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Positive Effects[edit]

Defending Unit's evasion is doubled
Faith Unit's Faith value is treated as a hundred (100)
Float Unit floats 1H over tiles (cancels earth-based damage)
Haste Unit gets turns at a faster rate
Protect Unit takes reduced physical-based damage
Reflect Unit cannot be hit with most types of magic
Regen Unit regains some HP each turn
Reraise Unit automatically revives turn after being KO'd
Shell Unit takes reduced magical-based damage
Transparent Unit is invisible; physical attacks have 100% accuracy

Negative Effects[edit]

Berserk Unit is uncontrollable but gets increased attack power
Blood Suck Unit attacks allies and inflicts them with same status
Charm Unit attacks allies (damage removes status)
Charging Unit prepares to use Charge ability (cannot evade)
Chicken Unit is a chicken (cannot use skills, reaction abilities)
Confusion Unit is uncontrollable, attacks units indiscriminately
Darkness Unit's physical attack accuracy is diminished
Death Sentence Unit will automatically be KO'd after three turns
Don't Act Unit cannot use any attack or use special commands
Don't Move Unit cannot move off current tile
Frog Unit becomes a frog (cannot use skills, reaction abilities)
Innocent Unit's Faith value is treated as zero
Morbol Unit becomes a morbol (irreversible)
Oil Unit takes more fire damage (glitched, does not work)
Performing Unit prepares to use bard/dancer skill (cannot evade)
Petrify Unit cannot get turns/evade
Poison Unit loses some HP each turn
Silence Unit cannot use abilities that cost MP
Sleep Unit cannot get turns/evade (damage removes status)
Slow Unit gets turns at a slower rate
Stop Unit cannot take turns/evade
Undead Unit is damaged by healing; may revive 3 turns after KO