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Positive Effects[edit]
Defending | Unit's evasion is doubled |
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Faith | Unit's Faith value is treated as a hundred (100) |
Float | Unit floats 1H over tiles (cancels earth-based damage) |
Haste | Unit gets turns at a faster rate |
Protect | Unit takes reduced physical-based damage |
Reflect | Unit cannot be hit with most types of magic |
Regen | Unit regains some HP each turn |
Reraise | Unit automatically revives turn after being KO'd |
Shell | Unit takes reduced magical-based damage |
Transparent | Unit is invisible; physical attacks have 100% accuracy |
Negative Effects[edit]
Berserk | Unit is uncontrollable but gets increased attack power |
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Blood Suck | Unit attacks allies and inflicts them with same status |
Charm | Unit attacks allies (damage removes status) |
Charging | Unit prepares to use Charge ability (cannot evade) |
Chicken | Unit is a chicken (cannot use skills, reaction abilities) |
Confusion | Unit is uncontrollable, attacks units indiscriminately |
Darkness | Unit's physical attack accuracy is diminished |
Death Sentence | Unit will automatically be KO'd after three turns |
Don't Act | Unit cannot use any attack or use special commands |
Don't Move | Unit cannot move off current tile |
Frog | Unit becomes a frog (cannot use skills, reaction abilities) |
Innocent | Unit's Faith value is treated as zero |
Morbol | Unit becomes a morbol (irreversible) |
Oil | Unit takes more fire damage (glitched, does not work) |
Performing | Unit prepares to use bard/dancer skill (cannot evade) |
Petrify | Unit cannot get turns/evade |
Poison | Unit loses some HP each turn |
Silence | Unit cannot use abilities that cost MP |
Sleep | Unit cannot get turns/evade (damage removes status) |
Slow | Unit gets turns at a slower rate |
Stop | Unit cannot take turns/evade |
Undead | Unit is damaged by healing; may revive 3 turns after KO |