The Princes of Galder
"One thing could always be said about Galder Harbor, the mainland port nearest Talys: it never had much in the way of riches, but neither did it have much trouble.
All that changed when a pirate crew fell upon the town and made it their hide- out. Here, in Galder, history records Marth's first steps toward freeing his homeland."
Begin[edit]
Ogma and three fighters join automatically. Choose one of the three and give the other two fighters' weapons to him. Then, move Marth to the front of the bridge to the north. Darros, a recruitable pirate, is there and he will automatically talk to Marth.
Next, use Ogma to clear the two soldiers to the west (use his Steel Sword) The second one will attack you on the enemy turn and die in the process. Then, move your characters via the lower-half of the map forward. All of this can be accomplished in the first turn (including the enemy's turn).
Don't worry about getting experience with Gordin, only use him on tough enemies or if you are in a risky position. Starting in this battle, you will see a glowing greenish circle on the ground. It is merely a save point in the middle of the game. You can save, then reload it if you mess up later. Move a character onto the circle and select Save to do so.
Also, do note that killing Thieves tend to give more experience than regular enemies. It is about 60 experience instead of the normal 30 at the beginning of the game.
Before rushing, please watch and see Castor. He is an archer (if you refused to abuse Gordin last chapter use him or wait until later and get a unit like Wolf). You must use Shiida to recruit this character.
A good Cavalier should be able to take out a majority of the pirates. Archers should be taken out first though, so as to protect Shiida. The boss isn't anything special, you can just team him.
Beat him, seize gate...
Save the game, and it automatically continues...