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Time Magicks are magicks that not only alter time (such as Haste and Slow), but also causes statuses that deal damage over a period of time (such as Bleed rendering the status Sap). These might not seem useful, but they can pose a huge advantage over very fast opponents or magic-using enemies.

Note that the MP cost is the MP used up without magic augments.

Spell MP Price Obtained Effect Other Information
Slow 8 200 Nalbina Inflicts the status effect Slow on a target
Immobilise 16 600 Rabanastre, after Barheim Inflicts the status effect Immobilise on a target
Disable 16 600 Rabanastre, after Barheim Inflicts the status effect Disable on a target
Reflect 12 800 Bhujerba, after Lhusu Mines Inflicts the status effect Reflect on a target
Warp 18 1700 Rabanastre, after Leviathan Kill all targets in range Targets killed by Warp won't drop any XP, loot, LP or gil.
Break 14 900 Bhujerba, after Lhusu Mines Inflicts the status effect Break on a target
Bleed 18 1100 Rabanastre, after Leviathan Inflicts the status effect Bleed on a target
Balance 18 1500 Raithwall, Dyce, after Garuda Deals non-elemental damage to all targets in range, based on the difference between the user's current and max HP.
Haste 20 3400 Eruyt, after Henne Mines Inflicts the status effect Haste on a target
Float 20 2800 Eruyt Inflicts the status effect Float on all targets in range
Countdown 8 3100 Eruyt, after Henne Mines Inflicts the status effect Doom on a target
Stop 20 3700 Bur-Omisace Inflicts the status effect Stop on a target
Slowga 24 10400 Balfonheim, after Pharos Inflicts the status effect Slow on all targets in range
Reflectga 24 6800 Archades Inflicts the status effect Reflect on all targets in range
Hastega 70 16600 Estersand, after Pharos Inflicts the status effect Haste on all targets in range