|Diamond||Gives 10 points (and a time extend of 2 seconds in Arcade mode).|
|Big Diamond||Gives 250 points and refills completely the Snake Beam gauge. In Arcade mode it also gives a time extend of 15 seconds and collecting all of them in a stage gives you an extra life.|
|Orb||Dropped by enemies. Gives 50 points and refills 25% of the Snake Beam gauge.|
|One Up||Gives an extra life.|
|Time Up||Arcade mode item only, they replace One Up items. Gives a time extend of 30 seconds.|
|Energy Up||Gives one point of health.|
|Shield||Protects the player from all damages during 10 seconds (except instant death like falling in a pit or being crushed).|
|Silent Flash||Gives an extra Super Wave bomb.|
|Crush||Inflicts damage to every enemies on the screen.|
|Weapons||Released by shooting generators (or jumping under), they change your weapon depending on their color : yellow is Spread Shot, purple is Phoenix and green is Bounce Blaster.|
|Power Shot (Wave)||Temporary upgrades your weapon with waves.|
|Power Shot (Missile)||Temporary upgrades your weapon with missiles.|
About Power Shots
The upgrade effect lasts for 15 seconds, but if you don't shoot the timer is slowed down by 50% and if you are in Wheel mode the timer is frozen.
Note that you can't stack 2 Power Shot of the same type, you can do it only if they are different. The second shot will take effect as soon as the first one is finished. However, the timer starts to decrease for the second shot as soon as you pick it up. For example, if you take 2 Power Shots at the same time and fire constantly, the first will last 15 seconds and the second 7.5 (because shooting with the first one is considered as not shooting for the second one so its timer is slowed down to 50%).
Be careful to not hang on to any climbing wall/ceiling since it cancels Power Shots.