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Negative Effects[edit]

KO/Death[edit]

  • Occurs when character health reaches 0.
  • Character lies stationary on floor.
  • Cannot participate in battle.
  • Cured with a Phoenix Down (anytime) or Phoenix Pinion (in-battle only), Life/Full-Life white magic spells, and Amarant's Revive.
  • Persists after battle.

Berserk[edit]

  • Character has red sparks above head, and is glowing red.
  • Physical attack power increases, but character cannot be controlled.
  • Cured with a Remedy or Gysahl Greens.

Confuse[edit]

  • Character spins wildly on spot.
  • Character cannot be controlled; will randomly attack friends and foes. Physical attack accuracy also decreases.
  • Cured by a physical attack.
  • Can be guarded against with the Clear Headed ability.

Darkness[edit]

  • Character has a small black cloud in front of their face.
  • Physical attack accuracy greatly decreases.
  • Cured with Eye Drops, a Remedy, or the Esuna white magic spell.
  • Can be guarded against with the Bright Eyes ability.
  • Persists after battle.

Doom[edit]

  • Character has a number above their head, slowly counting down from 10.
  • Will inflict KO upon character when counter reaches 0.

Freeze[edit]

  • Character appears blue-tinted, stationary, and surrounded by small blue icicles.
  • Cannot participate in battle, and is immediately KOed if hit by a physical attack.
  • Can be guarded against with the Body Temp ability.
  • Will wear off in battle eventually.

Gradual Petrify[edit]

  • Character has a number above their head, slowly counting down from 10.
  • Will inflict Petrification upon character when counter reaches 0.
  • Cured by Soft or the Stona white magic spell.
  • Can be guarded against with the Jelly ability.

Heat[edit]

  • Character glows orange.
  • Character is immediately KOed if they take any action.
  • Can be guarded against with the Body Temp ability.
  • Will wear off in battle eventually.

Mini[edit]

  • Character is much smaller than usual.
  • Physical attack and defence power greatly reduced.
  • Cured by Remedy or the Esuna white magic spell.

Petrification[edit]

  • Character appears to be stationary, and encased in stone.
  • Cannot participate in battle.
  • Cured by Soft or the Stona white magic spell.
  • Can be guarded against with the Jelly ability.
  • Persists after battle.

Poison[edit]

  • Character has purple or green vapours above head.
  • Character HP gradually decreases.
  • Cured by Antidote, or either Panacea or Esuna white magic spells.
  • Can be guarded against with the Antibody ability.

Silence[edit]

  • Character has a small speech bubble containing two dots above their head.
  • Character cannot use magic commands.
  • Cured by Echo Screen or a Remedy, or the Esuna white magic spell.
  • Can be guarded against with the Loudmouth ability.
  • Persists after battle.

Sleep[edit]

  • Character droops, and has ZZZs over their head.
  • Cannot participate in battle.
  • Cured by the white magic spell Esuna, or a physical attack (magic attacks do not wake the character).
  • Can be guarded against by the Insomniac ability.
  • Will wear off in battle eventually.

Slow[edit]

  • Character has a series of grey arrows pointing downwards above their head. ATB gauge for that character turns grey/black.
  • Character's ATB gauge fills slower.
  • Cured by a Remedy or white magic spells Haste and Esuna.
  • Can be guarded against by the Auto-Haste ability.

Stop[edit]

  • Character appears completely immobile. ATB gauge turns grey/black and does not fill.
  • Character cannot participate in battle.
  • Cured by a Remedy or the white magic spell Esuna.
  • Can be guarded against by the Locomotion ability.

Trouble[edit]

  • Character has a small crying face above their head.
  • Half of any physical damage inflicted on that character will be dealt to all characters.
  • Cured by an Annoyntment.
  • Persists after battle.

Venom[edit]

  • Character droops, and has green and purple vapours rising from their head.
  • HP and MP slowly depletes, and character cannot participate in battle.
  • Cured by an Antidote or Remedy, and the white magic spells Panacea and Esuna.
  • Can be guarded against by the Antibody ability.
  • Persists after battle (character does not lose HP/MP outside of battle).

Virus[edit]

  • No visible changes to character.
  • Character does not gain EXP or AP after battle.
  • Cured by a Vaccine.
  • Persists after battle.

Zombie[edit]

  • Character turns varying shades of brown and you have a black cloud around your head.
  • Trance gauge immediately depleted to empty and does not fill, character does not gain EXP or AP after battle, and healing skills/some forms of damage have reverse effects (i.e. a Potion damages HP, an Ether damages MP, Regen acts like Poison, and Death fully heals HP).
  • Cured by a Magic Tag.
  • Persists after battle.

Positive Effects[edit]

Auto-Life[edit]

  • No visible changes to character.
  • Character will be resurrected with critical health immediately upon being KOed (one-time only).
  • Cast by the blue magic spell Auto-Life, or Amarant's Aura skill.
  • Can be obtained through Auto-Life ability.
  • Only wears off when it activates.

Float[edit]

  • Character hovers a short distance above ground.
  • Character does not take any Earth damage, but takes more damage from Wind attacks.
  • Cast by the white magic spell Float.
  • Equipping Auto-Float will permanently give that character this status.
  • Wears off after a short time in battle.

Haste[edit]

  • Character has a series of green arrows pointing upwards above head, and ATB gauge turns yellow.
  • ATB gauge fills faster.
  • Cast by the white magic spell Haste, or Carbuncle's Emerald Light (equip an Emerald on Eiko).
  • Equipping Auto-Haste will permanently give that character this status.
  • Wears off after a moderate time in battle, or when Slow or Stop is cast on that character.

Protect[edit]

  • Character periodically glows blue.
  • Character takes half damage from physical attacks.
  • Cast by the white magic spell Protect, or the blue magic spell Mighty Guard. Eiko's Carbuncle summon may also cast this on all party members whenever it shows a full animation.
  • Wears off after a short duration in battle.

Reflect[edit]

  • Character has a series of red stars hovering in front of their faces.
  • Any magic cast at that character will reflect back onto the caster.
  • Cast by the white magic spell Reflect, or by Carbuncle (standard).
  • Equipping Auto-Reflect will permanently give that character this status.
  • Wears off after a short time in battle.

Regen[edit]

  • No visible changes to character (apart from occasional green numbers popping up).
  • Character periodically regains a small amount of health.
  • Cast by the white magic spell Regen, Freya's Reis' Wind, or Amarant's Aura skill.
  • Equipping Auto-Regen will permanently give that character this status.
  • Wears off after a moderate time in battle.

Shell[edit]

  • Character periodically glows yellow.
  • Character takes half damage from magic attacks.
  • Cast by the white magic spell Shell, by the blue magic spell Mighty Guard, or by Carbuncle's Pearl Light (equip a Moonstone on Eiko).
  • Wears off after a short time in battle.

Vanish[edit]

  • Character's body is invisible (only weapons can be seen).
  • Character cannot be hit by physical attacks.
  • Cast by the blue magic spell Vanish, or by Carbuncle's Diamond Light (equip a Diamond on Eiko).
  • Wears off after a short time in battle, or when character is hit by a magic attack.