Geometry Wars: Galaxies | |
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Developer(s) | Kuju Entertainment |
Publisher(s) | Sierra Entertainment |
Year released | 2007 |
System(s) | Nintendo DS, Wii |
Series | Geometry Wars |
Genre(s) | Shooter |
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Modes | Single Player, Multiplayer |
Rating(s) |
Geometry Wars: Galaxies takes the classic formula developed in Geometry Wars: Retro Evolved that was created for the Xbox Live Arcade and turns it into a full fledged game.
Gameplay[edit | edit source]
You still have the same basic gameplay, but now there are many different planets you can play on each featuring a slight twist on the formula. There is also many new enemies along with all the classics returning.
The object of Geometry Wars: Galaxies is to survive as long as possible and score as many points as possible by destroying a constant, ever-increasing swarm of enemies. The game takes place in a closed, two-dimensional playfield, and the game ends when the player loses his/her last life. The player controls a claw-shaped "ship" that can move and fire simultaneously in any direction; the ship's movement and firing directions are independent of one another.