland of the continent by mountains and the Northern Strait. A bridge used to connect the peninsula to the mainland, but it fell into disrepair and was useless until repaired as a reward for the Light Warriors. Cornelia is west of Pravoka.

Items: Mythril Knife, Saber, Crosier, Steel Plate, Iron Shield, Nitro Powder, Lute
Walkthrough page: The Kingdom of Corneria

Pravoka[edit]

Pravoka is a port city east of Cornelia. It is much larger and the shops sell a much greater variety of items, magics, and equipment. As the only major port city in the world, it is inhabited both by residents and various sea farers, including a gang of pirates.

Items: Ship
Walkthrough page: The Journey Begins

Matoya's Cave[edit]

Located in a mountain a ways north of the Cornelian bridge and far west of Pravoka, its sole resident is the blind witch Matoya. Despite her blindness, she was able to see perfectly due to her crystal ball, until recently when it was stolen.

Items: Potion x2, Antidote, Jolt Tonic
Walkthrough page: The Journey Begins

Elfheim[edit]

Called "Elfland" in the NES version.

A large town and castle across the Inner Sea from Cornelia, Elfheim can be reached by sailing due south from Cornelia to its norther port, and then walking to the southern coast. Elfheim sells the most powerful equipment and spells that can be obtained until you leave the Inner Sea. The prince of Elfheim has been put into a coma by the Dark Elf, Astos, and can only be awoken with a magic potion.

Items: 330 Gil, 400 Gil, Mythril Hammer, Bronze Gloves, Mystic Key
Walkthrough page: The Prince of Elfland

Mt. Duergar[edit]

Called the "Dwarf Cave" in the NES version.

The home of the Dwarves, Mt. Duegar can be reach by the northern most port on the Inner Sea, located northwest of Cornelia. From there, walk south and west until you see the mountain entrance. Mt. Duergar has no shops, but a fair amount of treasure. The Dwarves are attempting to build a canal that would allow ships passage out of the Inner Sea and access to the rest of the world.

Items: 450 Gil, 575 Gil, 575 Gil, Tent, Cottage, Mythril Knife, Wyrmkiller, Helmet, Grand Helm, Mythril Mail, Excalibur
Walkthrough page: The Prince of Elfland

Melmond[edit]

West of Mt. Duegar is the dying city of Melmond, plagued by the rotting coming from the nearby Terra Cave. Despite the problems the shops are all up and running, and some fairly powerful equipment and spells can be purchased here. The world-renowned linguist, Dr. Unne, lives here.

Walkthrough page: The Crystal of Earth

Sage's Cave[edit]

Called "Sarda's Cave" in the NES version.

Located on the peninsula only accessible by the Titan's Cave, this is the home of the great sage, Sarda.

Items: Earth Rod
Walkthrough page: The Crystal of Earth

Crescent Lake[edit]

Crescent Lake is a town located on the eastern side of the Southern Continent, and is accessible by sailing to the southern port on the eastern shores and walking south along the mountains until you see the lake the the town gets its name from. Aside from having the most powerful equipment and spells available until you get an airship, Crescent Lake is host to the Circle of Sages.

Items: Canoe
Walkthrough page: The Crystal of Fire

Cardia Islands[edit]

A chain of islands in the northern hemisphere, located due north of Cornelia and only accessible by airship. The islands are home to the dragons, including the King of Dragons, Bahamut, who rewards those who bring him proof of their courage.

Items: 10 Gil, 160 Gil, 500 Gil, 575 Gil, 1455 Gil, 1520 Gil, 2000 Gil, 2750 Gil, 2750 Gil, 9500 Gil, Gold Needle, Tent, Cottage
Walkthrough page: The Trials

Gaia[edit]

Gaia is a small, mountainous town completely cut off from the rest of the world. It is only accessible by airship, and can be found in the northeast area of the eastern continent. The sells many of the most powerful weapons, armor, and spells in the world, and is a place to visit as soon as possible.

Items: Oxyale
Walkthrough page: The Crystal of Water

Onrac[edit]

A town on the western island in the Northern hemisphere, Onrac can be reached by landing on a small field of grass to the west, and then walking around the mountain, canoing across the river, and the walking through the forest. Onrac sells powerful magics and is located above the Sunken Shrine.

Walkthrough page: The Crystal of Water

Desert Caravan[edit]

A lone trader who sells his wares in the desert west of Onrac. The caravan cannot be seen from the world map, but to reach it walk north through the large desert and into the very middle of the smaller desert. The trader has recently acquired a very rare and valuable item.

