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FOTF World 2 Intro.png

Note: The SNES reskin of Pac-In-Time changes this world's theme to that of a forest, and starts with a third new cutscene to reflect the game's storyline:

FOREST:
PAC-MAN HAS ARRIVED AT THE
EDGE OF A DEEP AND MALE-
VOLENT FOREST, FILLED WITH
DANGERS AND TRAPS. HE MUST
SET OFF THROUGH THE DENSE
THICKET OF HUNDRED YEAR OLD
TREES TO CONTINUE HIS QUEST.

Level 11[edit]

Let me introduce
the evil Lagoon
level 1!


Tinies: Red, Blue
Time: 5:20
PITSNES password: CVFTZ
PITSNES powers: All
PITSNES pellets: 50
PITGB time: 99 (1:39)
PITGB password: GLFFR
PITGB powers: Hammer, Bubbles

Once the red Tiny has reappeared on the screen, you shall immediately have to switch over to the blue one, drop down into an ocean and swim down to collect two coins (while blowing bubbles at a fish); once you have blown enough bubbles at the fish to kill him you will have to swim to the right to collect ten more coins (while blowing bubbles at three more fish). Once you have blown enough bubbles at all of the fish to kill them, you shall have to swim up, jump to the left out of the ocean onto a platform, and reach the "EXIT" sign (it is also possible to blow bubbles at the legs of this level's starting platform).

Level 12[edit]

Oh my God, it's
the horrifying Lagoon
level 2!


Tinies: Red, Green, Blue
Time: 5:20
PITSNES powers: Grappling Hook, Bubbles
PITSNES pellets: 50
PITGB time: 99 (1:39)
PITGB password: KFHGJ
PITGB powers: Hammer, Grappling Hook, Bubbles

Once the blue Tiny has reappeared on the screen, he'll drop into a pool and you will have to swim to the right (while blowing bubbles at a jellyfish); once you have blown enough bubbles at this jellyfish, to kill him, you shall have to swim up, jump out of the pool onto a platform, drop down into another pool, swim to the left, and push a switch (the water in the gap you just dropped down will drain). You will then have to swim back to the right and up, jump out of the pool onto another platform, and switch to the red Tiny - and once you have done so, you will have to make that red Tiny eat through a block in the wall to his right, and switch back to the blue Tiny. You'll then have to drop down onto the second step of the second platform and into a third pool in turn as the water in it begins to rise again; once the water is high enough again, you'll have to swim up, jump out of the pool onto a third platform, and switch to the green Tiny. You'll then have to use that green Tiny's grappling hook to swing up to a fifth platform, jump back to the left over a trio of leaves, jump onto a sandcastle to crush it (causing a hole to open up in the ground to its right), and drop down into the hole to warp to a fourteenth bonus level - and once this fourteenth bonus level has appeared on the screen, the green Tiny will reappear in it, and you will have 35 seconds to collect all 32 coins in it, then swing against the fifth and sixth bricks down in the right wall, knocking them out of place, and warping to a fifteenth bonus level. Once this fifteenth bonus level has appeared on the screen, the blue Tiny will reappear in it and you'll have 50 seconds for swimming down to collect the first 25 coins in it, then swimming to the right and blowing bubbles at a destructible brick in the right wall, collecting a clock for 30 extra seconds and going into a sixteenth bonus level); once the blue Tiny has reappeared in this sixteenth bonus level, you'll have 30 seconds to collect all 8 coins and both 1UPs in it, and drop down onto the "EXIT" sign to warp back to the fifteenth bonus level where you must swim down to collect eleven more coins and reach the "EXIT" sign. Once that red Tiny has reappeared in the main level, you'll have to drop back down onto that third platform as the water begins to rise once again, drop down into a fourth pool, and swim down (while blowing bubbles at a piranha); once you have blown enough bubbles at the piranha to kill him, you shall have to swim to the right to collect five last coins and back up to the pool's surface, jump out of the pool onto a fifth platform, and reach the "EXIT" sign.

