From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
wikify
wikify

This page needs to be wikified It needs to be re-written with wikimarkup and laid out correctly according to the editing guidelines. If you can wikify this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wikimarkup without damaging a page, why not use the sandbox?

cleanup
cleanup

This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

Dark Pontifex

"With the aid of the White Sage Gotoh's powerful Warp magic, Marth and company were transported to the faraway city of Thabes. Once, Thabes was an advanced civilization; but only its decay advanced now. The League traced the lifeless streets to the temple at the city's heart, somewhere within its walls Gharnef was waiting, and now, Marth must wrest Falchion and his sister, Elice, from the fiend's grip."

Preparation[edit]

Before the battle, give the Iota Shield to one of your fliers (ie. Shiida). Then, give Starlight to one of your mages (ie. Merric).

Just move forward the first round, and dialogue will appear.

Begin[edit]

You probably got attacked by an archer and a mage (with Swarm) last round. Just eliminate the archer and heal whoever got attacked.

Notes about Gharnef:

Gharnef is randomly placed between the three Gharnefs. He may be the first one your face, or he might be all the way in the back. You know that you have killed him if you see the dialogue afterwards and you get the "Obtained Falchion!" message instead of "Obtained SteelSword!" You will not know if you are fighting the real Gharnef, because it won't show you how much you will hit. Instead it will always say 0.

Note that you can easily beat this map if he dies fast because no reinforcements pop up. Also, it doesn't matter if you kill him, the fakes are still there. You can kill the fake Gharnef without starlight.

The goal on this map is to kill the three Gharnefs first, then to take care of the boss. The first guy to kill is the Gharnef to the bottom. It might take a few turns because of the healers using physic and fortify, but Starlight will kill him. On turn 7, IF Gharnef is still alive, he will summon in some more enemies.

Damaging the fake Gharnefs
It has been reported that if you attack the fake Gharnefs you will hurt it. However, don't use this to identify him/it, for on the pre-battle summery it will say 0 damage. The fake Gharnefs will drop a Steel Sword instead of the Falchion

Now, the best way to approach the nest above is to use Beck to eliminate the mages and healers first. Some of them will charge, and use Swarm to do damage. Others are just normal mages, but nevertheless, don't risk sending units forward to attack since there is at least one mage at the top who can pick you off with Swarm. Once they reach the staircase, it is OKAY to send other units to clear the mages.

By the time you clear the first wave of mages, Gharnef will cower out again (if he is dead already, then you will not see the reinforcements) and decide to send yet another wave of reinforcements in. Do the same to them as you did the first wave.

After the second wave, Gharnef stops sending more mage reinforcements. Now is the time to move your units in. Lure in the Swarm mage to attack Beck, then destroy him. Move the rest of your units in and kill the healers and other enemies.

Before you attack the second Gharnef, make sure to destroy all other distractions. Then, send in whoever has Starlight to kill the Gharnef.

A good combo to kill the units on the top is Stonehoist then a Pachyderm to finish the enemy off. Strength needed to pull this off is 15.

The real Gharnef when attacked will say: "Heh heh heh... You dare challenge me, fool?? You must not value your life. Cower before the might of the dark magic Imhullu!"

Gharnef should be no problem if you have a decent mage using Starlight. The healer to the left is annoying, and he will prolong the life of Gharnef. But no matter, Gharnef will fall after a few turns (use your own mage to support your mage)

When he dies, the dialogue is as follows: "Agh! What... Where did you get... Starlight...? Still, you are a fool... Your power is not enough to defeat Medeus... I shall be waiting in the pits of the inferno... for when he sends you to join me... Heh heh, ha ha ha!"
(Obtain Falchion)

There is still one Gharnef left. However, feel free to put in a chapter save since the most part of this chapter is over. Send in your mage again to defeat Gharnef, but first use Beck to kill the healer there.

The boss isn't anything special. Kill him with a weaker unit for great exp. He also drops a Master Seal. Before seizing the gate, be sure to grab the chests way back where you spawned.

Check out the secret shop behind the throne. See Secrets for more details.
1 Bullion (S)
2 Talisman

Seize the gate.