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For the Djinn obtained by transferring data from previous game, see this page.

Locations[edit]

Missed a Djinni but don't know where to look? Never fear, the list below contains all the general locations for each Djinn. Included is the name, elemental type, and the general order in which each Djinni can be obtained.

Name Type Location
Echo Venus Outside Daila (On World Map)
Fog Mercury Kandorean Temple
Breath Jupiter Shrine of the Sea God
Cannon Mars Dehkan Plateau
Iron Venus East of Madra(On World Map)
Blitz Jupiter Yampi Desert
Ether Jupiter Garoh after Air's Rock (Obtained from Maha after talking to him during the day)
Spark Mars Mikasalla
Sour Mercury Northeast of Mikasalla (On World Map)
Kindle Mars Gondowon Cliffs
Spring Mercury With Piers
Shade Mercury With Piers
Steel Venus Gabomba Statue
Waft Jupiter Kibombo Mountains
Char Mars Madra (Give the Healing Fungus to the old man in Madra)
Mud Venus Gabombo Catacombs
Steam Mercury Aqua Rock
Coal Mars Izumo (Give Lady Uzume the dancing idol after Gaia Rock)
Meld Venus Sea of Time Islet Cave (after Turtle Quest)
Haze Jupiter Apojii Islands (after Gaia Rock, Sand is needed)
Reflux Mars Tundaria Tower
Wheeze Jupiter Southwest of Tundaria Tower (On World Map)
Flower Venus Taopo Swamp
Rime Mercury West Dock of Lemuria (In Ancient Lemuria)
Chill Mercury South west of Narimbwe (Cross the bridge on the east and head south across another bridge in the forest. On World Map)
Aroma Jupiter Shaman Village (after Trial Road)
Petra Venus North East of Shaman Village Cave in a small forest (On World Map)
Location of the Djinni Petra.
Tinder Mars Hesperia Settlement
Salt Venus Contigo
Whorl Jupiter Jupiter Lighthouse
Shine Mars Contigo (Force is needed)
Core Mars In a forest on Atteka accessible by landing on te western pat of Atteka (On World Map)
Geode Venus Atteka Inlet
Eddy Mercury Shaman Village Cave
Gasp Jupiter At the very end of Trial Road
Fury Mars Magma Rock
Lull Jupiter Loho (after Magma Rock)
Gel Mercury Kalt Island
Mold Venus Prox
Fugue Mars Mars Lighthouse
Balm Mercury Mars Lighthouse
Crystal Venus Yampi Desert Cave
Gale Jupiter Treasure Isle
Serac Mercury Islet Cave (after having Teleport)


Skills[edit]

Here's a list of skills from each Djinni:

Venus[edit]

Name Type Skill
Echo Venus Venus-based attack equal in power to the user's normal physical attack, increased by 60%
Iron Venus Raise Allies' DEF
Steel Venus Venus-based attack equal in power to the user's normal physical attack increased by 30%. The user's HP will be restored by an amount equal to 50% of the damage dealt to the target.
Mud Venus Lower Enemies AGL
Flower Venus Adepts have their HP restored by 30%
Meld Venus Strike with a partner (The Adept that is chosen to be the "second attacker" alongside the user is the Adept with the highest Attack rating other than the use)
Salt Venus Cure all status ailments
Geode Venus Venus-based attack equal in power to the user's normal physical attack increased by 90%
Mold Venus Enemy attacks itself for one turn
Petra Venus Enemy is stunned for one turn
Crystal Venus All current battling Adepts have their HP meters restored by 50%

Mars[edit]

Name Type Skill
Cannon Mars Mars-based attack equal in power to the user's normal physical attack with an additional 40 damage
Spark Mars Revives Downed Character (has a 60% chance to be revived with his or her HP restored to 60% of his or her maximum HP meter.)
Kindle Mars Raises Allies Attack
Char Mars Mars-based attack equal in power to the user's normal physical attack with an additional 50 damage points added to the result. Has chance to stun
Coal Mars Raises Allies Agility
Reflux Mars Counters all attacks for one turn
Core Mars Mars-based attack equal in power to the user's normal physical attack with an additional 40 damage points added to the result. There is a chance that when the attack hits, only 50% of the target's current Defense rating is applied
Tinder Mars Revives Downed Character
Shine Mars Mars-based attack equal in power to the user's normal physical attack with an additional 60 damage points added to the result, and then for each enemy on the enemy side there is a chance it will be afflicted with delusion.
Fury Mars Mars-based attack equal in power to the user's normal physical attack with an additional 70 damage points added. May cause haunt on enemy.
Fugue Mars Lower Enemies' PP

Jupiter[edit]

Name Type Skill
Breath Jupiter Breath cures the target party member with 40% of its maximum HP. This effect has the "strikes first" property that guarantees it to occur as the first action.
Blitz Jupiter Jupiter-based attack equal in power to the user's normal physical attack with an additional 30 damage points added to the result, and there is then a chance that the target will be afflicted with stun.
Ether Jupiter Recover Ally PP
Waft Jupiter Jupiter-based attack equal in power to the user's normal physical attack with an additional 40 damage points added to the result, and there is then a chance that the target will be afflicted with sleep.
Haze Jupiter Avoid all attacks
Wheeze Jupiter Jupiter-based attack equal in power to the user's normal physical attack with an additional 50 damage points added to the result, and there is then a chance that the target will be afflicted with deadly poison.
Aroma Jupiter Recover 10% of Allies' PP
Whorl Jupiter Jupiter-based attack equal in power to the user's normal physical attack with an additional 40 damage points added to the result, there is a chance to instantly fell the target.
Lull Jupiter Nullify all enemy attacks for one turn
Gasp Jupiter Jupiter-based attack equal in power to the user's normal physical attack with an additional 40 damage points added to the result, there is a chance to curse the target
Gale Jupiter Jupiter-based attack equal in power to the user's normal physical attack with an additional 60 damage points added to the result, there is a chance to instantly fell the target.

Mercury[edit]

Name Type Skill
Fog Mercury Mercury-based attack equal in power to the user's normal physical attack with an additional 30 damage points added to the result, there is a chance the target will be afflicted with delusion.
Sour Mercury Mercury-based attack equal in power to the user's normal physical attack increased by 50%. There is then a chance that all of the target's resistances may be be lowered by 40 each.
Spring Mercury Recover 70% of an Ally's HP
Shade Mercury Summons a barrier that reduces all damage done to all current battling by 60% for the that turn
Chill Mercury Mercury-based attack equal in power to the user's normal physical attack with an additional 40 damage points added to the result, there is a chance to lower the target's defense
Steam Mercury all battling adepts get an additional 40 resistance points to all their resistances.
Rime Mercury Seals Enemy's Psynergy
Gel Mercury Mercury-based attack equal in power to the user's normal physical attack increased by 50%. There is then a chance that the target's Attack rating is lowered by 25%.
Eddy Mercury All Djinns recover 1 Turn
Balm Mercury Revive all downed Allies (60% chance to be revived and cured to 60% of their respective maximum HP meters)
Serac Mercury Mercury-based attack equal in power to the user's normal physical attack with an additional 70 damage points added to the result, there is a chance to instantly fell the target.