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Name | Description |
---|---|
Supportive | If paired with a support C+ attacker, grants Hit+10, +2 dmg dealt, and -2 dmg taken. |
Nobility | Grants this unit a 20% bonus to EXP. |
Dragon Fang | Inflicts half of attack power as extra damage. Trigger % = (Skill stat × 0.75) |
Fiery Blood | This unit deals +4 damage when he or she has less than full HP. |
Seal Resistance | After combat, reduces enemy Res by 6 (recovers 1/turn). |
Shove | Grants use of the Shove command. Use to push an adjacent ally away one space. |
Quiet Strength | Allies within two spaces take -2 damage. |
Miracle | If HP > 1, survive a lethal attack with 1 HP remaining. Trigger % = (Lck stat) |
Rally Luck | Use "Rally" to grant Lck+8 to units within two spaces for one turn. |
Healing Descant | Allies within two spaces heal up to 10% HP at the start of their turn. |
Luck +4 | Grants Lck+4. |
Inspiring Song | Use "Sing" to grant an ally Skill/Spd/Lck+3 for one turn. |
Vow of Friendship | Grants +3 dmg dealt and -3 dmg taken if allied main character has HP=50% or less. |
Elbow Room | This unit deals +3 damage when fighting in a space with no terrain effects. |
Shelter | Grants use of the Shelter command. Use to pull another player unit into cover. |
Devoted Partner | If supporting the main character, grants him or her +2 dmg dealt and -2 dmg taken. |
Resistance +2 | Grants Res+2. |
Demoiselle | Male allies within two spaces receive -2 damage in combat. |
Live to Serve | When healing an ally with a staff, this unit recovers the same amount of HP. |
Tomebreaker | Grants Hit/Avo+50 if the enemy is using a tome/scroll. |
Capture | Grants Capture command if the castle has a prison. Imprisons defeated foes. |
Magic +2 | Grants Mag+2 |
Future Sight | Double EXP if the unit attacks and defeats an enemy. Trigger % = (Lck stat) |
Bushido | If supported by a same or lower-level unit, grants Crit+10 and +2/-2 dmg dealt/taken. |
Vantage | At start of combat, if HP=50% or less, always strike first, even when attacked. |
Duelist's Blow | Grants Avo+30 when the unit initiates combat. |
Astra | Strike five times at half damage. Trigger % = (Skill stat × 0.5) |
Pyrotechnics | If unit's HP=50% or less and attacks, he and foes within two spaces lose 20% HP. |
Locktouch | Allows the unit to open doors and chests without keys. |
Poison Strike | Enemies lose up to 20% HP after any combat this unit initiates. |
Competitive | If supported by a same or higher-level unit, grants Crit+10 and +3/-1 dmg dealt/taken. |
Skill +2 | Grants Skill+2. |
Quick Draw | This unit deals +4 damage when initiating combat. |