Beastmaster is a job only available to the Nu Mou race. It is a basic job that requires no previous experience. This job allows the player to take control of an opposing beast until that character's next turn. The whip symbol will appear over a beastmaster in control of a monster. They possess a fairly weak weapon attack and have no abilities they can use on the five races of Ivalice.
Equips
Weapon
|
Instruments
|
Head
|
Hat
|
Body
|
Clothing
|
Shield
|
--
|
Abilities
Name |
Type |
MP |
Range |
Item |
AP |
Description
|
Goblin |
A |
-- |
5 |
Demon Bell/War Trumpet |
200 |
Control goblins and red caps for 1 turn.
|
Flan |
A |
-- |
5 |
Demon Bell/Glass Bell |
200 |
Control an ice flan, jelly or cream for 1 turn.
|
Bomb |
A |
-- |
5 |
Demon Bell/Aona Flute |
200 |
Control a bomb or grenade for 1 turn.
|
Lamia |
A |
-- |
5 |
Glass Bell |
200 |
Control a lamia or lilith for 1 turn.
|
Panther |
A |
-- |
5 |
War Trumpet |
200 |
Control a red panther or coeurl for 1 turn
|
Rockbeast |
A |
-- |
5 |
Conch Shell |
200 |
Control a blade biter or a toughskin for 1 turn.
|
Dragon |
A |
-- |
5 |
Earth Bell |
200 |
Takes control of any dragon for 1 turn.
|
Floateye |
A |
-- |
5 |
Black Quena |
200 |
Control floateyes or ahrimans for 1 turn.
|
Undead |
A |
-- |
5 |
Black Quena |
200 |
Controls zombies and vampires for 1 turn.
|
Fairy |
A |
-- |
5 |
Fairy Harp |
200 |
Control sprites or titanias for 1 turn.
|
Bug |
A |
-- |
5 |
Fairy Harp |
200 |
Control antlions and jawbreakers for 1 turn.
|
Tonberry |
A |
-- |
5 |
Blood Strings |
200 |
Control tonberries and masterberries for 1 turn.
|
Marlboro |
A |
-- |
5 |
Aona Flute |
200 |
Control marlboros and big marlboros for 1 turn.
|
Immunity |
S |
-- |
-- |
Survival Vest |
|
Gives resistance to some status effects
|
Beast Combo |
C |
-- |
1 |
Mythril Bell |
100 |
Failproof combo abilty for beastmasters.
|