From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Grid Name Grid Pattern Nodes Equip Gate Abilities Obtained
First Steps 6 No Effect None Default
Vanguard 5 Strength +5, Magic +5 Strength +5, Magic +5, Strength +5, Magic +5 Talk to Shinra at the start of Chapter 1.
Bum Rush 5 Strength +10, Magic +10 Strength +10, Magic +10, Strength +10, Magic +10
Undying Storm 5 Strength +15, Magic +15 Strength +15, Magic +15, Strength +15, Magic +15
Flash of Steel 5 Strength +20, Magic +20 Strength +20, Magic +20, Strength +20, Magic +20
Protection Halo 5 Defense +5, Magic Defense +5 Defense +5, Magic Defense +5, Defense +5, Magic Defense +5 Besaid Island
Hour of Need 5 Defense +10, Magic Defense +10 Defense +10, Magic Defense +10, Defense +10, Magic Defense +10
Unwavering Guard 5 Defense +15, Magic Defense +15 Defense +15, Magic Defense +15, Defense +15, Magic Defense +15
Valiant Lustre 5 Defense +20, Magic Defense +20 Defense +20, Magic Defense +20, Defense +20, Magic Defense +20
Highroad Winds 4
Mounted Assault 4
Heart of the Flame 3
Ice Queen 3
Thunder Spawn 3
Menace of the Deep 3
Downtrodder 3
Sacred Beast 4
Tetra Master 5
Restless Sleep 5
Still of Night 5
Mortal Coil 5
Raging Giant 5
Bitter Farewell 5
Selene Guard 4
Helios Guard 4
Shining Mirror 4
Covetous 3
Disaster in Bloom 5
Scourgebane 5
Healing Wind 3
Heart Reborn 3
Healing Light 4
Immortal Soul 4
Wishbringer 5
Strength of One 4
Seething Cauldron 4
Stonehewn 4
Enigma Plate 4
Howling Wind 4
Ray of Hope 6
Pride of the Sword 6
Samurai's Honor 6
Blood of the Beast 6
Chaos Maelstrom 6
White Signet 6
Black Tabard 6
Mercurial Strike 6
Tricks of the Trade 6
Horn of Plenty 5
Treasure Hunt 5
Tempered Will 5
Covenant of Growth 5
Salvation Promised 4
Conflagration 4
Supreme Light 5
Megiddo 5
Unerring Path 2
Font of Power 4
Higher Power 5
The End 5