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General strategies[edit]

  • When you're crawling through the air ducts on your way to the bathroom and you're right at the hole which will take you into one of the stalls, look in the stall right past the one you drop into. Yes, that's right, you can see the soldier in there. That means that you can also shoot him without anybody hearing or seeing you. Fire away.
  • Memorize enemy locations when playing through the level. Every time you play this level, their patrol routes, ambush points, and the like will all be the same. It is far easier to deal with enemies when you know what to expect.
  • A guard wearing a metal helmet downstairs from where you exit the bathroom has a 'Clearance B Keycard', which opens certain locked doors in the Facility. One of the scientists, after running away from you, won't leave immediately but instead will go to the bathroom. Follow him there and confront him again, and he'll give you a 'Clearance A Keycard', which opens the doors you would normally need to activate a terminal to access. It's not necessary to claim Keycard A, but you will need Keycard B.

Mission Objectives[edit]

Gain entry to laboratory area (Agent, Secret Agent, 00 Agent)[edit]

Difficulty level
Agent
Gadgets used
None
Objectives req'd
None

Actually, all this is is getting to a certain part of the level. Simple, yet not necessarily easy. But then, what is in this game?

You start in the air ducts above the toilets with a silenced PP7. There is a guard in one of the cubicles. His head is visible from the vent so shoot him before you drop down. Assuming you were quick, another guard will be at the urinal. Try and kill him quickly so he doesn't leave and bother you later. Grab his KF7 Soviet and the ammo from the cubical guard, but keep your silenced PP7 armed. Once the toilets are cleared, exit and go down the stairs. The room across from the base of the stairs has three guards, and a control panel for the door leading to the laboratory area. Clear the room as quickly as possible and activate the control panel. The area surrounding this room is a huge maze of tunnels and other areas, all filled with guards ready to pour in and ventilate you if noticed. Be wary. Take care of any guards that bother you and make your way to the door you just opened. (Left as you exit the control panel room, then left again).

Go Through the door and into the laboratory. Once inside there may be 'enemy units,' so keep an eye peeled.

Contact double agent (Secret Agent, 00 Agent)[edit]

Difficulty level
Secret Agent
Gadgets used
None
Objectives req'd
Varies

Somewhere in the level, you'll find a scientist holding a black keypad. Go up to him and he'll give it to you. Now, when you get to the door that leads to the room with the tanks, you'll need to bring up the menu and equip the thing you got. Use it like a gun on the door when you're right up next to it and it should open before long. In some instances, if you do not have the decoder, you can still enter. Go to the long empty room next to the door that must be decoded. Go to the end and fire off your loudest weapon. If you are lucky, enemy soldiers will appear from a door behind the other side of the glass and open up the decoded room. Blast them good and continue on.

Dr Doak can be in one of three places in the level.

  • In the corridor of the research department
  • The first tank room.
  • The side area with the four raised platforms.

He'll give you a decoder to enter the bottling room.

Rendezvous with 006 (Agent, Secret Agent, 00 Agent)[edit]

Difficulty level
Agent
Gadgets used
<item from double agent> (must acquire in level)
Objectives req'd
Gain Access to Laboratory Area, <get item from double agent> (if applicable)

When you get to the room with the ten big gas tanks, you'll find 006 nearby. Talk to him. Wait until the conversation is completely done before completing the next objective, however: you don't want to go blowing him up before you're done talking to him, now, do you?

006 (Alec Trevelyan) will be waiting for you in the last room.

It's a good idea to start planting the remote mines on the tanks before you let 006 start talking to you. The second he stops talking, the alarm goes off and General Ourumov comes in with a load of guards. So keep your distance from 006 and plant the mines quickly.

Destroy all tanks in bottling room (Agent, Secret Agent, 00 Agent)[edit]

Difficulty level
Agent
Gadgets used
None, but you need to use your mines
Objectives req'd
All of the above

All right, to help explain this one, I'll need a map:

O O O O O
O O O O O

These represent the tanks. You'll want to place them in a checkered pattern, like so:

X O X O X
O X O X O

Also, make sure that you place them on the side of the tanks that is facing the other row, so that the blast from the mines will reach those tanks, too. Now step away from the tanks and set 'em off. After that time, RUN LIKE HELL for the long conveyor belt; not only will the alarms go off bringing Ourumov and tons of guards, but the tanks will seep poison gas into the room. You have now completed the level.

There are 10 Tanks and you have 5 remote mines. The tanks are in five pairs, so plant one mine between each pair of tanks so the explosion destroys both of them.

Minimize scientist casualties[edit]

Throughout this level, you will encounter a number of scientists. DO NOT kill them. They will not bother you unless they are wounded. Depending on the difficulty level, it is okay to kill one or two. Be warned, a karate chop is enough to slay them, apparently Bond cannot control his bloodlust.

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