This chapter will be available if Madison survived The Doc. You've come to question John Sheppard's mother, who is suffering from Alzheimer's disease in the geriatrics ward of a hospital. She's not always lucid, so you'll need to do your best to jog her memory by showing her familiar objects.
Walk into the hospital lobby and tell the nurse you're there to see Ann Sheppard either directly, or when she calls you back when you try to walk into the ward by yourself. After signing your name on the register, you'll be able to go back to the patient rooms. At the end of the hallway, Ann's door is the last one on the right. When you go inside, you'll have some speech options, although the game will pick them for you if you wait too long. It doesn't matter what you say, you just need to exhaust a few possibilities until you're able to interact with the objects in the room. Each of the four objects you'll find will unlock another memory for Ann, and when she's seen them all you'll get what you came for: her other son's name.
- Origami dog: On Ann's right, you'll see a table with some crumpled paper and an origami instruction book. Press to open the book and to pick up a piece of paper when you're on the page you want. Perform the combo instructions to fold up the paper and produce the figure. Ann will be delighted to see anything you make, but the dog holds special significance, so make that one to hear more about her children.
- Paper crane: On a table across the room from Ann, pick up a paper crane to hear more from her.
- Photograph: In the top drawer on Ann's left, pick up the photograph and show it to her.
- Orchid: Back out in the hallway, walk down toward the lobby and grab a flower you'll find on a table outside one of the patient's rooms. Go back to Ann's room and place the flower in the vase by her bed.
Once you've shown her all the items, you can sit next to her and she'll give you the name you're looking for.