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Requirements: Priest level 2

The Oracle specializes in affecting an enemy's ability to attack or cast magic by changing their Brave and Faith attributes as well as casting some status anomaly magic.

Action
Name JP MP SP Range Effect Description
Blind 100 4 50 4 2 Causes darkness on enemy.
Spell Absorb 200 2 50 4 1 Absorbs enemy's MP, restoring MP to character.
Life Drain 350 16 50 4 1 Absorbs enemy's HP, restoring HP to character.
Pray Faith 400 6 25 4 1 Temporarily increase target's Faith.
Doubt Faith 400 6 25 4 1 Temporarily decrease target's Faith.
Zombie 300 20 20 4 1
Silence Song 170 16 34 4 1 Adds Silence
Blind Rage 400 16 20 4 1 Adds Berserk
Foxbird 200 20 25 4 1
Confusion Song 400 20 20 4 1 Adds Confusion
Dispel Magic 700 34 34 4 1 Cancels Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith and Reflect
Paralyze 100 10 20 4 2 Adds Don't Act
Sleep 350 24 17 4 2 Adds Sleep
Petrify 580 16 12 4 1 Adds Petrify.
Reaction Abilities
Absorb Used MP 250 Restores MP by amount enemy used.
Support Abilities
Defense UP 400 Physical damage is lessened
Movement Abilities
Any Weather 200
Move-MP Up 350 Gain MP equal to distance moved.

Total JP to Master: 5850