Items: Bottled Faerie
Walkthrough page: The Crystal of Water

Lufenia[edit]

Called "Lefian" in the NES version.

Home of a highly advanced civilization that built the Tower of Mirage and Flying Fortress, Lufenia is very difficult to reach. To get there, land on a small square of grass south of Gaia and walk quite a ways through swamp and forest until you see the city. There you can buy two of the most useful spells in the game as well and find out how to get to the Flying Fortress. Unfortunately, the Lufenians don't speak English.

Items: Bell
Walkthrough page: The Crystal of Air

Dungeons[edit]

Temple of Chaos[edit]

Called the "Temple of Fiends" in the NES version.

A ruined temple located northwest of Cornelia, the Temple of Chaos has become the hideout of the dark knight, Garland, as well as a bunch of bats.

Items: Potion, Gold Needle, Tent, Werebane, Rune Blade, Leather Hat
Walkthrough page: The Kingdom of Corneria

Marsh Cave[edit]

A dangerous cave that can only be reached by a difficult journey, the Marsh Cave is located on the south western coast of the Elf kingdom. It can be reached by walking west of Elfheim, past the mountains, north and then south around the souther mountain range, and then by following the coast to the south. The cave is very dangerous, home to many poisonous creatures and the undead. It does, however, also contain vast stores of valuable treasure.

Items: 295 Gil, 385 Gil, 629 Gil, 680 Gil, 1020 Gil, Cottage, Dagger, Mythril Knife, Broadsword, Steel Plate, Copper Armlet, Silver Armlet, Crown
Walkthrough page: The Prince of Elfland

Western Keep[edit]

Called the "Northwest Castle" in the NES version.

A destroyed castle that is now home to a lone king who wants his crown back. The crown was taken to the Marsh Cave, and once returned you'll find that there is more to the crown and king than meets the eye. The Keep is located north and west of Elfheim and can be reached by following a similar path to the Marsh Cave, but turning north instead of south.

Items: Power Staff, Falchion, Steel Gloves, Crystal Eye
Walkthrough page: The Prince of Elfland

Titan's Cave[edit]

Called the "Titan's Tunnel" in the NES version.

A small tunnel that connects the Sage's Cave to the rest of the Melmond area, the tunnel is guarded by a very large titan who demands rubies before he'll let you through. The cave is located west of Melmond.

Items: 450 Gil, 620 Gil, Great Axe, Mythril Helm
Walkthrough page: The Crystal of Earth

Terra Cave[edit]

Called the "Earth Cave" in the NES version.

The source of the rotting earth which is consuming Melmond is the Terra Cave, located on a triangular peninsula south of Melmond. The Cave is home to a vampire as well as something far more sinister. A vast army of the undead, giants, demons, and other creatures patrol the five floors.

Items: 300 Gil, 575 Gil, 795 Gil, 880 Gil, 1020 Gil, 1250 Gil, 1455 Gil, 1520 Gil, 1975 Gil, 3400 Gil, 3400 Gil, 5000 Gil, 450 Gil, Potion x2, Antidote, Sleeping Bag, Tent x2, Staff, Coral Sword, Leather Shield, Mythril Shield, Star Ruby
Walkthrough page: The Crystal of Earth

Mt. Gulg[edit]

Called "Gurgu Volcano" in the NES version.

The volcano, which is home to the Fiend of Fire, can be reach by following the river the connects to the Crescent Lake west through the mountains.

Items: 10 Gil, 155 Gil, 750 Gil, 795 Gil, 880 Gil, 1250 Gil, 1455 Gil, 1520 Gil, 1520 Gil, 1760 Gil, 1760 Gil, 1975 Gil, 2000 Gil, 2750 Gil, 4150 Gil, 7340 Gil, Potion x2, Antidote x2, Gold Needle, Tent, Cottage, Staff, Claymore, Mythril Axe, Ice Brand, Mythril Helm x2, Flame Mail, Mythril Shield, Flame Shield, Mythril Gloves
Walkthrough page: The Crystal of Fire

Ice Cavern[edit]

Called the "Ice Cave" in the NES version.

A frozen cave in the mountains that surround Crescent Lake. The Cave is home to two things: some of the most dangerous creatures on the continent and a lot of valuable treasure for anyone brave enough to claim it. The cave is only accessible by canoing up the network of rivers, starting at the mouth of the river north of Crescent Lake.

