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Enemy information can be accessed during battle by pressing R1 button or you can see enemy information outside of battle by looking in your Datalog. You will accumulate intel on your enemies by fighting them, and you can speed up the process by scanning them with the Libra ability or using the Librascope item. This information is vital to apply the appropriate buffs and debuffs to your party and your opponents. In the enemy information screen, you will find the data you've accumulated on an enemy along with any notes. The enemy pages here in the guide attempt to reproduce that information, and they're organized to match the setup from the Datalog. For specific strategies to handle an enemy, use the links in the charts to go to the guide page where that enemy is discussed.

Each type of enemy has its own page, and within that type certain groups of enemies are found in separate sections. Each enemy chart gives you information on damage resistance and how much CP you will get from defeating the enemy across the top of the chart. The damage icons are the same as those used in the game, and the numbers below them indicate a multiplier to damage for that trait:

FFXIII damage fire icon.png Fire FFXIII damage wind icon.png Wind
FFXIII damage ice icon.png Ice FFXIII damage earth icon.png Earth
FFXIII damage lightning icon.png Lightning FFXIII damage physical icon.png Physical
FFXIII damage water icon.png Water FFXIII damage magical icon.png Magic
  • ×2: The enemy is weak; you will do twice the damage with this type of attack.
  • : The enemy is neither weak nor resistant; normal damage.
  • ×.5: The enemy is resistant; you will do half the damage with this type of attack.
  • ×.1: The enemy is very resistant; you will do a tenth the damage with this type of attack.
  • ×0: The enemy is immune; you will do no damage with this type of attack.
  • ABS: The enemy can absorb; you will heal the enemy with this type of attack.

Along the right-hand side of the enemy image are the status ailment resistances. As you can read about in more detail on the Roles page, Saboteurs abilities work on a base percentage to begin with, which can be modified with other factors. After everything you use to increase the efficacy of your debuffs, the enemy's natural resistance to that status ailment is then applied, giving you your final success rate. In your in-game information, one of these icons means the enemy is resistant or immune to that status ailment, but even with no icon most enemies have some resistance to everything but Dispel. The percentages here in the guide enemy pages give the success rate, as a percentage, that you will be able to successfully apply the debuff. These can range from 0–100%, meaning the enemy is immune or it will always work at either end of the spectrum. If no percentage is given, it means the enemy has no specific resistance or weakness to the debuff, and your modified base percentage is used by itself.

FFXIII status deprotect icon.png FFXIII status deshell icon.png FFXIII status imperil icon.png FFXIII status poison icon.png FFXIII status slow icon.png FFXIII status pain icon.png FFXIII status fog icon.png FFXIII status curse icon.png FFXIII status daze icon.png FFXIII status provoke icon.png FFXIII status death icon.png FFXIII status dispel icon.png
Deprotect Deshell Imperil Poison Slow Pain Fog Curse Daze Provoke Death Dispel

The next section of the chart concerns the enemy's stats and drops. Level is given, but appears to be meaningless. The percentages next to the normal and rare drops are how likely that item is to be awarded. Rare drops are always checked first, and if you get one the normal drop isn't checked at all. If you didn't get a rare drop, the normal drop is then checked. Enemies can also drop shrouds, at the rate specified on the Combat page, and this is checked every time, whether you got a normal or rare drop or not. This means you can receive both normal or rare drops and a shroud.

The enemy's HP is its health, and as you attack, you will see the number of damage you're doing, which is taken directly off the enemy's HP. When the HP reaches zero, the enemy dies. Its strength and magic stats determine how much damage it does to you with physical and magic attacks, respectively. The chain resistance stat indicates how difficult it will be to build the enemy's stagger bar, with higher numbers indicating higher difficulty. The stagger point is the percentage at which the enemy will be staggered and will go into stagger mode.

Beneath the enemy stats, you will find a link or links to the guide pages covering the section of the game where you will find the enemy. For instance, if the enemy is found in chapters four and five, there will be links to both chapters. The last and bottom section of the chart is optional, and holds any notes the game gives you about the enemy. These are usually what types of attacks it employs or any special information that will help you in battle.