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Instead of the usual pre-stage, the screen will become flooded with Zabus who materialize at random positions throughout space. The first half of Zabus which appear are red and leave power-up capsules behind. You should be able to collect enough to reach a reasonable level of power if you're starting from scratch. After the red Zabus stop appearing, the remainder will be blue. This will continue until a giant ship appears on the right side of the screen. The Zabus will stop appearing, and from this moment on, you will fight a collection of bosses, all of whom appeared in one of the two prior games from the series, Gradius or Life Force.

Gradius II FC Stage 5a.png
  • The first boss battle has you facing off with the original Big Core from Gradius. He hasn't been changed too significantly. However, this time, the core will never turn red and self-destruct after a period of time, you must destroy it however long it takes. The other major change is that whenever you destroy one of the barriers guarding the core, it explodes in a spread of bullets that fan out across the screen (a detail that was further employed in Nemesis '90 Kai.) Other than that, the strategy is the same; move up and down to avoid it's lasers while trying to focus your shots, or the shots of your Options, on the barriers and ultimately the core itself.
Gradius II FC Stage 5b.png
  • Next, you go up against one of the most memorable and iconic bosses from Salamander/Life Force: Golem. The giant brain with two tentacle arms will take its place in the center of the screen, before beginning to move in a circular motion. It will always stretch its tentacles out in an attempt to grab you in whatever direction you move in. Periodically, a giant eye will appear in the frontal lobe. This is the target you must shoot in order to destroy Golem. Despite being a giant brain, Golem has only gotten a little smarter; he doesn't keep his eye open the entire time, he shuts it away periodically, forcing you to wait until he reveals it again before continuing your assault.
Gradius II FC Stage 5c.png
  • Continuing with the Salamander bosses, you go up against Tetran next. Other than the fact that you'll be fighting it from the horizontal orientation instead of Salamander's unique vertical orientation, Tetran is pretty much the same. Four metallic tentacles rotate in circles around the central body. As they rotate, the occasionally fold inward and then back out again. Just like a Big Core, the weak point is the core at the center, guarded by a set of barriers. You must wait for the blue core to be exposed before the barriers will take any damage. Also like the Big Core, the barriers will emit bullets when destroy, and they can be tough to hit, particularly when the tentacles get in the way. Because of the wide circles that Tetran makes around the room, you are forced to move away from the left side of the screen and circle around to the right and back again before you can resume your attack.
Gradius II FC Stage 5d.png
  • The next boss is unique to the Famicom version, and it takes the place of two bosses from the arcade version. This boss is the Zelos Force, the final boss of Life Force. Like Tetran, you must now face it horizontally instead of vertically, but the strategy isn't really any different. No longer surrounded by its pet snake, it occupies most of the screen, moving in a very small circle. Occasionally, it lights up the screen with lightning, which is just for show and can't harm you. When it does this, it releases eight bubbles from its core which seek out the Vic Viper, but are easily destroyed with your weapons. You must shoot the pulsating core, which is its only weak point, until the Zelos Force is defeated, allowing you to proceed to the final boss of the stage.

Boss: Covered Core[edit]

Gradius II FC Boss 5.png

The final boss that you face is a large spherical craft known as the Covered Core. It is, by far, one of the most heavily defended boss ships in the series. It has three blast shields which rotate around the craft and stop at certain intervals. However, these shields never fully stop in front of the barriers that lead to the core, so you can always chip away at the barriers as long as you aim is good. While you attack it, it counterattacks by sending waves of warhead missiles at you from above and below. An endless supply of them fan out and pick a lane to fly through, forcing you to constantly correct the position of the Vic Viper in order to avoid destruction. The good news here is that the Covered Core doesn't actually move too much. It moves in a small circle on the right side of the screen, so you can easily hit it if you have enough Options clustered up near the middle of the screen. Your focus should not be on the Covered Core to the right, but rather on your half of the screen on the left. Watch the warheads as the fly up and down across the screen, and continually reposition your ship so that you don't get struck, but maintain a level of firepower near the barriers and core of the ship. You'll have to survive the onslaught for quite a while before you are able to chip away at the barriers and finally shoot the core.