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Fists You start with a pair of these. They deal very little damage, but will eventually take someone down. Also, they're always in your inventory and have unlimited ammo. Duh. (Maximum Ammo: 1 - Fire Rate: 1)
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Baseball Bat Found on many gang members. Deals a decent amount of damage (well, a bit more than the fists, anyway...) and knocks people down. Hit them a few more times to ensure they stay there. (Maximum Ammo: 1 - Fire Rate: 1)
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Katana The Katana is acquired in later stages of the game and although it is just a melee weapon, it deals more damage than a Baseball Bat. Also, it's a pretty cool and useful weapon. (Maximum Ammo: 1 - Fire Rate: 2)
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Pistol There's been some controversy over whether this is a single pistol or a dual-pair. Mike seems to hold two at a time and fires both one after the other, but the picture is of only one and it's called the 'Pistol', not 'Dual-Pistols'. Oh well, you decide. (Maximum Ammo: 72 - Fire Rate: 2)
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Shotgun Extremely powerful, can take down almost any foe in a single hit, and most vehicles can't withstand more than a couple of blasts. (Maximum Ammo: 24 - Fire Rate: 1)
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Uzi Similar to the pistol, but Mike only holds one and it fires much faster. (Maximum Ammo: 90 - Fire Rate: 2)
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AK-47 Similar to the Uzi except that it has longer range and you can't move when firing, but bullets are deadly accurate. (Maximum Ammo: 72 - Fire Rate: 3)
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Flamethrower Excellent weapon for killing people, excellent weapon against vehicles and excellent ammo storage capacity. Pretty much the ultimate weapon (and you'll be using it a lot). (Maximum Ammo: 6 - Fire Rate: 1 [Note: There's 45 shots per canister])
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Molotovs Good for frying peds, good for charring vehicles, good all-round weapon. (Maximum Ammo: 8 - Fire Rate: 1)
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Grenades Excellent against vehicles. Not so good against neutral peds as they'll run off the moment you let go of the grenade; angered gang members will continue regardless. (Maximum Ammo: 8 - Fire Rate: 1)
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Rocket Launcher The Rocket Launcher acts a little differently; the first button press induces a sort of zoom feature where the camera moves in the direction you're aiming. To confirm your shot simply press it again. If you change your mind about firing simply move and the view will reset to center on you once more. (Maximum Ammo: 6 - Fire Rate: 1)
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Minigun Excellent for damaging all types of targets without risking damage to yourself. The only flaw is that people right up close cannot get hit. (Maximum Ammo: 150 - Fire Rate: 3)
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Carbomb Blast your enemies to smithereens with this carbomb. Set it, and run the heck away, and press the button! (Maximum Ammo: 6 - Fire Rate: 1)
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