Gunner[edit]
The Gunner is a short range solider, who uses a machine gun. It is fast firing, and is effective for attacking enemies that get close (40m). However, it will sometimes jam for a few seconds, leaving the soldier helpless.
He provides a good escort for other soldiers that are more powerful, but are easily flanked.
Launcher[edit]
The launcher fires a single rocket, which can travel some distance. However, he has difficulty hitting targets on the ground or in the water, but has a chance of instantly killing a target that he hits. The launcher is best used against clusters of enemies, and needs to be placed precisely.
Chucker[edit]
With a slightly longer range than the Gunner (50m), he can throw grenades over obstacles at targets. However, he has a slow rate of fire, allowing enemies to charge if he has no support.
This soldier is good at forcing enemies to move from their location.
Scorcher[edit]
This soldier is only effective at short ranges (5m), but any target he hits will catch fire. Because of the small range, he is vulnerable to any longer range attack, including from gunners.
These soldiers are best used to pick off isolated targets or to flank the enemy.
Blaster[edit]
Like the Chucker, the Blaster can throw explosives at the enemy. However, his range is much smaller (10m), but his attack has a better blast radius, and can pin down enemies if the attacks are timed correctly.
The soldier is best used on clusters of enemies, if he can get close.
Medics[edit]
During battle, your soldiers may get knocked down. If you have a medic in reserve, you can call him into battle by placing the cursor over a fallen soldier, and pressing . He will rush in, bring the soldier to safety, and have a fresh replacement enter battle.
There is a limited supply of medics, but you can gain extras at a given number of points.