This is a general list of the experience required to gain each level. The number may not be exact, but will give the general neighborhood of each level.

Level Experience Experience
1 0 51 200000
2 1000 52 207250
3 2000 53 214500
4 3250 54 229500
5 4500 55 237250
6 6000 56 245000
7 7500 57 253000
8 58 261000
9 11000 59 269000
10 13000 60
11 61 277500
12 62 285000
13 63 294500
14 64 303250
15 65 312000
16 66 321000
17 67
18 68 339250
19 69
20 70
21 42500 71
22 45000 72
23 49500 73 387000
24 53250 74 397000
25 57000 75 407000
26 61000 76 417250
27 65000 77 427500
28 69250 78 438000
29 73500 79 448500
30 78000 80 459250
31 81 470000
32 82
33 83 492250
34 84 503250
35 85 514500
36 86 526000
37 87 537500
38 118000 88 549250
39 123500 89 561000
40 129250 90 573000
41 135250 91 585000
42 141000 92 597250
43 147000 93 609500
44 153250 94 622000
45 165000 95 634750
46 96
47 172500 97
48 129250 98 675000
49 185000 99 686000
50 198000

Note: The blank ones I don’t have, either because they didn’t look right, or I couldn’t find where I wrote them down. They’ll be there in future revisions.

For those of you who care about such things, the equation of the trendline was:

``` y = 61.285x^2 + 869.16x - 2016.6
```

I’m sure there’s actually a smoother line, but I only used the data points I had for sure.

The experience needed to get to a level n from the previous level is 750+250*floor(n/2). If you look at the differences between the numbers, they follow a simple pattern: 1000, 1000, 1250, 1250, 1500, 1500... This formula was tested for levels 51 and 99, and the values matched exactly. Some of the values don't quite fit, such as that for 50, but that one looks strange anyway.

Given this, a close enough formula is 62.5x^2+750x-750. To be more exact, that equation fits for even-numbered levels, and is 62.5 points too high for odd-numbered levels, which isn't much.