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Lancer Rifle[edit]

The primary COG weapon, the Lancer. This is the workhorse of the COG army. It is intended for mid-range combat, but features a chainsaw bayonet for when you feel like getting up close and personal. Press and hold the melee (B) button to activate. If you take damage while using the chainsaw, it will stop running and you will need to press B again to start it.

When attempting to use the chainsaw bayonet, it's best to rev it and then run into the enemy. While the chainsaw is revved, the controls change to make it easier to look around while still holding B. You use the left stick to move forward and backward as normal, but you also look left and right using the left stick. This is quite useful for when your enemy moves to the side while you're trying to chainsaw them. Lancer is a default in multiplayer.

  • Firing rate: 700
  • Max. ammo: 660
  • Mag. size: 60
  • Base damage: 42
  • Short range: 100%
  • Medium range: 100%
  • Long range: 60%
  • Melee: 120%

Hammerburst[edit]

A hammerburst.

The Hammerburst is the primary weapon of the Locust Drone. It fires six round bursts and is most effective at mid-range. It lacks the bayonet of the Lancer, but can still be used for an faster melee attack. The Hammerburst is also more accurate than the lancer; especially during blind firing. Ammunition for the Hammerburst is easily found as most Locust you kill will carry one. Offline (but online in particular) you will find the Hammerburst to be more powerful when fired than the Lancer, but the inconveniences of taking time out to pick it up and the loss of a threatening melee prove this weapon to be useless to many players. This weapon must be obtained for use in multiplayer.

  • Firing rate: 1250
  • Max. ammo: 780
  • Mag. size: 78
  • Base damage: 56
  • Short range: 100%
  • Medium range: 100%
  • Long range: 60%
  • Melee: 120%

Snub Pistol[edit]

Standard issue sidearm for all soldiers of the Coalition of Ordered Governments (COG). You always have your Snub Pistol. Regular firing mode is a single shot, but you can fire as fast as you can squeeze the Right Trigger. To enable a moderate zoom, squeeze the left trigger, and then click the right stick. The pistol has the fastest melee in the game. This is a default multiplayer weapon.

  • Firing rate: 700
  • Max. ammo: 48
  • Mag. size: 12
  • Base damage: 90
  • Short range: 100%
  • Medium range: 100%
  • Long range: 60%
  • Melee: 120%

Boltok Pistol[edit]

This weapon is slow, only holds 6 rounds but is quite powerful (two headshots to kill). It is good against wretches, which it can kill in one shot as long as you can shoot straight. However, due to its slow firing rate and small magazine, the snub pistol is much more effective against most online foes. The power may be slightly higher than that of the snub, but to any creature that this weapon is not a one-shot kill, and online this can prove incredibly inconvenient. 3 shots to the body down someone, and two shots to the head kill. A shot and a melee will down your opponent. This weapon must be obtained for use in multiplayer.

  • Firing rate: 60
  • Max. ammo: 30
  • Mag. size: 6
  • Base damage: 90
  • Short range: 100%
  • Medium range: 100%
  • Long range: 60%
  • Melee: 120%

Gnasher Shotgun[edit]

A gnasher.

The Gnasher Shotgun is a close-range weapon which can occasionally take down smaller enemies in a single shot. It is most effective at point blank range (less than 3 meters). The shotgun has the strongest melee in the game. This is a default multiplayer weapon.

  • Firing rate: 60
  • Max. ammo: 39
  • Mag. size: 8
  • Base damage: 270
  • Short range: 275%
  • Medium range: 175%
  • Long range: 50%
  • Melee: 300%

Boomshot[edit]

The Boomshot is a locust weapon that resembles a cross between a rocket launcher and a grenade launcher. The weapon fires an explosive projectile that detonates on impact with a damaging explosion. A direct hit will destroy an average sized target. If the target is missed, upon detonation this projectile splits into three smaller charges which bounce randomly around the immediate area (usually towards the direction the shot was taken in) and detonate with smaller explosions. The boomshot is a one-shot weapon and must be reloaded after each shot.

It is available in both single player and multiplayer games, but must be obtained for use in multiplayer.

  • Firing rate: 60
  • Max. ammo: 12
  • Mag. size: 1
  • Base damage: 335
  • Short range: 100%
  • Medium range: 100%
  • Long range: 60%
  • Melee: 120%

Torque Bow[edit]

The Torque Bow is one of the standard weapons of a Theron Guard. It is a bow that fires an arrow with an explosive charge. It can be fired by holding the Right Trigger to charge the shot, then holding the Left Trigger aim. An arc will appear showing you the arrows path, very similar to the way the grenades work. When the arc ends on your target, release the Right Trigger. If you've held the right trigger long enough and the arrow has high enough velocity, it will puncture your target, then explode, usually causing death. (In Hardcore or Insane setting, or multiplayer). This weapon must be obtained for use in multiplayer.

  • Firing rate: 60
  • Max. ammo: 12
  • Mag. size: 1
  • Base damage: 640
  • Short range: 100%
  • Medium range: 100%
  • Long range: 60%
  • Melee: 120%

Longshot Sniper Rifle[edit]

The Longshot is the COG sniper rifle. Actives are specially recommended when using the Longshot, as, in multiplayer its one shot drop, and during single player (any difficulty level) it's a one shot kill. This weapon must be obtained for use in multiplayer.

  • Firing rate: 60
  • Max. ammo: 24
  • Mag. size: 1
  • Base damage: 350
  • Short range: 120%
  • Medium range: 100%
  • Long range: 100%
  • Melee: 120%

Hammer of Dawn[edit]

The Hammer of Dawn is an Imulsion-energized satellite particle-beam weapon capable of leveling buildings. It must be orbitally aligned overhead to fire. Your HQ contact lets you know when it is available. The Hammer requires a ground-based observer to acquire a target with a targeting laser. To do this, a Coalition soldier(Gear) must have line of sight on the target and open sky. Press the left trigger to aim, then the right trigger to fire. Firing the hammer of dawn takes several seconds for the beams to align and fire, and if you are standing too close to the target, you risk becoming a casualty yourself.

The Hammer of Dawn is the only weapon in the COG arsenal that can defeat a Berserker. Once the Berserker's defences has been compromised with the Hammer, it can be attacked with conventional weapons for a short time. This weapon must be obtained for use in multiplayer.

Bolo grenade[edit]

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Frag grenade[edit]

This is a standard Coalition-issue fragmentation grenade. Pressing and holding the left trigger will display a visible arc which shows the grenade's flight path. You can alter this arc by moving the right stick. These grenades can be stuck to an enemy by equipping them and pressing the Melee button while standing close to them. Must be obtained for use in multiplayer.

Smoke grenade[edit]

A smoke grenade.

Standard smoke grenade used for concealed movement. Press "B" to "stick" it to foes to make them smoky. This is a default multiplayer weapon. Not available in the Single Player campaign.

Troika Gun Turret[edit]

The Troika is a stationary gun usually used by Locust Drone Gunners. Once you clear the Drone off of it, you can freely use it by hitting the X Button while next to it. It is extremely effective, dealing out loads of damage to whatever it hits, beware though, the Troika has a limited field of fire and you are vulnerable from attack from behind while operating it.

Mostly present in Single Player campaign, the Troika is available in the "War Machine" level in multiplayer.