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The bonus ghost in this second scene is the Football (GL Football.gif), which is worth 3 points, and a total of 110 points are needed to continue to the next scene.

Once the five 24-volt globes have come back on to light up that diorama again, the door of the wardrobe in the bedroom shall open, and five Graces and five Smiley Dans will emerge from it; once you have fired a single shot at each of them to kill them, the seat of the toilet in the bathroom will lift up, the lid of the chest in the storage room shall lift up, the door of the fridge in the kitchen shall open, and the door of the living room will open as four Wimpys and two Footballs emerge from them. Once you've fired out a shot at each of these to kill them, the door of that wardrobe in the bedroom will open again, the lid of the chest in the storage room will lift up again, the door of the fridge in the kitchen will open again and the door of the living room will open again as five additional Graces and a third Football emerge from them - and after you've fired off a shot at all eight of these, to kill them, the lid of that chest in the storage room shall lift up for a third time and the door of the living room will open once again as a sixth Smiley Dan and two more Footballs emerge from them. Once you have fired a shot at all of these ghosts to kill them, the door of the living room shall open yet again, as a Gulp emerges from it; once you have fired a shot at him to kill him the seat of the toilet in the bathroom will lift up for a third time and the lid of the chest in the storage room will lift up for a fourth time, as two more Gulps emerge from them. Once you've fired a shot at both of them to kill them, the seat of the toilet in the bathroom will lift up yet again as a fifth Wimpy emerges from it (without any materialization effects), then speaks "HERE!" - and once you have fired a shot at him to kill him, the door of the wardrobe in the bedroom will open for a third time, as a fourth Football emerges from it (again, without materialization effects). Once you have fired a shot at this ghost to kill him, the door of the fridge in the kitchen shall open for a third time, as a sixth Wimpy emerges from it (once again, it is without any special materialization effects); after you've fired a shot at him to kill him the lid of the chest in the storage room will lift up for the fifth time as an eleventh Grace emerges from it (yet again, without any special materialization effects). Once you fire out a shot at this ghost and kill her, the door of the wardrobe in the bedroom will open for a fourth time as two more Wimpys emerge from it (for a fifth time, without any materialization effects) - and once you have fired a shot at both of them to kill them, the door of the fridge in the kitchen will open for a fourth time as a twelfth Grace emerges from it (for a sixth time, without any special materialization effects) and says "HERE!". Once you've fired a shot at her to kill her the door of the wardrobe in the bedroom shall open for a fifth time, as a ninth Wimpy emerges from it (for a seventh time, without any materialization effects); once you have fired out a shot at this ghost and killed him, the lid of the chest in the storage room will lift up for a sixth time as a thirteenth Grace and a tenth Wimpy emerge from it (for the eighth time, without materialization effects), and say "HERE!" and "BYE!". Once you've fired a shot at both of these to kill them, the seat of the toilet in the bathroom shall lift up for a fifth time as two more Wimpys emerge from it (for a ninth time, without materialization effects: that twelfth one will also speak "HERE!") - and once you have fired a shot at both of them to kill them, the door of the fridge in the kitchen shall open for a fifth time as a fifth Football emerges from it (for a tenth time, without materialization effects). Once you have fired a shot at him to kill him the lid of the chest in the storage room shall lift up for a seventh time, as a thirteenth Wimpy emerges from it (for the eleventh time, without materialization effects); once you have fired a shot at this ghost to kill him, the door of the living room shall open for a fifth time as a fourteenth Grace emerges from it (for the twelfth time, without the materialization effects), then says "HERE!". Once you have fired a shot at this ghost, to kill her, the text "SCENE 2 CLEAR!" will appear on the screen - and the globes will then go off again as your (or both players' combined if you happen to be playing a two-player game) score is again displayed on the left side of the screen (with five lights saying "EXTEND", "NOT ENOUGH", "TRY HARDER", "TOUGH LUCK" and "TOO BAD!" on the right side). If you scored 60 points (which is, again, the maximum point value that you may gain from this scene, meaning that you again cannot afford to miss any of the ghosts) the first one will light up and the ghosts will unfurl a banner at the bottom of the screen saying "WHO CARES!" before unfurling another banner saying "GET READY!"; however, if you only scored between 1 and 59 points, the second, third, fourth or fifth one will light up (depending on how many points you had scored) and the ghosts will unfurl a different banner at the bottom of the screen saying "TRY AGAIN!" before unfurling another different banner saying "GAME OVER". But if you did manage to score 60 points (added to the 50 you already had at the start of the scene for 110), the screen shall fade out for a second time as you proceed onwards to that third and penultimate scene - and you shall now also be at the game's "halfway point".