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Before Chapter 24X[edit]

There is no more need to kill units, the last gaiden chapter does not require less than 15 units. You basically can fulfill the requirement for Chapter 24X in about one battle.

For Chapter 21, the only part to remember is the sheer number of reinforcements

For Chapter 22, you have a choice. You can either keep the two orbs (they are useful) or you can get Starlight. If you keep the orbs, you might have to worry next chapter. I recommend getting Starlight, since the orbs aren't necessary to beat the game. However, this is up to you.

The battle itself is not hard.

For Chapter 23, first bring Tiki in. The way you play depends on what you chose above. If you got Starlight, use Warp to bring Merric or a mage over to the top left corner. Attack the Gharnef there. IF it is the real one, quickly restart and try again until it's a fake. Once you kill the fake, warp over units, including Marth. Kill the boss with a cavalier then seize the gate fast.

Alternatively, you can keep restarting the chapter until the Gharnef to the south-east is the real one. That way you can freely kill the other two on the top and seize the gate.

If you kept the orbs, restart the chapter until the first Gharnef is fake. Clear that, then slowly but surely defeat as many units above. Finally, warp in a strong unit, kill the boss. Then, warp in Marth and seize the throne.

For Chapter 24, just play like normal and remember to get the Aum staff (you can revive Tiki after 24X)

A World Apart[edit]

"Marth did as Gotoh instructed and chose soldiers for his journey into the unseen. What lay within the tower in this alternate world to test him? Marth's heart wavered. But with neither the divine blade Falchion nor the divine dragon girl to aid him, the tower's master was his last hope of defeating Medeus.

Gotoh had told Marth to find a coffin. So while most of his companions remained in the material world to battle Doluna, Marth and his chosen few scoured the tower to search of a mysterious savior."

Best units as always, one thief can help a bit. Not much more. Start the Fight.

Upon first inspections of the enemies on this map, you will notice that the usual recruitable character is absent. This is due to the fact that you get him AFTER the map.

First move, send units to defeat the Heroes. After this, lure in some of the next few units and defeat them also. I would use Sedgar with a bow to lure them in (he'll take out the mages and the rest of our units can deal with the melee)

Next, I would wait a bit for the enemy to advance on the left flank. In the meanwhile, just rush the left side and slaughter all opposition.

By the time you reach the top (with the Manakete), the left should start having problems. However, just blockade the corridor with a unit with a ranged bow. Put an archer behind that unit. Your setup should look as follows:

EEE|                        LEGEND
EBE|                   
 |R|______             ---/___ = walls

---|A A = your archer

 -----	         R = Your blockade with a bow.

E = Regular enemy (1 ranged)

                       B = The one enemy that has a bow  

I personally used my berserker, Barst, as the blockade. Norne was my archer. Basically, you damage their unit on your turn. On their turn, they will deal a bit of damage to Barst, but not anything close to killing him. The ranged unit should attack and be killed on the counterstrike (this counterstrike along with your attack is by far enough).

Next thing to do is to eliminate the enemy directly in front of Barst and then rush in with Sedgar, Wolf, Marth...any strong unit. This combined attack should defeat the immediate threat.

The rest is all too easy. The two bishops near the chests are simply weak and deal low damage to my paladin (who only has 6 RES).

The two units on the top, near the throne, will rush you once you get close. The manakete isn't really a threat, since he won't attack you even if you get in close attacking range. After getting rid of the all but the throne, swing your thief around and grab the chests.

Chest contents include:

  1. Aura
  2. Excalibur

After this, the boss should be the only one left. He is a joke, not even worthy of getting a name. Wyrmslayer, Dragonpike, or range him to death.

Seize the gate.

This Falchion is weaker than the one you would have normally gotten. However, it still is a strong blade (certain sources say it has the same power as a Silver Sword).

Save the game after.