From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Box artwork for Gekitotsu Yonku Battle.
Box artwork for Gekitotsu Yonku Battle.
Gekitotsu Yonku Battle
Developer(s)Tamtex
Publisher(s)Irem
Year released1989
System(s)Famicom
Genre(s)Action
ModesSingle player
LinksGekitotsu Yonku Battle ChannelSearchSearch

Gekitotsu Yonku Battle (激突四駆バトル? "Four Wheel Drive Battle Clash") is a top-down vehicular combat game developed by Tamtex for the Famicom, and published in Japan by Irem in 1989. It features "yonku" cars: collectible RC toy cars of a certain diminutive size with a four-wheel drive system (yonku means four-wheel drive in Japanese). It is the second Famicom game to employ yonku vehicles; the first being Racer Mini Yonku: Japan Cup released a few months prior by Konami.

Gameplay[edit]

The goal of the game is to smash the other cars, which remain in constant pursuit of the player the moment they spawn into the map. As the player and vehicles move at the same speed, the player can keep ahead of them and potentially steer them into hazards. The player can also drive into them to send them careening around the course, doing extra damage depending on the angle and whether or not they hit additional walls or other vehicles. Around the course are a handful of power-ups, such as an invincibility star that allows the player to charge their opponents with impunity.

When an enemy vehicle is destroyed, a flag spawns somewhere on the map. Subsequent destroyed cars raises the value of this flag from one to two to three to four. If raised again, it becomes a crown worth five points. The player earns better scores for procuring higher level flags. The flag numbers are also deducted from the player's level goal total, or "teki": once this number reaches zero, the player has won the level and may move onto the next.

Table of Contents

edit

Gekitotsu Yonku Battle/Table of Contents