Items: 180 Gil, 5000 Gil, 5454 Gil, 7900 Gil, 9500 Gil, 9900 Gil, 10,000 Gil, 12,350 Gil, Potion, Sleeping Bag, Flame Sword, Shirt, Ice Armor, Ice Shield, Mythril Gloves, Levistone
Walkthrough page: The Airship

Citadel of Trials[edit]

Called the "Castle of Ordeals" in the NES version.

A ruined castle in the northwest region of the eastern continent, the Citadel is only accessible by Canoe. Head south to get to the Citadel.

Items: 1455 Gil, 7340 Gil, Cottage, Healing Staff, Ice Brand, Steel Gloves, Gauntlets, Gold Armlet, Rat's Tail
Walkthrough page: The Trials

Waterfall Cave[edit]

A cave hidden behind the waterfall on the river near Onrac, the cave has both valuable treasure and a piece of highly advanced technology.

Items: 5000 Gil, 6400 Gil, 13,450 Gil, Spellbinder, Defender, Ribbon, Warp Cube
Walkthrough page: The Crystal of Water

Sunken Shrine[edit]

Located beneath Onrac, the Shrine is home to the mermaids, however it has been taken over by the Kraken, Fiend of Water. The Shrine is only accessible to people who can breath underwater by using Oxyale.

Items: 10 Gil, 20 Gil, 110 Gil, 385 Gil, 450 Gil, 1760 Gil, 2000 Gil, 2750 Gil, 2750 Gil, 4150 Gil, 5000 Gil, 5450 Gil, 7340 Gil, 7690 Gil, 8135 Gil, 9000 Gil, 9900 Gil, 9900 Gil, 10,000 Gil, 12,350 Gil, Antidote, Mage's Staff, Light Axe x2, Ribbon, Diamond Helm, Diamond Armor, Diamond Shield, Giant's Gloves, Diamond Gloves, Diamond Armlet, Rosetta Stone
Walkthrough page: The Crystal of Water

Tower of Mirage[edit]

Called the "Mirage Tower" in the NES version.

A Lufenian tower located in the middle of the great desert on the northern continent. The tower connects to the Flying Fortress, but only those with the Bell can enter it.

Items: 800 Gil, 2750 Gil, 3400 Gil, 7600 Gil, 7900 Gil, 8135 Gil, 10,000 Gil, 12,350 Gil, 13,000 Gil, 18,010 Gil, Tent, Cottage, Thor's Hammer, Vorpal Sword, Sunblade, Healing Helm, Dragon Mail, Aegis Shield
Walkthrough page: The Crystal of Air

Flying Fortress[edit]

Called the "Sky Castle" in the NES version.

The former home of the Lufenians before it was taken over by the Fiend of Air, the Fortress floats high above the planet. The tower is accessible by the Tower of Mirage, but only if you have the Warp Stone.

Items: 180 Gil, 880 Gil, 3400 Gil, 4150 Gil, 4150 Gil, 5000 Gil, 5450 Gil, 6400 Gil, 6720 Gil, 7900 Gil, 8135 Gil, 9000 Gil, 9500 Gil, 9900 Gil, 13,000 Gil, Potion x2, Gold Needle x2, Cottage, Venom Blade, Sasuke, Ribbon, Healing Helm, Mythril Helm, Shirt, Protect Cloak, Black Robe, White Robe, Diamond Shield, Diamond Gloves, Protect Ring x2, Adamantite
Walkthrough page: The Crystal of Air

Temple of Chaos (Past)[edit]

Called the "Temple of Fiends" in the NES version.

The Temple of Chaos, 2000 years in the past. Once the four crystals have been restored a gateway through time will open in the Temple of Chaos in the present day.

Items: 26,000 Gil, 45,000 Gil, 65,000 Gil, Sasuke, Masamune, Protect Cloak, Protect Ring
Walkthrough page: The Temple of Chaos

Other places[edit]

Inner Sea[edit]

The Inner sea refers to a vast body of water surrounded by Cornelia and Pravoka to the north, the Dwarf and Elf lands to the south and west, and the mountains to the east. The water is currently cut off from the oceans of the world, though the Dwarves are building a canal to connect the Inner Sea to the rest of the world.

Walkthrough page: The Journey Begins

Lykion Desert[edit]

Called the "Ryukahn Desert" in the NES version.

A small desert located south of Crescent Lake. Legends say that an ancient race buried one of their technological marvels here.

Items: Airship
Walkthrough page: The Airship