Level 13[edit]

It's going to be grim in
the deafening Lagoon
level 3!


Tinies: Yellow
Time: 5:20
PITSNES powers: All
PITSNES pellets: 50
PITGB time: 99 (1:39)
PITGB password: BZBCM
PITGB powers: Fireballs

Once the yellow Tiny has reappeared on the screen, you shall have jump onto a log (which is floating in a pool of water) and a platform in turn; once you have done so, you'll have to drop down into another pool of water to collect two coins, then jump out of it onto another platform, turn back to the left, and jump up to shoot a fireball at a block in the underside of a third platform above you to destroy it (the water in a third pool above it will get drained into the second one). You must then swim back to the left and up to the surface, jump back to the left out of this pool onto a fourth platform, and drop down onto a vertically-moving fifth platform (the two heads carved into the sides of the fifth platform and a sixth one generate a colour field, that activates the green Tiny) - and once you have done so, you will have to walk back to the left onto a seventh platform, switch to the green Tiny and use his grappling hook to pull another block to the right (the water in a fourth pool above it will drain into a fifth one). You will then have to use that grappling hook to swing over to an eighth platform, drop down to a ninth platform and jump over three spike pits onto three more platforms in turn (the twelfth one shall grow taller when you land on it); once you've done so, you will have to switch back to that yellow Tiny, retrace your steps back over to the fifth vertically-moving platform, jump back to the left onto the sixth platform and drop down into the fifth pool of water. You'll then have to jump out of the pool onto a thirteenth platform, drop down into a sixth pool of water, swim to the right (to collect five more coins), jump out of the water onto a fourteenth platform and jump up to shoot two more fireballs at the middle section of a palm tree's trunk to destroy it - and once you've done so, you'll have to jump over the "EXIT" sign and jump through the gap in the palm tree's trunk to warp to a seventeenth bonus level. Once the yellow Tiny reappears in the seventeenth bonus level you shall have 30 seconds to collect all 34 coins in it (by using the springboard on its left wall) and drop down to the "EXIT" sign; once the yellow Tiny reappears in the main level he will drop down onto the "EXIT" sign (so if you missed any coins in the main level, you will not have another chance to collect them).

Level 14[edit]

A stroll in
the sticky Lagoon
level 4!


Tinies: Red
Time: 5:20
PITSNES powers: Grappling Hook, Fireballs
PITSNES pellets: 50
PITGB time: 99 (1:39)
PITGB password: ZRPBD
PITGB powers: Hammer

Once the red Tiny has reappeared on the screen, you will have to jump onto a springboard and bounce off it into a pool of water, then swim down (while watching out for a shark), back to the left (to collect three coins), and back up to the surface (to collect five more coins); when it senses the Tiny coming, a block will also move to the right, down, back to the left, and back up to let him pass. You will then have to jump back onto the springboard and bounce off it into the pool again, and swim down again (while again watching out for the shark), but this time you'll have to make the Tiny eat through two blocks in the right wall to warp to an eighteenth bonus level - and once this eighteenth bonus level has appeared on the screen, the blue Tiny will reappear in it and you will have 30 seconds to collect all 45 coins in it and touch the "EXIT" sign. Once that red Tiny has reappeared in the main level, you will have to continue swimming down, to the right (to collect eight more coins), and back up to the surface (to collect six more coins); again, when it senses the Tiny coming, another block will move to the right, down, back to the left and back up to let him pass. You must now walk to the right to touch the "EXIT" sign.

Level 15[edit]

Ready to scan
the sensual Lagoon
level 5!


