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Controls[edit]

  • Arrow Keys: For all three versions you must use the Left and Right Arrow Keys to make your currently-selected Tiny run left and right; you must also use the Up Arrow Key to make it jump (with each jump, he gains momentum, and will reach maximum height after three of them).

To switch between available Tinies: push the Down Arrow Key when stationary, then switch by pushing the Left and Right Arrow Keys then press the Down Arrow Key to confirm your choice

  • Space: To make your currently-selected Tiny use it's power; however, in the Amiga and CD32 versions this is done by pressing Shift instead.

The yellow Tiny, who can pass through flames, can shoot fireballs at the enemies - and the longer you hold down the key the more powerful they'll be.

The blue Tiny, can dive under water, and can also spit air bubbles at enemies, and make water levels rise in narrow spaces.

The green Tiny can throw a grappling hook to latch onto many background objects, as well as the majority of flying enemies if it is less than half a screen away.

Pressing it in conjunction with any of the Arrow Keys will hook it diagonally. Pressing up or down while attached will shorten or lengthen it the rope, and the Tiny can also pull some objects towards it by latching onto them with a line then walking away from them.

Lastly, the red Tiny can eat certain parts of the levels; pressing the key alone shall cause him to eat parts of them underneath it, while pressing Space in conjunction with the Left or Right Arrow Keys will cause it to eat in that direction.

The Tinies will lose a life between them if any of them touch a sharp object, fall into an acid pit, or run out of time, and if the blue, green or red ones touch a flame.

  • P: Pauses or unpauses the game

Pac-In-Time controls[edit]

  • D-Pad: In both the SNES and Game Boy reskins, you must push the D-Pad left and right to make "Pac-Boy", as he is known for this game, run left and right; pushing it up and down while his grappling hook is latched onto an object or part of the level shall also either lengthen or shorten his line. The default assignments of the buttons in the SNES reskin are Y Button for "Action", B Button for "Jump", L Button and R Button for "Change", and X Button for "View" but they can be changed on the options screen (along with the game's speed, and it is also possible to toggle the music and effects on and off) - but in the Game Boy reskin, A button always makes "Pac-Boy" jump, while B button always makes him use his currently-selected power (holding it down while the fireball power is selected will also increase their strength, and you can also use Select button to cycle through his available powers for the current level).