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Requirements: Wizard level 2

Action
Name JP MP SP Range Effect Description
Haste 50 8 50 3 2 Causes Haste on targets.
Haste 2 550 30 15 3 2 Causes Haste on targets.
Slow 50 8 50 3 2 Causes Slow on targets.
Slow 2 520 30 15 3 2 Causes Slow on targets.
Stop 330 14 15 3 2 Stops target, preventing AT from increases.
Don't Move 50 10 34 3 2 Prevents target from moving. Target may still Act.
Float 200 8 50 4 2 Causes target to float 1h above ground.
Reflect 300 12 50 4 1 Adds Reflect
Quick 800 24 25 4 1 Increases AT
Demi 250 24 17 4 2 Causes gravity damage
Demi 2 550 50 12 4 2 Causes gravity damage
Meteor 1500 70 8 4 4
Reaction Abilities
Critical Quick 700 When HP critical, executes your turn next.
MP Switch 400 Phyisical damage is converted into magic damage. MP is lost instead of HP.
Support Abilities
Short Charge 800 Casting Time is shortened.
Movement Abilities
Teleport 600 Increases movement.
Float 540 Float 1h over land.

Total JP to Master: 8220