Tinies: Yellow, Red, Green
Time: 5:20
PITSNES powers: Grappling Hook, Fireballs, Bubbles
PITSNES pellets: 50
PITGB time: 99 (1:39)
PITGB password: TBJRS
PITGB powers: Fireballs, Hammer, Grappling Hook

Once the red Tiny has reappeared on the screen, you will immediately have to switch to the yellow one, then jump onto a platform as a bird comes flying down towards you; once you have turned back to the left, jumped up, and fired two shots at the bird to kill him, you will have to jump back to the left onto the starting platform and switch back to the red Tiny. You'll now have to drop down to the left onto a second platform and make the Tiny eat through one of the blocks underneath him - and once you have done so, you will have to drop down to two more platforms in turn, switch to the green Tiny, and push a block to the left until it falls into a pool of water (causing the water to rise). You will then have to use the grappling hook to swing up to the second step of the second platform and drop down to a teleporter on its third step to be warped down to another pool of water; once you have done so, you will have to swim to the left to collect six coins and enter another teleporter to get warped up to a fifth platform. You'll then have to push another block to the right until it falls onto the third platform, jump up to two more hanging platforms in turn, and push a third block to the right until it falls onto the second step of the fourth platform - and once you have done so you shall have to drop down onto the fourth platform's second step and push the block back to the left until it falls onto the second platform's second step. You shall then have to drop back down onto the second platform's second step and push the block back to the right until it falls onto the fourth platform's first step; once you have done it, you will have to drop down to the fourth platform's first step and push the block back to the left until it falls into the pool (again causing the water to rise). You'll now have to use the grappling hook to swing back up to the third platform, jump back to the left over that second block, and push it to the right until it falls onto the fourth platform's first step - and once you've done so, you must drop back down onto the fourth platform's first step and push the block back to the left until it falls into the pool (once again causing the water to rise). You shall then have to switch back to that red Tiny, swim back to the left, and make the Tiny eat through a block in a fifth platform to his left to warp to a nineteenth bonus level; once the nineteenth bonus level has appeared on the screen the green Tiny will reappear in it and you will have 30 seconds to use the grappling hook to swing up to a platform, switch to the blue Tiny, drop into a pool of water to collect all 19 coins in it, jump back to the left out of the pool, and drop down to the "EXIT" sign. Once that red Tiny reappears in the main level, he'll drop down onto the "EXIT" sign.

Level 16[edit]

One free go for
the joyful Lagoon
level 6!


Tinies: Yellow, Red, Blue
Time: 5:20
PITSNES password: BPQGY
PITSNES powers: Fireballs, Grappling Hook, Hammer
PITSNES pellets: 50
PITGB time: 99 (1:39)
PITGB password: KSMTK
PITGB powers: Fireballs, Hammer, Bubbles

Once the red Tiny has appeared on the screen, you shall immediately have to switch to the yellow one and shoot three fireballs at a shark in a pool to kill him; once you've done so, you will have to switch to the blue Tiny, drop down into the pool, and swim to the right (while blowing bubbles at another shark and Virgin Interactive Entertainment's Cool Spot, as the latter is surfing back and forth on the surface of the pool). Once you've blown enough bubbles at this second shark and that formerly heroic 7UP mascot to kill them, you'll have to swim up a waterfall into another pool, and back to the left to collect two coins; once you've done so, you'll have to jump back to the left out of the water onto the first and second steps of a platform in turn to warp to a twentieth bonus level. Once the blue Tiny has reappeared in this twentieth bonus level, you shall have 30 seconds to collect all 38 coins in it and reach the "EXIT" sign - and once the blue Tiny has reappeared in the main level, you will have to drop back down to the right into the second pool, swim back to the right, jump back to the right out of it onto the first and second steps of another platform in turn, jump over a log into a third pool, swim to the right to collect two more coins, down another waterfall into a fourth pool to collect three more coins (while fighting against a water current) and back to the left following the current, and jump back to the left onto a third platform. You will then have to drop back into the first pool, retrace your steps back up to the log and push it to the right until it falls into the third pool and starts floating across it; once you've jumped onto it, it shall carry you across the surface of the pool to the second waterfall, at which point you'll have to jump off it onto the "EXIT" sign. In the SNES and Game Boy reskins of this game, Cool Spot isn't present.

Level 17[edit]

All aboard for
the dangerous Lagoon
level 7!


Tinies: Red, Blue
Time: 10:00
PITSNES powers: Bubbles
PITSNES pellets: 50
PITGB time: 99 (1:39)
PITGB password: CCKFD
PITGB powers: Hammer, Bubbles

Once the blue Tiny has reappeared on the screen, you'll have to drop down into a pool of water, and collect a key; once you have done so, you will have to swim back up, jump to the right out of that pool, and push two bricks with keyholes in them to the right (which shall part vertically once they have been pushed onto two more bricks with keyholes in them, and you will also have to watch out for a falling block in the ceiling above you). You will then have to fall down onto a platform, switch to that red Tiny, make him eat through a block underneath him, and drop down to another platform - and once you have done so, you'll have to make the Tiny eat through another block underneath him, and drop down to the ground. You'll now have to walk through a colour field to activate the green Tiny, switch to him and use his grappling hook to swing up onto a third platform; once you have done so you shall have to use the grappling hook to swing up to a fourth platform, jump back to the left over another block to land on its third step, and push the block back to the right until it falls onto the platform's second step. You must then use the grappling hook to swing up to a fifth platform, jump back to the left over a third block, and push it back to the right until it falls onto the fourth platform's second step - and you must then drop back down to the fourth platform's second step, and push the third block to the right until it falls to the ground. You'll then have to use the grappling hook to swing up to a sixth platform, drop down onto an eighth vertically-moving one (which is positioned over eight bloodstained spikes on that sixth platform's second step), drop back down to the ground, and jump up to push a switch on the right side of that sixth platform's second step (it has no noticeable effect); once you've done so, you'll have to push the third block back to the left until it falls down to the ground. You must then drop back down to the ground, push the third block back to the left, switch back to the blue Tiny, walk through another colour field (to deactivate the green one again), jump onto two more vertically-moving platforms and a tenth static one in turn, and enter a teleporter to be warped over to an eleventh platform - and once you've done so, you will have to drop down into a second pool, swim down to collect four more coins, and swim to the left to enter another teleporter and warp up to a twelfth platform. You'll then have to push a fourth block to the right until it falls to the ground; once you have done so you shall have to push the block back to the left (passing through both colour fields again), retrace your steps back over to that second pool, and swim down onto a third teleporter to warp up to a thirteenth platform. You shall then have to jump back to the left over the fallen block to land on the starting platform, and push the block to the right until it falls onto the first platform - and once you have done so, you shall have to drop back down to the first platform and push the block to the right until it falls onto the second platform. You will then have to drop back down to the second platform and push the block to the right until it falls onto the ground; once you've done so, you will have to drop back down to the ground, push the block back to the left, jump onto a fourteenth vertically-moving platform and a fifteenth static platform in turn and collect a second key. You must then switch back to the red Tiny, make him eat through two blocks in the wall to his left, and make him eat through five more blocks underneath him to warp to a twenty-first bonus level - and once that blue Tiny reappears in this twenty-first bonus level, you'll have 30 seconds to collect all 22 coins in it and reach either of the "EXIT" signs. Once the red Tiny has reappeared in the main level you will have to drop back down to the ground and touch a fifth brick with a keyhole in it in the left wall (it shall slide up); once you've done so you'll have to reach the "EXIT" sign.

Level 18[edit]

Let's loot
the perilous Lagoon
level 8!


Tinies: All
Time: 10:00
PITSNES powers: Grappling Hook, Fireballs, Bubbles
PITSNES pellets: 50
PITGB time: 99 (1:39)
PITGB password: DZQWV
PITGB powers: All

Once the red Tiny has reappeared on the screen, you shall immediately have to switch to the green one and pull the second step of the starting platform to the left (it will grow longer as its underside grows shorter); once you've done so, you will have to jump onto the third step of the starting platform, latch onto three hanging platforms with the grappling hook in turn to swing over a pool of acid and drop down onto the fourth step of the starting platform. You must then drop down to the fifth step of the starting platform, switch back to that red Tiny, make him eat through a block in the second block down of the platform's fourth step, and jump into the gap the block has left behind to warp to a twenty-second bonus level - and once the twenty-second bonus level has appeared on the screen, the blue Tiny shall reappear in it, and you will have 50 seconds to collect all 47 coins in it and reach the "EXIT" sign. Once the red Tiny has reappeared in the main level, you will have to switch back to the green one, jump over four bloodstained spikes and jump onto a loose block to make it fall down to a slippery fourth platform (it will be pushed back to the left by an electric fan); once you have done so you will have to drop down onto the fourth platform (the Tiny will also be blown to the left by the fan), and latch onto the starting platform's underside with the grappling hook to collect a key. Once the block has stopped moving you shall have to jump back to the left onto it and pull the second step of the fourth platform to the right (it will, again, grow longer as the fourth step grows shorter) - and once you have done so, you will have to drop down to the left onto the third step of the platform, jump back to the left onto the shortened fourth one, drop down to the left onto the fifth step, and touch a brick with a keyhole in it to the left (it shall slide up unless you'd forgotten to collect the key earlier, in which case you must go back for it). You will then have to reach the "EXIT" sign.

Level 19[edit]

We're waiting for you in
the absolutely fabulous Lagoon
level 9!


Tinies: Red, Blue
Time: 6:40
PITSNES powers: Fireballs, Hammer
PITSNES pellets: 50
PITGB time: 99 (1:39)
PITGB password: MDBSD
PITGB powers: Hammer, Bubbles

Once the blue Tiny has reappeared on the screen, he'll immediately drop down into an ocean, and you'll have to swim down to collect three coins (timing your passage between four blocks which are moving down, right, left and up around a platform), swim to the right to collect eight more coins and enter a teleporter to warp down to a pool; once you have done so you will have to jump back to the left out of the pool onto the first and second steps of another platform in turn, switch back to the red Tiny, jump up to three more platforms in turn (while watching out for two fireball-spitting heads carved into the left and right walls), drop down onto a sixth vertically-moving platform and the ground in turn, and be carried up by an air current to push a switch on the left wall (it has no noticeable effect). You must then retrace your steps back up to the fifth platform, drop back down into the pool and reach the "EXIT" sign.

Level 20[edit]

Fight to the death in
the miraculous Lagoon
level 10!


Tinies: Yellow, Green, Blue
Time: 5:00
PITSNES powers: Grappling Hook, Bubbles
PITSNES pellets: 50
PITGB time: 99 (1:39)
PITGB password: WXDXJ
PITGB powers: Grappling Hook, Bubbles

Once the green Tiny has reappeared on the screen, you will have to walk to the left up a slope and switch to the blue Tiny; once you have done so, you will have to drop into a pool of water, swim down, left and up, and push a switch on its left (the water will be drained). You will then have to switch to the red Tiny, and make him eat through two blocks in the wall to his left - and once you have done so, you will have to switch to the yellow Tiny and shoot a fireball at a clam to kill him. You'll then have to drop down into another pool of water and swim to the left to collect four coins and a 1UP; once you have done so, you will have to switch back to the green Tiny, jump back to the left out of the pool up to the first, second and third steps of another platform in turn, latch onto the underside of a third platform above you with that grappling hook in order to swing over a pool of acid, and drop down onto the fourth step of the second platform. You must then switch back to the blue Tiny, drop down into a third pool of water, swim down to collect four more coins and enter a teleporter to get warped up to the third platform - and once you have done so, you shall have to push the fourth block down in a wall to the right (the other three blocks shall not fall), jump over it, walk down another slope, jump over two bloodstained spikes, and reach the world's final "EXIT" sign.

FOTF Overworld Map (World 2 Clear).png

The game will then return to the overworld map as the line of dots indicating the Tinies' progress continues to appear, and they go on to the third world; in the SNES reskin, the theme for the third world is changed to a forgotten palace (and in its opening cutscene, it is shown to have a statue of Pac-Man in his anthropomorphic form on one of the pillars outside it). This is also the first world to feature rebellious Tinies as enemies (including in the reskins).